Delays of Games: No Penalty, Just Breathing Room

Yes, it happens to the best of them, folks. While disappointing, game delays aren’t the end of the world other than setting one’s expectations for playing what one wants to back a bit. In almost every case, it’s a case where developers want more time to tighten things up and apply a final (well, pre-patch) coat of polish to products so they’re even better when they finally make it to market. This isn’t only a AAA thing, as you’ll see from these three examples.

RDR_2

Red Dead Redemption II has slipped into October (10/26/2018), but I’m not at all concerned because it’s Rockstar Games we’re talking about here and they’ve very rarely steered gamers wrong when a product slides past an initial launch date (or second or third, for that matter!). Hell, if anything, the new date will keep a lot of people safe at home on Halloween and quire possibly all the way through the holiday season. I’m only half joking, by the way. I know I’ll be camped out in front of my TV until actual tumbleweeds roll past my bleary eyes.

 

Warhammer 40K NRD

Warhammer 40,000: Inquisitor – Martyr is slipping into June with a new release date (6/5/2018) and developer NeocoreGames just may have it’s biggest game to date that’s bound to please fans of one of Games Workshop’s long running franchises. While the developer has had moderate success with its fun to play games in The Incredible Adventures of Van Helsing trilogy, this is their first go at a AAA quality game that will very likely bring the team to the next level in terms of gamers looking to them for even better work here and in the future.

 

Subaeria, developer iLLOGIKA‘s upcoming puzzle adventure game is looking really good, but it’s popping up now in May (5/9/2018) rather than at the end of April as originally planned. The game is getting a PC, PS4, and Xbox One release, which means the extra time was needed to make sure all three versions were as solid as can be. Yeah, yeah, Switch owners are probably wanting this one as well. But nothing yet has been announced for that platform and if it happens, I know a certain PR person will slide that info my way. If this is half as fun to play as it looks, my PS4 will be humming away with me following suit.

There are plenty of other examples, but these are three titles I’ve been watching from the shadows with intent on diving in feet first and enjoying all that hard work put into them.

-GW

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1 thought on “Delays of Games: No Penalty, Just Breathing Room

  1. I didn’t follow Subaeria much but I remember checking it out at Dreamhack Montreal 2016 (I think…) and it was pretty cool. Definitely looking forward for its release!

    Like

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