KId Icarus: Uprising “Intensity” Trailer: Indeed.

It’s almost here and if this latest trailer is any indication, Kid Icarus is back to stick around for a while. I really hope Nintendo is hard at work on a WII U game that shows off some even more polished console visuals, a more action/RPG-like game experience and some sort of co-op and/or multiplayer functionality for those who groove on that sort of thing. I’m a story and gameplay guy myself, so I don’t give much of a hoot about multiplayer unless it’s adding to the experience by bringing something new to the table other than just running around and shooting each other in the face. Of course, I also hate over-speculation, so I’ll shut up and let you get to watching that trailer…

Sorcery: Magically Reemerging As A Much Better Game (And Yes, Still On My Radar)…

Of all the PlayStation Move software I’ve seen since the peripheral’s introduction, Sorcery has been the main title I’ve been wanting to get my paws on. While the original demo shown was exciting, it still had a ‘tech demo’ look to it and needed a few layers of polish. It’s obvious that Sony thought so as well because the game vanished into thin air after that first showing and I hadn’t seen it at a press event until it was displayed last December. As you can see from this PlayStation Blog interview, the upcoming Action/RPG has indeed come a long way and absolutely looks like a must-buy whenever it finally hits stores (which should be sometime in “Spring 2012” the last time I checked).

Doctor Who: The Eternity Clock “Monsters” Trailer & Screens

Courtesy of the official PlayStation Blog, here’s a nice visual update from the upcoming PS3 and Vita exclusive. I got a chuckle imagining a bunch of Cybermen, Daleks, Silurians and Silence all showing up in a studio somewhere in England, punching in to do some hard work acting out scenes from the game for the dev team and having breaks for 10 o’clock breakfast (English Breakfast and scones) and a 4PM tea time (Earl Grey with milk, please, mum!) before clocking out and heading to a nearby pub for Guinness all around and some hot shepherd’s pie. Is that enough awful stereotyping here or what? Anyway, the game is set to land in March, but we’ll have a more informative update shortly as to what form the games will take. Fingers crossed for retail and download versions so more can hop aboard the TARDIS and enjoy the ride…

 

Capcom Reveals Surprising Exclusive Characters For PS3/Vita Street Fighter X Tekken

Capcom has a really great sense of humor, that’s for sure… but I’ll bet real money a lot of Mega Man fans’ heads are exploding big time. The blue bomber is indeed a playable character in the upcoming Street Fighter X Tekken, but it’s the Bad Box Art version instead of the more familiar MM. Color me supremely tickled at this. Also amusing, seeing Sony’s Toro and Kuro (characters from a series of cute games never released in the US) and Pac-Man (!), who’s probably the biggest surprise of them all. Then again, now that I think about it, Klonoa should have been in the game as well as Tomba just to show some classic PlayStation love. Oh well, there’s always DLC or some sort of updated version down the road. Or heck, Tekken X Street Fighter, Namco’s companion piece to SF X T that’s still in development…

The Resistance Is NOT Over: Insomniac’s Ted Price Clears The Air…

I’d been hearing rumbling on this for a while, but all were from under-informed fan sources or those who didn’t read further than what they should have as to what the REAL deal was. Yes, Insomniac is stepping away from the Resistance franchise, but it’s not going away at all. Watch the video for the facts and keep an eyeball peeled during this year’s E3, as I’d bet we’ll be seeing something interesting coming sooner than we think from Insomniac (in terms of new IP) as well as new Resistance developer Nihilistic…

NISA Online Store Reveals Hyperdimension Neptunia mk2 Limited Edition

Or: Hyperdimension Neptunia mk2 Limited Edition: Gamindustri Savior Set (say THAT three times fast!) if you want the full title to take up space above your head for a few minutes before it vanishes. Anyway, as usual, NISA is pulling out all the stops to give fans a ton of cool omake goodies at a really amazing price point ($64.99!). Go pre-order yours HERE and remember, those cards offered in the Limited Edition can’t be found anywhere else!

WipEout 2048 Intro Cinematic Double Shot!

No, you’re not quite seeing double here (even though you are). It’s one video with commentary and one without (if you somehow haven’t managed to read the headers above the videos). Also, one of the Vita’s must-haves in my book just because I’m an old-school WipEout player from the original PlayStation days. I also had the PC version, but I found it tougher to control using a keyboard. Oh well. Anyway, what I love about the commentary from Game Director Graeme Ankers and Art Director Lee Carus is that it acknowledges those players who’ve been around since the first game while giving a bit of back-story to those coming into the game for the first time. WipEout 2048 zips onto the Playstation Vita on February 22, 2012.

Kid Icarus: Uprising Trailer Shows What The Fuss Is All About

Nintendo’s killer app (that would have made for a great launch title had the 3DS shipped in 2012) is finally soaring into retail in March, so here’s the latest peek at some gameplay. I still feel bad for Wii owners that they’re not getting this one, but it really would be nice to see the Wii U do something with the character now that he’s officially back on the gaming radar worldwide. Let’s hope we see more new games and not poor Pit relegated to another Smash Bros. sub-character no one under a certain age even knows about (like poor Ness from the Earthbound/Mother series)…

Sine Mora: Digital Reality & grasshopper manufacture’s Xbox Live Exclusive Shmup

Yeah, yeah, I’ve not REALLY been ignoring this one at all (hey, I’m a huge grasshopper fan, so how could I?). I was just hoping we’d see a retail release for the Vita or some other handheld over yet another download only title that’s just going to be buried in a dashboard update down the road. And it’s a 360/XBLA exclusive for now, so there’s that. Disappointments aside, the game does look quite lovely and fun to play, so there’s that. More updates to come (but don’t expect the game to migrate to another platform unless it’s headed to PC at some point, as this is a Microsoft produced project).

Dear Esther Update: Official Trailer/Steam Store Link

It’s too damn bad that a game as great as Dear Esther is going to be limited to being a download-only game when it launches on February 14. This is exactly the sort of game project that needs as wide an exposure as possible so as many people can play it without any restrictions on how they can get it. I’m not at all for ANY sort of piracy, mind you – I’m talking about a disc version with the game plus some sort of in-depth feature on how this beautiful yet haunting mod remake was put together, perhaps with the original mod as a bonus. Oh well, Steam is huge and popular, and it costs too much to get packaged games into shops these days, so that’s that, I guess. Unless someone ponies up the bucks for a retail version perhaps distributed exclusively through a few online stores or something…