VGA 101 Update – Gallery: Pier Solar Reprint Edition (Plus!)

pier solar backs pier solar fronts

pier solar plusWell, that was fast – A game I’ve wanted to play for ages is finally in the library here: Pier Solar and the Great Architects for the Sega Genesis/Mega Drive along with the Enhanced CD for the Sega-CD/Mega CD. This isn’t the original print or the Posterity Edition, but the WM Reprint version in English, Portuguese and Spanish. Nice. I need to dig out one of my Sega-CD’s from under the TV set in the home office (oh, that will be a pain, but worth all that weightlifting), but I do have one of my Genesis systems out nearby (Actually, a Japanese Mega Drive), so I can at least start up the game (perhaps this weekend provided I have time).Yeah, yeah – I wanted to support Watermelon’s HD Kickstarter project, but I could only afford to either pick up this set now and play it or sign up for Kickstarter, donate and wait. I’m hoping the HD version of Pier Solar does well enough that it gets a reissue or even better, pops up on PSN (hell, a Vita version I’d kill for – or at least elbow someone gently in the head for)…

As for the other stuff? Well, it was cheap, so I picked them up. Sorcery (which should have been completed so that it shipped WITH the PlayStation Move as a launch title for the peripheral) was $10 and Heavy Rain was a few dollars more. Prometheus I bought to see the edited/deleted scenes and special features. I liked most of the film, but there are a few dumb lead characters and one part of the ending that should have been handled better. Otherwise, the film looks spectacular and ends up answering some questions and leaving others pinging around in the brain.

Video Game Appreciation 101: Recent Acquisitions (Part Whatever)

BOT_ThorOK, quickly now, as I’m still buried under a few Wii and Vita games I need to review: Blades of Time for the PS3 and Thor: God of Thunder for the Nintendo DS, both picked up this week dirt cheap. The former is a sort of sequel/reboot/update to developer Gaijin Entertainment’s poorly received X-Blades, a perfect example of great (in fact, spectacular) visuals and gameplay that’s somewhat lacking in depth. Blades of Time looks better, has tighter gameplay, an awesome time winding feature for combat and puxzzles, some really cheap enemies and yet, scored low to average on nearly every site that reviewed it. Granted, lead character Ayumi talks WAY too much to herself for a good chunk of the game and for those expecting a simple hack ‘n slash, the game can be really tough about a third or so of the way in. Nevertheles, it’s worth a buy if you like fast-paced action games and ton of monsters to kill. Oh yeah, that compass you whip out to find your way around (and hidded treasures) is pretty sweet as well.

As for Thor on the DS? It totally SMOKES the PS3 and 360 versions thanks to developer WayForward Technologies being true gods of 2D programming. Parallax galore, a fun, fast combat system, upgradable gear and amazing use of the DS’ dual screen format (the best bosses are two screens tall!) makes this one an excellent buy for any fan of classic side-scrollers from the 8 and 16-bit era. It’s too bad neither game got the totalrespect they deserved… but I guess that’s one reason I’m still doing what I do here. Go check them out sometime!

Review: Disney Epic Mickey 2: The Power of Two (PS3)

Platform: PS3

Developer: Blitz Games

Publisher: Disney Interactive

# of Players: 1 – 2 (Co-op)

ESRB Rating: E (Everyone)

Official Site

Score: Single Player: D+ (65%)/ Co-op B+ (85%)

 

 

Rather than cut and paste my Wii review of Disney Epic Mickey 2: The Power of Two  from earlier  with a few HD-themed edits, I decided to get a little more creative… to a point. Yup, this is what happens when you stay up to long playing one version of a game after another, folks…

More Epic song? OK, I’ve got one- 
In HD, Mickey’s hot as strong sun
The shadows here? They can’t be beat
with detailed backgrounds that are quite neat.

Disney Epic Mickey 2: The Power of Two looks great on the PS3, with some gorgeous cartoon colors, more detailed backdrops, better draw distance and some great use of shadows that give areas a lot more life than on the Wii version. It may seem like a small thing, but the care that went into elements such as the bucket-carrying brooms casting shadows on the walls (and yes, recalling the Sorcerer’s Apprentice sequence in Fantasia) add to the overall game experience. Granted, lovely shadows and backdrops don’t make a great game, but for the most part, the game doesn’t disappoint on the visual front…

 

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Video Game Appreciation 101 (Random Import Version): Bing Bing! Bingo

Mention Bingo to the average younger gamer and you’ll probably get a blank stare for a few seconds until they remember either that goofy song about a farmer and his dog or recall passing a local senior center or church with a photocopied sign or fading poster announcing weekly play sessions geared towards more mature gamblers looking to rake in a few extra bucks. Of course, leave it to Japanese developers and publishers to do something wacky and fun with what’s basically seen as an old folks’ time-sink here in the US.

Released in 1994 for the Super Famicom in Japan by KSS, Copya Systems’ Bing Bing! Bingo was an offbeat blend of mini-games makes for an interestingly wacky diversion as it presents Bingo from seven different perspectives across an island vacation paradise of sorts.  Granted, if Bingo had big-eyed ladies in skimpy outfits and a spandex clad hero called Bingoman as part of the draw, I’d bet those churches and union halls turned into minor vice dens for the elderly would be packed with hipsters and of age young folks looking to rake in those bucks a few winning cards at a time.

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Review: Skylanders Giants (PS3)

Platform: PS3

Developer: Toys for Bob

Publisher: Activision

# of Players: 1

ESRB Rating: E 10+ (Everyone 10+)
Official Site

Score: B+ (85%)

 

As a sequel to the last year’s hugely successful Skylanders: Spyro’s Adventure, Skylanders Giants does exactly what it should and well enough that the kids it’s aimed squarely at won’t even notice its handful of mostly minor flaws. The goal of the game is to get kids to bug the heck out of their parental units to buy more Skylanders figures to use on that now USB-connected Portal of Power and the gameplay is fun enough to get you to plunk down those hard-earned dollars even if you don’t have kids and happen to be interested in trying this one out just for fun. Despite the still sluggish economy in some sectors, Activision and Toys for Bob have more of a cash calf to the original’s cash cow status that’s well worth a play.

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Review: Jewel Master: Cradle of Egypt 2

Platform: Nintendo DS (also on Nintendo 3DS)

Developer: Cerasus Media

Publisher: Rising Star Games

# of Players: 1

ESRB Rating: E (Everyone)

Official Site

Score: B (80%)

Match-3 puzzle games have a certain healthy reliability to them and while it adds a few new twists to the formula, Jewel Master: Cradle of Egypt 2 is a pretty solid budget game for entry level to veteran genre fans. While it’s not packing fancy HD visuals or flashy special effects, there’s a nicely addictive feel to the gameplay that makes for a game worth replaying multiple times. Featuring three game modes, 100 levels and an interesting resource gathering mechanic that really needs to be expanded on in any future games in this series, CoE2 makes foe a rather cool gift for puzzle fans of any age.

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GTA V Trailer: Rockstar Proves (Yet Again) Single Player Games Aren’t Dead…

One thing you’re always going to get from Rockstar Games when it comes to their open world experiences is a damn fine story and some of the most memorable characters in gaming. Even if Grand Theft Auto V comes to retail packed with DLC and other online content, for many (if not most) who play it, it’s all going to be about the story and storytelling the company is well known for.  So, yeah – Spring 2013 is certainly going to be quite busy with people calling off dead from work for a few days so they can dink around in the fictional Los Angeles and the surrounding area Rockstar North is working so hard on. I say if you’ve got a console or PC that can run this game in your home (and you’re of age to buy M-rated games, of course). You should be putting money down on this one as soon as possible.

Wonderbook: Book of Spells Zaps Into Retail – Does J.K. Rowling Still Have The Magic?

Hmmmm… this will be an interesting experiment for Sony, as the company is taking a big chance with a somewhat costly game experience and an audience that may not be willing to buy into it. On the other hand, Rowling’s fan base is massive enough to support the product and keep her and SCEA happy if it does well. Personally, I don’t see this selling out all over the place because new users will need to shell out for a PS3 and Move setup BEFORE buying that Wonderbook. As for the future, I’d say Sony absolutely needs to think about some sort of book/figure combo with an action or sci-fi theme in order to make the Wonderbook tech worth the money spent on cooking it up.

Imagine an Uncharted game using the Wonderbook and some relic replicas, a Star Wars game in the vein of Skylanders or some other popular franchise (think comic books and the possibilities are pretty striking) where people will want to automatically open their wallets and jump in without hesitation? That particular future is bright indeed…. but this first entry needs to sell very well in order for that to even happen…

Video Game Appreciation 101: MBA Online Learns You Some Nintendo Facts

Damned doomsayers and mobile evangelists on industry sites aside, it’s hard to argue against Nintendo’s massive successes in reinvigorating the video games industry on a few key occasions. I’d even go as far to say that EVERY mobile games success wouldn’t even be possible if it weren’t for the company’s proven track record with handheld dominance throughout the late 80’s to today. Granted, the company has made some bone-headed mistakes every so often, but they’ve always recovered and have forged on in terms of innovation and getting their fan base some of the most purely fun game experiences.

With the Wii U shipping out this week along with a healthy lineup of what’s looking like mostly strong titles, that long chart on the left from the eternally smart and busy folks over at MBA Online  (you click it, it gets bigger! Whee!) shows that despite its ups and downs, Nintendo is going to be here for quite some time.

Batman: Arkam City Armored Edition Drops Into Retailers

 

For my money, it’s looks as if the Wii U has one of the more impressive launch.launch window lineups for a new console this generation (er, next generation? whatever – there are some strong titles coming between now and the end of the year).  Yeah, yeah, yeah – your jaded self has already played this on the PS3, Xbox 360 or PC (or all three if you’re that obsessed), but given that this (and every other Wii U) game is made first and foremost for Nintendo-only fans who may have never laid a pinky on any previous version AND Rocksteady has gone above and beyond the call in not shoving a straightforward quick port out the door, this may be the definitive version of the game.  Anyway, I say shut up and play it – if it’s good, it’ll silence the critics – if it’s bad, it’ll get them babbling doom stories about the systems like those overpaid analysts who don’t play games at all but spend too much time comparing everything to Apple’s success or claiming consoles are dead because too many people are playing mobile games or whatever.

On the other hand, if it’s BETTER than any of the previous versions, well… I say apologies are in order from the naysayers directly to WB, the developer and any gamers who were falling for the hate hype. Fair is indeed fair after all…