I actually hadn’t heard of Lone Survivor until a friend raved about the PC version a little while back. But I’ve just been way to busy to get to the ton of indie games I already have and pushed this one to the back burner. Now, I have a reason to give it a try, as the game is headed to the PS3 and Vita this summer courtesy of superflat games (which is Jasper Byrne) with an assist from London-based studio, Curve (which is a few more people). The game is a retro-looking but decidedly modern survival horror game that can be played in almost any way a player chooses. You can complete the game without firing a shot or go all out and try to dispatch every undead thing you come across. However, your character’s mental state is a bit off (possibly from hunger, thirst and/or lack of rest) and not everything is as it seems. Innnnnteresting, to say the least and given Byrne’s complete love for Sony’s console and handheld, PS3 and Vita owners can expect some nice changes to the game that include Trophies, Cross-Buy and Cross-Play support plus MORE. What’s MORE you ask? Ha! That trick NEVER works here, kids. You’ll see if you click on this PlayStation Blog post…
Just like the first game, Acquire is keeping things light and humorous in Clash of Heroes 2 when needed, as you’ll see above in this slightly spoiler-y (but not spoiled!) gameplay footage. I sunk way too much time into the first game and this one looks twice as fun. Now, all I need is a release date. Gaijinworks and Monkey Paw Games should get that out within the next week or so, I’m gathering, but I hope they let us poor press folk in on the news through a more direct means (like an email), as I’m not living on Twitter or Facebook like I used to back in the “old” days…
And hey, you may not live there or anywhere else online either, so I’ll do my best to dig up whatever info drops into my inbox and share it with you once I finish dancing around the room like a nut. hey, I like this old-school meets new school stuff – what can I say?
Who said magic-users were “bad” go-to characters in RPGs? As you can see in this latest trailer for Dragon’s Dogma: Dark Arisen, a good Sorcerer is indeed a major force to be reckoned with. A little “Disco Inferno” or “Lightning Strikes” would make this video even better, I say. Hey, if you played the original game, you know that rockin’ title song got stuck in your head for a few weeks. Anyway, keep this game on your radar, folks – I’m predicting another “sleeper” of truly epic proportions that just may beat out upcoming next-generation launch titles for sheer longevity and replay value. April 23, 2013 (April 26 in Europe) is only a short time away… are you ready? Those ridiculously tough and massive bosses aren’t going to kill themselves, you know…
With Carnage Heart EXA gone gold and headed to PSN March 19th for the PSP and Vita, I figured I’d shoot a few quick questions over to Natsume about the upcoming highly challenging strategy game. For the uninitiated, the game is divided into two modes: Plot sections, which introduce characters and advance the game’s story, and Briefing sections, where goals are established and enemies fought using OKEs (Overkill Engines), the highly customizable, programmable mechs that players will need to learn how to get up and running properly in order to succeed and survive some pretty tough missions.
Graham Markay, VP of Operations at Natsume got back to me fairly quickly with some answers, so here you go:
GW: How would you describe Carnage Heart EXA to new players as well as those older ones who remember the original PlayStation game hoping this is just as challenging?
GM: Carnage Heart EXA is a mech battling game with a twist — instead of simply controlling a giant robot, you can program your mech to do the fighting while you watch the action unfold! (Think of the old “Robot Wars” show that used to air on TV.) However, not only can you program your robot: You can also take control of your robo-battler manually, and take on the baddies that way. Therefore, if you’re a Carnage Heart veteran, or just getting into the series, Carnage Heart EXA offers something new for everyone!
GW: Other than the English localization Natsume is handling, are there any new features coming to the game?
GM: There aren’t any differences between the Japanese and the North American version. However, North American players will also have access to the SATLOKE server, which will allow players to download and upload their own OKE designs, teams, and match data. The Japanese and North American data is 100% compatible, so you can trade with other Carnage Heart EXA players, both foreign and domestic!
GW: From what I’ve seen so far, there are some fantastic mech designs in so many varieties here. Do you have a favorite robot or robot type that’s in the game?
Personally, I like the four-legged, jumping mechs, like the Grasshopper mech. Their quick jumping ability allows you dodge faster, and the weapons they can equip are relatively strong. Therefore, they’re probably the most balanced of the mechs, in my opinion.
GW: The original Carnage Heart was definitely not for more casual gamers looking for a quick action experience. However, EXA offers a Manual Control combat option that may appeal to certain players. What advice would you give to those new users who buy this or are interested in buying it in terms of starting out?
GM: Carnage Heart EXA has extensive, easy-to-understand tutorials in the Story Mode of the game, so even if you’ve never played Carnage Heart, the game explains everything in a simple, straightforward way. And if you’re still having trouble, there are example programs you can use and look at to try to figure out how to write at the perfect program!
GW: The series has continued in Japan in a few iterations (such as the two Zeus games and the later PSP entries). If EXA does well, would it be possible for those older titles to be brought to North America as updated versions?
GM: Never say never! Obviously, like you say, a lot of it would depend on how well Carnage Heart EXA does, but if it does well, nothing’s off the table!
GW: Silly question time! If you had your own robot in real life, what sort of design would it be and what tasks would you program it for?
GM: Since I’m not usually trying to fight off evil-doers, I think my own robot would be more domestic… I could have it make my meals, clean my apartment, and take out the garbage. That way, I’d have more time to focus on other things… Like playing Carnage Heart EXA, coming to the PSP this March!
Developer: Capcom Publisher: Capcom # of Players: 1 – 2+ ESRB Rating: E (Everyone) to T (Teen) Official Site Score: A
Capcom’s little experiment in reworking some of its many arcade games back into the minds and hands of gamers around the globe is definitely working, folks. Capcom Arcade Cabinet (so far in its second wave of three games) is not only a must-buy collection whether you do it now or in May when the entire set of 15 titles becomes available as a single purchase, it’s probably going to be the way to go should other companies decide to get HD versions of their classics out onto consoles (*cough* Konami! Sega! Tecmo! *ahem* for starters). Sure, there’s no Wii U, Vita or 3DS version on the way as far as I know (a bit of a sticking point for those Nintendo-only gamers or Sony fans who’d LOVE to take some or all of these on the road), but for sheer nostalgia value, this trip down memory lane will have your fingers and brain merrily tapping and plotting away as you take on some oldies that still pack a mean punch. Continue reading →
Monkey Paw Games and Gaijinworks’ upcoming Kickstarter-funded PSP sequel to Acquire’s pretty cool Wizardry-inspired RPG (say that ten times fast!) is indeed coming soon to PSN as well as selected retail outlets to be announced (I’m guessing directly through Gaijinworks to cut out the middleman expenses). But that actual concrete release date will be announced shortly by the companies. Here’s a look at the nice cover art that’s being coin-flipped by fans to decide which one goes for Kickstarter backers and which goes to those who pre-order the physical/digital combo pack. You want gameplay with that cover? OK, look up! Look down! Not too fast, as I don’t want you to hurt anything…
(*snap!* *crackle!* *POP!*)
Too late? Oops… Well, it won’t hurt for too long, as the game should be out shortly and it’s Vita compatible so you don’t have to poke around in the closet for that “old” PSP…
As in “put up or shut up, Darkstalkers fans!” Yeah, you’ve been whining and wanting for years to see these characters again, but Capcom is smarter than you are. So, instead of an expensive to produce *NEW* game starring these guys and gals, they HD-gussied up the old ones for PSN and XBLA users to download at a great price and are probably going to be counting those purchases and review scores verrrry carefully. Sure, I’d LOVE a new game in the vein of the Street Fighter IV reboot (and I think we’ll see one at some point). But I’m betting this reissue is an interest gauge disguised as an impulse purchase, so those “fans” still complaining now about the game or Capcom in general who don’t buy this will be shooting themselves in the foot if they don’t shell out the shekels.
In the mood for some classic platforming action? Do you like (or more precisely, are you not afraid of) SPIDERS? Well, then… Kalypso Media Digital and developer Enigma Software Productions have a fun little indie game for you (well, provided you own a PC, Mac, Xbox 360 or PS3). Alien Spidy packs in 69 levels of that aforementioned platforming straight out the the NES and arcade days with pretty HD visuals and plenty of challenge. PS3 owners? You’ll be getting a version shortly afterward and it’ll cost the same $9.99 as PC and Mac owners will pay. XBLA users have to pony up 800 Microsoft Points (which is sort of the same price, I think) for the pleasure of playing with Spidy. I’m gathering that if you haven’t hit your monitor with a shoe or sprayed it with Raid ’til it keeled over DEAD, you’re still intrigued, so here are some screenshots to ogle while you wait for the 20th to roll around…
And just exactly what has Starbreeze Studios been up to these days you ask? Well, the busy and super-talanted developer has been collaborating with Swedish film director Josef Fares on an upcoming digital-only fantasy game headed for the PS3, Xbox 360 and Steam this spring and published by 505 Games. Brothers: A Tale of Two Sons lets you control a pair of siblings with a single controller as they try to find a cure for their ailing father in a nicely detailed stylized fantasy world. Check out the teaser above and the short walkthrough clip below to see how the game will play. This one looks quite cool and hopefully will gain a strong following and not get buried in the rather large online game libraries on PSN, Xbox Live and Steam. As always, we shall see…
Well, Natsume kind of (and very smartly) realizes that this isn’t your garden variety “casual” game at all, so with the announcement that Artdink’s PSP exclusive,Carnage Heart EXA has gone gold and will be available for download on PSN on March 19, comes a cool link on the company’s Facebook page that walks you through some basic “programming” skills needed to get your OKE’s up and running as they should. “What’s an OKE?” you ask? Well, dear…just go check that fb page out and see for yourself (the link should be on the right side). I’m about to run home before this stupid storm that’s about to roll through here kicks off…