Review: Diabolic (Switch)

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Not a game of the week by any means, but an itch will absolutely be scratched.

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Yes, it is.

In the middle of of downloading a lengthy Windows update a few days ago, I turned on my Switch to kill some time while waiting, and poked around at the weekly sale in the eShop. There was a lot of stuff there as usual, but I decided to spend about a buck fifty on a game called Diabolic (normally $4.99) from indie developer MyDreamForever and ported/published by Drageus Games. While I wasn’t expecting much and got what I paid for, the game still had a certain… let’s just say, charm in its simplicity that made it a pretty decent time killer. It’s not a perfect game by far, but that long Windows update download was forgotten for as long as I played.

Dirt simple, and light on exposition, Diabolic is sort of a half Diablo/half Gauntlet hybrid with none of the grit and longevity of either where you play a knight setting out slay the evil dragon boss at the end of the 10-level game while killing a load of enemies on the way to that confrontation. That’s pretty much it in the way of story save for some optional side quests that net you coins and extra items. Things are pretty basic here, but I rather liked the straightforwardness of the time-sink while it lasted. Sometimes, you just want something that doesn’t require a lot of thought or learning of arcane commands and this game nails its pure gameplay simplicity down pat.

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Dungeon of the Endless: Living Up To Its Name, Now On PS4 & Switch

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Sony is late in posting the game on PSN, so it’s Nintendo to the rescue. No worries, as the game should look the same across all systems,

Way back in 2014, I played and really enjoyed Amplitude Studios’ brilliant Dungeon of the Endless on PC, scoring it an A (95%) and going through it a few times, as it was yes, literally endless. I recall asking a PR person repping the title if it was ever coming to consoles and recall hearing it was coming to Xbox One at some point, which made me a touch sad that many PS4 and Nintendo only owners would miss this wonderfully tough hybrid of randomly generated dungeons, resource management and strategy. It was a game that felt fresh and was very well written, with plot and brief, sometimes humorous dialog shared by a number of diverse characters. Six years later, guess what’s on PS4 and Switch today and guess who got their freshly washed hands on a review code?

(Thanks, Playdigious!)

Amplitude, Sega and Playdigious have teamed up to bring the game to PlayStation 4 and Switch owners, and if the release is the same overall as the PC version, many hours will be spent getting that motley crew of survivors from a crashed spaceship through those randomly-generated challenging maps. Let me go download this and get to reporting back. I see there’s extra content included in the game, which makes that $15.99 price point very attractive indeed.

There’s also this:

(Thanks again, Playdigious!)

As usual, the PlayStation Store is late on posting a game until they want to, but Nintendo has it up and available to buy as we speak. If I had to guess, I’d say Sony will have it on their store maybe by 1pm or so. Don’t hold me to that, but it will launch today at some point on the store.

-GW