You can’t keep a good (well, so bad she’s good) witch down it seems. If that is indeed, Morrigan we’re looking at, well – the game is sold already to many Dragon Agers out there who love the character and her evil ways… The open world focus HOPEFULLY means no recycled maps (one of Dragon Age 2’s notorious downfalls) and a lot more to see and do than in previous entries and even better, it’s coming to current gen as well as next-gen consoles (but not the Wii U, oops), so it’ll be played by more when it launches next year…
Tag Archives: Digital Divide
E3 2013: So, There’s a Need For Speed Movie Coming? NFS Rivals Has A Rival!
Well, EA’s upcoming racer Need for Speed Rivals (above) looks really great and that live gameplay demo at the press event was really quite cool as it went from single player to multiplayer modes seamlessly. Still, I’m not quite sold on the upcoming movie in production, as I think that money would be better spent on making the game as good as it gets and to other SKUs along with the one coming for Next-Gen consoles. Well, what do I know, right? Eh, we’ll see what’s what – the comment in the behind the scenes vid below about the film being an accurate representation of car culture is a TOTAL hoot, as it comes right before a crazy crash that probably would kill a driver in real life… oops.
Well, this should be interesting, as the game looks like it’ll keep racing fans OUT of theaters, not send them into one to catch this because they’d rather PLAY instead of watch… we shall see…
E3 2013: Ryse: Son of Rome Trailer: Crytek’s Xbox One Action Game Is No Roamin’ Holiday…
I’m no history buff, but I figured the chiming in would start as soon as the this gameplay trailer was all done. Crytek is making a stellar-looking exclusive here, the nitpickers have been at it about thee shields not being accurate, the English-accented Roman soldiers (what, you want to read subtitles or get stabbed in the head?) the gameplay having too many QTE’s (quick time events, for the uninitiated), and this sequence basically being paced like the Omaha Beach sequence from the old PS2 game Medal of Honor Frontline (ouch!). Oh well – you’ll never please ’em all, I guess. I think it looks mighty awesome, although thanks to the Xbox One’s rather silly and restrictive always connected/online-only focus on making sure everything’s “connected”, I can’t play this at all (and neither can millions of others who may want to drop five hundred clams on that new console). Ah well… the “future” is here, right? RIGHT? Er, SPQR?
E3 2013: Sunset Overdrive – Insomniac Pokes Sony (And Themselves) In The Eye With This Xbox One Exclusive
Ouch and double ouch. Bringing Ted Price on stage to state their new game could ONLY be done on the Xbox One was pretty a nasty shock to some longtime Sony and Insomniac fans who thought the companies were inseparable. The again, as soon as FUSE was announced initially as Overstrike, I figured that the relationship was over as far as a one-console future for the developer. Well, here you go – it looks like this one will do well based on the response, but some hate the visuals for looking “too Xbox 360” or “too cartoony!”… which is hilarious, as that’s what they wanted with FUSE when it was called Overstrike. Ha and ha ha. Well, it’s still early as far as the dev process goes, so stuff may or may not change as development continues…
Xbox One: $499, Always Connected, HUGE Cloud Focus, New Xbox 360 Model in Stores Now…
Hmmmm… so it’s officially priced (429 Pounds in the UK, 499 Euros in Europe), there’s still NO explanation about the license policies (awful PR there), most of the games look really impressive and if you have no online at home… welp, you need to buy another console. Also, the major focus on Xbox Live GOLD memberships across the board, while not enforced at the press conference, means it’s probably a given that it’s going to be the sole way to go. Well, at least Microsoft Points are now in REAL currency. Finally.
Back in a bit with more…
VGA 101: Xbox One – Making Plug In & Play Obsolete Since Never…
Ah, NeoGAF… what would we do without you? Well, when your fast-typing opinion-driven crowd gets it right, that is. One clever user there named Cheesemeister has put together a fun to pore over little flowchart that, based on all currently available info more or less describes the “simple” act of playing a game on Microsoft’s upcoming Xbox One console.
Well, it’s “simple” if you can meet a few important requirements… enjoy!
E3 2013: Microsoft, Meet The Real World…
So, according to Microsoft, their new Xbox One wonder-box of miracles ABSOLUTELY requires an always online connection, restricts sharing of physical or digital games and does a few other things so terribly wrong for the sake of the “future” that it all means if you live in an area with no, crappy or “borrowed” internet access… you’re screwed.
Actually, you’re not really screwed… you just need to find another console to play your games on. Boo. To paraphrase the original Star Trek’s good Dr. Leonard “Bones” McCoy: “It’s a console, NOT a cellphone!”
Yeah, well… someone’s going to be in for a big, fat Greek surprise this holiday season and it’s not the consumer who’s decided to move on and spend their money elsewhere. It will be any Microsoft executive expecting a gigantic bonus check for implementing possibly the worst enforced evolution scheme in the relatively brief history of video gaming. Want to hand a used game down to the kids in another home? Good luck with that. Want to lend someone you recently became acquainted with a game you bought and beat a few days back? Nope – they need to be on your Friends List for at LEAST 30 days. Not 29, 20, 14 or 4, folks. 30 or up. There’s a lot more, but it’s all downhill and garbage gibberish that sounds as if it was randomly generated PR nonsense… Continue reading
Tobias Fünke vs Capcom Makes My Head Spin (And Yours, Too!)…
OK, this made me laugh out loud because it’s too cheesy and I can see those who don’t know about the show at all wondering who the hell Dr. Tobias Fünke is while thinking Capcom is going nuts. THAT said… I’m one of those poor Arrested Development fans the folks making these new episodes didn’t even think about who doesn’t have a Netflix account or the ability to stream anything unless I’m standing up in the bathroom (TMI alert! Oops, too late). So I’m hoping to hell that upcoming new “season” of shows gets a physical media release at some point down the road so I can laugh at more than my misfortune in this stupid all-digital era where you only “borrow” a license to watch something and there’s the chance it’s gone for good if there’s a big hack or server malfunction that wipes out your account info.
Well, that’s what would happen in that upcoming episode of the show where Michael puts the remaining Bluth family fortune into an online version of that famous frozen banana stand…
Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Watch the Clock!


There’s been a great deal of excitement in Greenvale this week, as it’s gone out on the grapevine that there’s going to be a LOT of new visitors starting next week. Actually, some people are there already from what I’ve been seeing around town, which is both good and bad. The good is business is absolutely BOOMING at both the A&G Diner and Swery 65 Bar, the tips are generous and there are lots of new friends being made all over town. The not so good? Well, try and get a good cup of coffee or a beer in a timely manner at either place and yep, it’s suddenly a pain seeing all those new faces. FBI Special Agent Francis York Morgan (just call him York!) isn’t happy with all these new people getting in his way while he’s trying to wrap up his Red Seeds Killer case file, but he’s about to get a little more unhappy as this overly thrilled employee of the Greenvale police force runs into him and knocks him down, as he’s just heard that there’s now a game shop in the town and there’s this new title he’s been hearing about that he’s just DYING to play…
And of course, that game just so happens to be Rising Star Games’ Deadly Premonition: The Director’s Cut, exclusively for the PlayStation 3. Those updated HD visuals, PlayStation Move and 3D TV support, new DLC, Trophies and more are all getting a few citizens of Greenvale quite hot and bothered. Of course, that means more PS3 sales and less people out and about once they get their hot little hands on the game, so perhaps York is going to get some relief after all. Well, once he gets up off the carpet and has the footprints cleaned from his suit, that is… ouch.
Did you know that Game Director Swery 65 is STILL celebrating the game’s release? I asked him about this after his sixth one and was told that he’s simply taking care of all his partying at one time because of the different release dates in a few territories. He said he plans to stop and rest for a bit once the North American version comes out, but I just realized he really doesn’t need to. Why? Well, dear reader… In Greenvale, the beer can’t get you drunk at all (it’s digitally created!), so you can drink as much as you want and never feel a thing. Of course, if you play around on the options screen, you can reverse that effect and pretty much pickle your liver in about three sips… but who the hell wants to do that? Enjoy responsibly, people!
Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Art Appreciation (3)…


New visitors to otherwise sleepy Greenvale who eventually get around the town proper will soon realize that it isn’t as fancy as New York, Paris, Tokyo or some other big city packed with all sorts of fancy art galleries and museums. However, if you look around you can find art in the strangest of places. This particularly controversial piece is “Untitled” and I didn’t get the artist’s name at all (as it was scrawled in blood colored paint), but it’s a truly striking work that’s bound to raise a few hackles amongst certain viewers who see it as exploitative. I think it represents the monotonous daily grind of preparing for work each day by starting off with a hot shower or something. But I really don’t know much about art… I just know what I like.
On the other hand, the best artworks generate debate as to their meanings and just outside the location this piece was exhibited at, there are a few people having an animated discussion about the work. I didn’t want to get too close to them, as it’s rude to be so nosy, but I think they were actually convinced the sculpture inside was REAL and one of them even put in a call to that FBI Special Agent I’ve seen popping up around town over the last couple of days. Hah! just wait until he shows up here expecting to find a dead body and finds out it’s just a VERY lifelike mannequin in that working shower. Boy, I’d like to find out who made this – I’d even shake his (or her?) hand for doing something SO dramatic with the simplest of materials.
Speaking or artsy things… even though the release date is less than a week away, did you know you can still pre-order a copy of Rising Star Games’ PlayStation 3 exclusive Deadly Premonition: The Director’s Cut before it hits stores on April 30? There’s even MORE art on display here in those updated HD visuals, PlayStation Move and 3D TV support, over 100 improvements over the original version, new DLC and more. I’d bet that playing this game will make you appreciate a few kinds of artwork you’d never have thought about until you picked up a copy of this one…
Of course, if you’re a really highbrow kinda guy like Game Director Swery 65, you know all about art and appreciating it for what it is. Hey, you don’t get to smoke huge cigars and sip fine cognac because you happen to have them lying around in the house like a can of beans, y’know. Sit down with the man for a smoke and snifter and he’ll probably regale you with tales of the good olde days of making art and how he’s turned into one of the more recognizable names in his field in such a relatively brief time. That, or he’ll just ask if you’ve played his new game and what your favorite part was. I’d say you better have a darn good answer, as those big cigars and cognac aren’t cheap. I’m betting that’s a good Croizet in that glass…


