While I’m really loving what I see here and want the game to do fantastically well over PSN, I really wish that SCEA would get this game plus Plastic’s great Linger In Shadows along with some other PSN-only titles (even demo versions would be fine) onto a retail disc at a nice price so that the rather large amount of PS3 owners who still can’t (or don’t yet) use PSN can get to experience what they’re missing. As I keep saying, shutting out any gaming dollars by enforcing evolution before everyone can come along for the ride just makes you less profit if you expect everyone to be aboard at the same time. Hell, the Move needs more positive support, right? I’m keeping the flame going for Sorcery, which looks amazing from what I’ve seen, but I want Sony to acknowledge that as successful as PSN is, it (and any other download content service) isn’t doing much for those gamers who may want to try some of these titles but currently don’t have a decent online connection.
Daily Archives: April 28, 2012
XCOM: Enemy Unknown Update: Art Direction, Directed Artistically…
Here’s a look at another “making of” featurette for Firaxis’ upcoming reboot of the classics tactical sci-fi RPG. I have to hand it to the team for not jumping on the retro bandwagon in terms of the visual style. As much of a fan of the original X-COM and a few of its spin-offs and sequels, the fact is going too old school would have been a bad idea unless the team was doing a portable version that implemented a rotating camera like Rifts: Promise of Power on the N-Gage (one of those games that needs to be redone for handhelds or consoles just so gamers could see that, yes, there were some great games on the much-berated device). I don’t think 2K has anything to worry about other than a few cranky fans who never even plan to buy the final version still going ape about stuff they don’t like (even if it’s well implemented and make the game more enjoyable)…
