A Few Minutes of BioShock Infinite: Starting Off on the Right Foot (and Way Up In the Sky)…

 

Just in case you were wondering how the heck Booker gets all the way up to that fancy, falling apart steampunk sky city called Columbia, Irrational Games presents about five and a half minutes of gameplay from the beginning of their upcoming game. If you’ve played the first BioShock, you’ll note a few parallels to how things get rolling, but this new game certainly takes things in its own direction, that’s for sure. I’ll stop writing right about now, as that trip up to the clouds has made me a bit queasy. I do hate flying, especially when it’s more or less straight up with a few too many twists. More in a bit. 2013 is going to be quite interesting to say the least…

Gallery: BioShock Infinite Cover Art – Ash, Is That You?

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Provided the world doesn’t blow up in a few weeks as some would prefer (jerks), It looks as if we’ll be seeing Irrational Games and 2K finally get BioShock Infinite out on store shelves (and digitally, for those that prefer not owning their AAA games). That delay in its initial release date should help the dev team iron out any problems and hopefully the single player story will be memorable and compelling. And yes, I got an Evil Dead vibe from that cover image (I do wonder if this is intentional, or perhaps I’m just reading too much into things)…

Personally, as much as I’m a fan of this franchise, I’d LOVE to see irrational do something entirely different as a follow-up… perhaps even revisit their long-canceled game The Lost for consoles and maybe a handheld system or two?  That’s one of those games that was looking quite innovative before it died an untimely (and unnecessary) death. Well, I did get to see it in action at the first E3 I went to (and I still have an asset disc around here somewhere in the vaults) it did pop up completely reworked in India as a PC game called Agni: Queen of Darkness… but that’s a long story (and yes, I’ve been looking for a legal copy the game for a few years now with no luck).

XCOM: Enemy Unknown Launch Trailer: “Our Last Hope” Keeps Those Aliens’ Days Numbered…

2K Games and Firaxis are about to make a ton of gamers happy campers indeed with this upcoming reboot of the turn-based strategy classic and this should be one of those games that becomes highly regarded among new and old genre fans. Sadly and not so amusingly enough, rumors have it that the highly stylized FPS origin story (which has vanished off the radar for far too long), has been whined and focus-grouped dined into a watered down (and probably DLC-only) version of the turn-based game above with squad-based third-person gameplay. Talk about a developer not being able to do the game they set out to do in the first place. Great. Score another “victory!” for those who want to piss on creativity because they think one genre is “inferior” to another or ONLY caters to ONE type of player. System Shock, Thief, Half-Life, Arx Fatalis, Anvil of Dawn and other excellent POV titles are more that solid examples of smart “shooters” that were classics of their times is all I’ll say…

Anyway, I hope we at LEAST get something like a demo pr something PLAYABLE made available of the old version of this game before it got sent to development hell. Granted, it probably would have been dead at launch only to be rediscovered as one more “Hey! This game isn’t bad at all!” bargain bin special, but I guess 2K doesn’t want to deal with that factor (even after so much has already been spent on development). Feh. Sometimes, fans aren’t the smartest sticks in the shed because they hate things that may actually work well in a certain context they can’t wrap their heads around until they actually PLAY it. Same old hamburger and fries again? Sure!

Borderlands 2 Update: Say Hello To Handsome Jack (He’ll Be A Big Pain Later On, I Bet)…

 

Looks like those of us who played the original Borderlands will get a nice treat with this DLC, er, provided we go the pre-order and Premiere Club route. Of course, as much as I love Gearbox’ great series, I’m a bit aginst this sort of buying into content, as sticking it on the disc (or the inevitable Game of the Year Edition) will serve the needs of those who dislike pre-ordering or buying digital content. We. Shall. See, I suppose. As it is, Borderlands 2 is going to be a pretty huge hit without the need for extra content, but this should do well among the most rabid fans who want everything before those of us who can wait a bit longer (because the main game will be so darn HUGE)…

BioShock Infinite Drops Its Multiplayer Modes. I Am Happy As Hell It Did So.

Yes, and Yes! and thank you, Irrational Games. Sure, running around and shooting each other in the face would have brought in more of that crowd who loves this sort of thing in other genres, but for my money (and despite the second installment’s inclusion of MP), the BioShock series has ALWAYS been about the solo experience and the story. Period. This latest move in a game that’s currently in a rather bumpy development cycle/delay phase will in fact, be a MUCH stronger game experience now focused on storytelling and pure immersion in the world Ken Levine and company want to create. The primary issue with most all MP modes in a story-driven game such as this is they require a much larger suspense of disbelief than the single player campaigns (why am I running around shooting other people in the face? Where does this fit into the overall plot and why should I care if it has nothing to do with the main narrative and reason i bought the game in the first place?).

Additionally, as much fun as multiplayer modes can be, in the case of games such as this, Hal-Life, or Dishonored, they can be seen as a pure waste of resources if you consider the overall power of each game’s storytelling. This is especially valid if the main game suffers because of a multiplayer focus that’s unnecessary and only designed to boost sales to a crowd that has a huge variety of games focused on their needs. Of course, some will disagree entirely with my happy dancing ways, but I’m betting that the end result of all this rejiggering will be worth any additional delays added to the game’s development schedule. Off to find something appropriate to dance around the room to…

XCOM: Enemy Unknown “Last Stand” Trailer: Well, You’ll Be Sitting Down While Playing, Right?

Things seem to be humming along quite nicely over at Firaxis in terms of their XCOM game ticking off all the boxes fans expect and I’m hoping the game does well enough at retail to convince the more stubborn dopes that the other XCOM game (where it’s been too damn quiet in terms of update news) will work as well. Hopefully 2K isn’t going to cave into the entitled whiners who complain too much about stuff they won’t buy, only to turn around and snap it up when it hits the bargain bin and end up liking it a lot more than the imaginary game they had in their heads based on a few screen shots and low-res movies of a work in progress that has a ways to go before completion.

As usual, we shall see…

E3 2012: XCOM: Enemy Unknown Trailer: It’s Your Turn Soon Enough…

Even with all those big name , bigger deal AAA shooters out there, turn-based strategy gaming has never really gone away, but it’s just nice to see it getting more notice with higher profile releases such as Firaxis’ upcoming relaunch of one of the best PC games in the genre. I can most definitely recommend giving this one a go even if your only dip into the genre has been something along the line of Advance Wars or other lower stress SRPGs. If this new game is as deep and fun as the original, 2K has a surefire hit that will be played and replayed for ages.

E3 2012: Spec Ops: The Line TV Spot: I’ll Have a Shot Of Yager, Please…

2K Games and developer Yager really have a hit here, what with all that amazing sand technology and the source material (Joseph Conrad’s Heart of Darkness) being perfect for the game they’re presenting. Here’s yet another example of a genre game defying the usual conventions and stepping outside of the box to do it differently. Like a few other titles pushing the envelope, I’m hoping gamers can free up a few extra brain cells to actually appreciate the hard work that went into this one without complaining about the experience NOT being what they “expected.” Hell, sometimes, it’s NICE to be surprised about a game, I say…

XCOM: Enemy Unknown Deep Dive # 2: Know Your Enemy (Which Would Make Them LESS Unknown, Right?)

Hokay, kids… I’m still buried under a bunch of games and stuff, so here’s an XCOM developer diary to ogle. October 9, 2012 is the release date for Firaxis’ turn-based strategy game and yes, it’s looking cooler by the moment. Granted, trying to please EVERY fan of the classic game series (or any series) for that matter in a total impossibility, but as someone who was around for the original game, I’m happy with what I’m seeing here and elsewhere. And hey 2K! Keep that other XCOM game in the pot, cranky comments from elsewhere or not. You spent a ton of loot making it, so you may as well finish it and get it shipped, I say. As long as it’s FUN, I won’t mind anything else…

BioShock Infinite’s Delay Of Game Is Actually GREAT News…

…Especially IF you’re Arkane Studios and Bethesda Softworks, that is. Dishonored, the absolutely gorgeous and innovative upcoming first-person stealth action game (which some are unfairly over-comparing to Irrational’s game), is coming later this year, and as it’s equally well-crafted and also shares a few MINOR similarities with BI (both games take place in fictional worlds based loosely on 19th Century America or a Victorian-themed pseudo London setting, both have a steampunk aesthetic to them, and both look amazing), it SHOULD be on your old-timey radarscope thingamajig too, I say.

The big deals about Dishonored are its stellar art direction and is its more flexible gameplay that allows players to possess people or certain animals or play the entire story without killing a single person, plus a lot more that has to be seen to be believed. Yeah, yeah – my preview is late, but that’s because I’ve been occupied with some other stuff. Still, stick around, as I’m going through my notes now and should have something up soon….