Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Looking Forward…

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It’s Friday in Greenvale and it’s been a long, long week for Emily, York and George as they’ve been dealing with the rather annoying Red Seeds Killer and his murderous ways. You can’t have a successful tourism business if people who show up in town never leave. Granted, you DO get friends and relatives from other areas coming in for funerals or to claim the remains, but that’s not what your otherwise sleepy town needs to be known for, I’d gather. Anyway, in this screen, Emily is looking forward to getting home and out of that uniform into a hot bath with a good book and a glass of wine. York is looking forward to getting to the bottom of this damn case and putting the killer (or killers) behind bars or in a nondescript pine box. And George? Well, he’s looking forward to when York gets back to his hotel room and finds out he’s had a KICK KILL ME sign taped to the back of his jacket all day. If this were a sitcom, that scene would play out something like this:

Interior: YORK’S motel room, Greenvale.
YORK comes in, shuts door and takes of jacket. Hanging it on the door he sees the taped on sign George put there that morning when he slapped him on the back.

YORK (pulls sign off jacket, looks at it, makes a face and shakes his fist at the jacket hanging on the door): “Woodman!” (cue laugh track)…

Oh, that George! What a cut-up…

DPDC PS3 US EFS 2D RealOf course, you can make sure you keep a good eye on George Woodman and his antics when you pick up a copy of Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 on April 30, 2013. Updated HD visuals, PlayStation Move and 3D TV support, an all-new scenario and more will all help you make sure Woodman’s less of a pest than he normally is. Then again, I’m betting you won’t care much about what George is trying to put ON your back than you will be about the Red Seeds Killer trying to put IN your back. Paying attention to the big picture means a lot more living to look forward to, I’d say.

SWERY65_tinyAnd of course, Game Director Swery 65 is DEFINITELY looking forward to all of you enjoying his game or not enjoying it, then debating with DP fans about what makes it so great. I’d say the fans of this one will outnumber the haters, who will be squeaking away like mice about holes in their cheese as everyone else is enjoying the ride. And playing the game all over again once they’re done.  I say we should all make him a happy guy, as happy guys who make games make more good games afterward…

The Purge Trailer: Hmmm… There’s A Joke in There Somewhere…


 

Joke, what joke? Oh, something about how binging on too many horror flicks can lead to tossing one’s cookies afterwards. And NOT because they’re particularly scary horror flicks, mind you. I’m actually not a big fan of these home invasion sub-genre nasties because they tend to be more mean-spirited than actually scary. Anyway, I guess a little star power and solid acting can help any project, but the premise here (and in the rest of this sub-genre) is usually more disturbing than freaky because we already have criminals who act like this running around in some places. Hmmm… I guess that IS scary to most folks at the end of the day. Lock your doors! Cloooooose your windows! Put a bear trap out as a welcome mat! And that’s so you don’t LEAVE your house to go see this one (har, har)…

Ride to Hell CGI Trailer (NSFW): Va, Va, Voom Meets Bing, Bang, Boom…


 

Hmmm… sooo, the “grindhouse” revival isn’t quite dead yet, huh? Well, I don’t mind a GOOD exploitation flick (or game, in this case), so this new game coming in June for Xbox 360, PS3, and PC should be worth keeping an eyeball on. Or someone’s eyeball you happen to have well-preserved in that leather jacket pocket from an old bar brawl a few years back, ewww. Provided it doesn’t take itself TOO damn seriously, that tagline of “Two Fists, Two Wheels, and No Rules” might make this one worth a few laughs of the “definitely NOT for the kiddies!” variety. Deep Silver has been developing and/or picking up some fun stuff to publish lately, so hopefully this one plays well and doesn’t wear out its welcome in terms of longevity. The best “B” flicks don’t explain everything they shake your way and it looks like this game won’t either. As always… we shall see.

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Art Appreciation (1)

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So, FBI Special Agent Francis York Morgan (just call him York) has a keen eye for intriguing and functional architecture, it seems. Given that Greenvale is a pretty scenic little sleepy town (and a bit of a tourist hotspot lately), you’d think he’d fall more in love with the gorgeous landscape including all those big trees and clean air. But, nope – he falls head over heels for a certain official-looking building in town… and you won’t believe which one (even though I gave it away – oops). Granted, it’s probably close to his heart because it’s related to his type of employment, but still, who wants to take their work home with them ALL the time. OK, granted he’s got a lot to take care of in town what with the Red Seeds Killer doing his thing and all, but I’d not even want to know what that special person in his life thinks of his obsession. Hmmm… then again, the special person in York’s life is is imaginary friend, Zach… but we won’t talk about that now. You’ll just need to see that for yourself…

DPDC PS3 US EFS 2D RealAnd guess what, folks? You can do exactly that if you grab a copy of Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 on April 30, 2013. Updated HD visuals, PlayStation Move and 3D TV support, an all-new scenario and more await your own appreciation. You may not know about art at all, but you should know what you like, I say. Even if it scares the hell out you most of the time you’re playing it. But you LOVE being scared, correct? Well, that’s what it says on your social network profiles. I’ve been reading alllllllll about you lately. You should appreciate that, too…

swery65_igramSpeaking os appreciation, by the way, you buying this game and telling a friend or three would make Game Director Swery65 REALLY happy. If you ask me, I’d say that he’s sure to make a name for himself here in the US with his hot little interactive horror story and you can most certainly help out by snapping up a copy as soon as you see it at your favorite game emporium. I think he’s really on to something with this scary stuff, folks…

The Last of Us: American Dreams #1 (Another Dark Horse From Dark Horse Comics)

TLOS_AD_CoverDark Horse Comics gets its tie-in mini-series rolling into stores and if the first issue is any indication, the remaining three issues should be essential reading before the game hits retail in North America on June 14, 2013. Co-writer and artist Faith Erin Hicks has a style that’s very Harvey Kurtzman influenced (always a good thing) with a touch of David Mazzucchelli (another good thing) and there’s a nicely gritty feel to her brushwork that’s a great counterpoint to the video game’s hyper-realistic graphics.

The Last of Us art director and lead writer Neil Druckmann is also on the case, co-writing with Hicks a nicely paced tale that’s got some intriguing characters whose fates aren’t all clear nor tied into the upcoming game experience. Verdict: absolutely check this out if you’re a PS3 owner and comics fan looking forward to Naughty Dog’s survival adventure game – it’s out now at a comics shop near you.

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Take Care of Your Tools!

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Hmm. As you can see from the screenshot above, Greenvale’s deadly Red Seeds Killer isn’t exactly handling his axe with respect. This is a bit disappointing for a few reasons, but especially annoying to his future potential victims. ANYONE knows that if you’re going to lose your head (and not from blowing your top, mind you), you certainly don’t want it lopped off with a nasty, dull axe. To avoid future errors (and I do hope you’re reading this post, Mr. Killer), I’ve decided to use the Internet to help you out a bit:

Correct Axe Use

  1. A tool of the wrong weight or size is dangerous. The axe should be an appropriate type and size (head weight, haft length) for the job and for the user’s body size and skill level
  2. Warming the axe head before use in very cold weather may prevent blade chips
  3. Driving the axe into the ground will dull it and chip the bit (sharpened edge) – Use a chopping block
  4. Avoid glancing blows, overstrikes, and understrikes as these are apt to damage the tool (and the user!)

Proper Axe Storage

  1. Do not leave an axe laying on the ground
  2. Keep the axe in a dry place, preferably in a shed where porcupines can’t gnaw the handle
  3. For the sake of conservation, do not store an axe by driving it into a live tree
  4. An axe may be stored temporarily by driving it into the chopping block (preferably in such a way that nobody will walk into the handle)
  5. Keep the head lightly oiled when not in use to prevent rust
  6. For safety (and to keep the blade sharp!) mask the blade when the axe is not in use

From Suite101: How To Maintain an Axe by Thomas Alan Gray

DP_PreorderThere, I feel MUCH better. As for YOU dear reader, it’s time to put your How To Get Away From That Killer With The Very Well-Cared For Axe skills to the test in Rising Star Games’ upcoming PlayStation 3 exclusive, Deadly Premonition: The Director’s Cut. Featuring upgraded HD visuals, PlayStation Move and 3D TV support, new content and more, you’ll hop into the suit and shoes of FBI Special Agent Francis York Morgan (just call him York) as you attempt to solve the messy murder mystery of the aforementioned Red Seeds Killer (and hopefully, his better cared for axe). April 30, 2013 isn’t too far away you know, so I’m recommending a bit of cardio and at LEAST a mile of running a day. And that’s a minimum recommendation, as I’m betting our killer is doing a bit more working out now that I’ve got an eye on how he’s been taking care of his tools.

IMG_2148Granted, Game Director Swery65 SHOULD have been noticing that axe getting dragged about like that would mean it was going to be less effective, but he was going for effect over realism and yes, an axe being dragged on that stone flooring does make for a pretty scary image. Not to mention the nails on a chalkboard sound effect with a few bumps and dings for good measure. Hell, I’d go hide in the closet now, but I’m sitting in the local library typing this, safe from Mr. Killer unless he’s going to beat me to death quietly with an encyclopedia.

Dragon’s Crown Gameplay Trailer: Not Your Typical Storybook Fantasy Memories…


 
DC display packsAs you can probably guess from that video above, Vanillaware sure isn’t making Dragon’s Crown for the little kiddies… well, other than that happy dancing mouse that cracked me up because *BOOM!* it’s just THERE for a second or two in the middle of things before the next visual hits your eyeballs. Yeah, this gorgeous 2D side-scrolling fantasy chase ‘n chop is destined to get the fans raving about the lush art and maybe a few raging about the generously-endowed ladies (hey, that’s George Kamitani’s style at work and working well), but it’s all good.

I’d say that Atlus most certainly has a hit here for the PS3 and Vita, so set your sundials accordingly and maybe even think about pre-ordering this one, as I can see it going out of print fast as a physical copy when the otaku snap it up on day one. Yeah, yeah, digital is the big deal, but some of us like hugging our software a bit tighter whenever we can and for as long as possible…

Iron Man 3 TV Spot #3: Orange You Glad The Mandarin’s Not Real?


 

OK, OK… that was a REALLY terrible (and way too obvious) pun (and only one of a few too many – collect them all!), but I couldn’t help myself. Hell, Sir Ben is practically twirling his mustache as he chews the scenery up and spits out the seeds. Granted, some of you will find this sort of villainy quite appealing (another pun!), but I can see some more of you thinking this guy and his wacky candy rings is really fruity (*zing!*). Of course, I’d bet if he WERE real and standing within eyeball contact, you’d be hard pressed to say that to his face. More likely than not, he’d freshly squeeze some juice from your melon with a few waves of his fingers. OK, let me shut up before the Pun-isher has to come after me (Bwaa-ha-ha!). Good Night, folks…

Puppeteer Story Trailer: Press the Button, Pull The Strings – This PS3 Game’s Got Some Wings…


 

Another fine (and original) PS3 exclusive, SCE Japan’s super stylish adventure platformer Puppeteer, should hook in those core gamers (and yes, Sony fans) who crave nicely rendered (and slightly dark) fantasy worlds and characters to play with. This one tickles me because it’s doing the storybook come to life thing in a fun way without screaming “FAMILY GAME!” in huge neon letters. You really have to appreciate that Sony’s not letting the PS3 die off slowly (or quickly) with a bunch of crap budget titles and third-parry shovelware to remember it by, but I hope there are more exclusives like this to come. Frankly speaking, the PS4 absolutely needs to hit the ground rolling into 2014 with as few duds as possible from both first and third party developers who want their work to have long shelf lives and gameplay that’s more than the usual suspects doing the usual things.

As always, folks… we shall see…

KILLER IS DEAD English Dub Trailer #2: Mondo Zappa’s Badass Adventure Continues…


 
XSEED CONTRACTLovely. There’s really not all that much to say here except Kadokawa Games, grasshopper manufacture and of course, Suda 51 are all on point and of course, Xseed Games NEEDS to be profusely knuckle-smooched for localizing this beautiful mess of a must-buy. Like the rest of Suda’s games I’ve played, I’m looking forward to that off-kilter style and humor that works so well when your head is in the right places. Some fans over-analyze his work so much that I wonder how they can enjoy it. Then I see that they don’t enjoy it as much as they SHOULD because they’re wasting time with all that analyzing. Key to a grasshopper/Suda game? Jump in feet first, controller in hands and enjoy the ride from beginning to end. You wouldn’t get off a moving roller coaster or bungie cord mid-fall to point out every spot where you think those could have been more fun, right? Well, I sure hope not, Superman…