Oh, ha-ha. I couldn’t resist that one, sorry. Anyway, Sony’s Japan Studio’s upcoming PSN exclusive is looking quite good and should be another one of those innovative games that shows the “old” PS3 isn’t dead by a long shot. Sony at least seems to realize that killing off all the content made for them on PSN is a really bad idea when the PS4 rolls around (at least I really HOPE they don’t expect longtime consumers to repurchase digital content they’ve already paid for), unlike Microsoft, which seems to e taking a damn the torpedoes, all our eggs in one basket approach to the upcoming Xbox One. Well, E3 will reveal all, so I’ll let that happen and see if either corporation has a strategy that brings in as many past, present and future gamers as possible…
Tag Archives: DLC
GRID 2 Launch Trailer: “Hotter Than Georgia Asphalt…”
Yeah, I was watching Wild at Heart again this week _ I don’t think Sailor and Peanut will mind me swiping that line. Anyway, GRID 2 Codemasters’ gorgeous and innovative racer is zooming into stores and yes, go grab a copy and see what the fuss is all about, I say. I’ll be reviewing this sometime next week or around the weekend when my review copy slides into my mailbox. Yeah, yeah, it’s not the upcoming 1200+ car overkill beauty pack that is Sony’s upcoming Gran Turismo 6, nor is it the “Everyman’s a winner because of our difficulty curve assuring you do indeed win a lot of races on the first or second go!” that the stunning-looking Forza games are. The team here if focusing on a ton of cool offline and online play that looks to shake up the racing game field and hopefully, many will dive in feet first and enjoy the ride. Back in a bit with more words dropped onto a digital page at random about this one…
FUSE Launch Trailer: Tip #1: Don’t Die Hard, Duck, Dodge and Destroy…
So, FUSE is finally out and, Insomniac fans can get their game on for the first time on both the PS3 and Xbox 360. As I’m up to my eyeballs in stuff to do, I haven’t grabbed a copy yet, but I’ve played a few demo builds at press events and based on the quick report from a friend who picked up his from a certain game shop, it’s super challenging and a hell of a lot of fun. I’m more of a solo player, so I’ll need to make it through the campaign with my fingers crossed that the AI is really good (it was in those preview builds) and Insomniac tweaked the challenge in that one crazy mode where the objectives change randomly for each wave of enemies. OK, enough daydreaming – back to work…
Capcom Arcade Cabinet All-In-One Pack: Holdouts Get It But Good…
So, you were one of those cheap thrifty folk hanging about and peeking ’round the corner every so often waiting for Capcom to release the full version of its hit arcade games collection at a ridiculously low price? Well, *ding!*… your order is hot and ready to go. Available now for oh, about 50% off and including the two secret bonus games, Vulgus (“What’s a Vulgus?!”, you ask? You’l find out soon enough!) and 1943 Kai! you can grab Capcom Arcade Cabinet on PSN and XBLA for $29.99 (or /€29.99/£23.99/2000 Microsoft points). Play these at home on your TV and not have to worry about some thug shaking you down for quarters, sticky controllers or cigarette smoke blinding you when you’re going for that high score. Er, unless you smoke when you’re playing games…
GRID 2: Only A Few More Days to Hit The Road…
I just saw a TV commercial for GRID 2 and it caught me off guard because I was changing channels when I passed it and quickly flipped back to see the rest. The game certainly looks beautiful (even more so once you have a controller in your hot little hands, as I can attest from my two hands-on experiences), it’s fast as hell and Codemasters is introducing some fine innovations to the racing genre that should keep this one a hot item for some time.
I’m actually kicking myself because I’d traded my copy of the first game to a friend for two other racers and I actually miss it. Well, it looks as if I’ll have this sequel to drool over and keep, as I’ll be hanging onto this until I see everything it has to offer. Hmm… I’m out of coffee, too. I think I’ll need to grab some before this hits stores, as I don’t think I’ll be leaving the house for a while…
Dragon’s Crown Elf & Dwarf Trailers: It’s Not A Toss Up At All…
… In terms of which of these or the other characters to pick because you’re going to go through Dragon’s Crown with ALL of them I bet. The game is crafted so that each hero or heroine is going to be played from start to finish, as each one is powerful warrior in his or nher own right. No matter who picks up a controller to dive in and enjoy what Vanillaware has cooked up, expect to be floored by the lovely 2D visuals and more tight gameplay than you can shake a stick holding goblin at.Before you slam it into its evil buddies and blast them with a spell or knock them silly with a blunt object.
Prepare to get a workout (and give our PS3 or Vita a workout as well) when Dragon’s Crown hits retail and PSN on August 6, 2013. And nope, don’t even try to toss that Dwarf – his incredible beard alone looks as if it will beat you up pretty badly…
Dungeons & Dragons: Chronicles of Mystara Hands-On: The Eye of the Beholder Sees An Instant Classic Return…
After a bit of hands-on time with a build of Capcom’s upcoming PC, PSN, Xbox Live and Wii U eShop arcade game Dungeons & Dragons: Chronicles of Mystara, let’s just get this out of the way and say it’s probably going to be one of the bigger hits of the usually dry summer game season. With solo or drop-in/drop-out play, gorgeous high-definition 2D visuals (that can be displayed in a few fun resolutions) plenty of challenging gameplay and a wealth of bonus content, this game defines “arcade” and just might be seen as the way to port over an arcade classic. Developer Iron Galaxy has gone a few extra miles and packed the game with content without mucking with the original games’ visuals and yes, that Dungeons & Dragons license gets put to really good use here. If you were a Sega Saturn owner lucky enough to buy the expensive import version double pack, you can finally put that one back up on the shelf, as what’s here is a superb replacement…
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DESTINY “The Law of the Jungle” Trailer: Bungie’s Jumping Into This Action/MMO Both Feet First…
Well, all in is all good and well if you’re a Bungie fan and yes indeed, this live action and CG trailer looks absolutely gorgeous. However, my only caveat is this is exactly the type of game I’m not interested in as it has no offline single player mode and seems to be a fancier version of a AAA shooter and MMO hybrid. Yes, it will sell incredibly well, but I’m more concerned about longevity and what happens when people burn through content too quickly or grow tired of this sci-fi shooter sub-genre. Granted, it’s going to be a few years before that happens, but I’m glad as hell I don’t have to be the one putting all my eggs into one basket and dropping it into a pack of internet wolves hoping it’ll keep them happy. I’ll keep an eyeball on this one anyway, as anything Bungie does seems to turn out really interesting when all is said and done…
Review: Deadly Premonition: The Director’s Cut
Platform: PlayStation 3
Developer: Access Games
Publisher: Rising Star Games
# of Players: 1
ESRB Rating: M (Mature)
Score: A- (90%)
Just like its original incarnation as an Xbox 360 game, Deadly Premonition: The Director’s Cut is a victory of surprising supernatural and surreal substance over what’s expected by some as visual “style” in a game this generation, and that’s exactly what makes it just as much fun to play as before. Actually, better aiming, vehicle controls and a handful of PS3-specific features make this the content superior version, as do the new brief movie segments that add a tiny bit more lore to the story. The frame rate takes a dip here, but this new “flaw” actually adds an even more dreamlike quality to the game and definitely isn’t as bad as some have noted. I’d gather some new players won’t notice it all that much because the game’s general weirdness in every area demands and commands one’s complete attention. Continue reading
DuckTales Hands-On: Woo-oo! WayForward Remakes (and Creates) A Classic…
Ever since it was revealed a few months back, I knew WayForward Technologies and Capcom had their DuckTales reboot all buttoned up like Scrooge McDuck’s custom-made spats, but after getting some hands-on time with the first level of the game, I can safely report that any adult who played this as a kid on the NES will feel as if they’ve lost a good 20 or so years when they get to play this one. The game brings the classic into 2013 with all-new HD visuals, excellent voice acting from members of the original cartoon’s cast and a fantastically redone score that takes those familiar tunes you remember and makes them even more memorable.
