Delays of Games: No Penalty, Just Breathing Room

Yes, it happens to the best of them, folks. While disappointing, game delays aren’t the end of the world other than setting one’s expectations for playing what one wants to back a bit. In almost every case, it’s a case where developers want more time to tighten things up and apply a final (well, pre-patch) coat of polish to products so they’re even better when they finally make it to market. This isn’t only a AAA thing, as you’ll see from these three examples.

RDR_2

Red Dead Redemption II has slipped into October (10/26/2018), but I’m not at all concerned because it’s Rockstar Games we’re talking about here and they’ve very rarely steered gamers wrong when a product slides past an initial launch date (or second or third, for that matter!). Hell, if anything, the new date will keep a lot of people safe at home on Halloween and quire possibly all the way through the holiday season. I’m only half joking, by the way. I know I’ll be camped out in front of my TV until actual tumbleweeds roll past my bleary eyes.

 

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