HTR+: The Vita Gets A Fun-Looking Slot Car Racer (But Try Convincing The Trolls)…


 

Sure, if you were or are silly enough to ONLY buy a home or portable game system purely for visuals and how many AAA titles you can stuff in your shorts to show off to friends, a game like this enhanced port of HTR+ may look as if it’s not up your alley at all. On the other hand, if you’re like me and grew up with HO-scale racing sets (I was an AFX kid), this game is something that NEEDS to be played on the Vita. If you’re coming from a simulation or arcade racer background and have never tried any sort of slot car game (or actual slot car racing), you’ll need to get used to the controls and how they differ from what you’re more accustomed to.

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“But those cars and tracks look like plastic toys!” Yeah, so what? They’re SUPPOSED to. “Oh nooooo! Another mobile game!” Which means you never played the mobile version to see if it was any good and didn’t realize that the Vita version isn’t a straight lazy port job. “I bought a Vita for THIS?” Obviously not, as you’re not getting a gun pointed at your head and forced to buy anything you dump on without playing it. And so forth and so on come the usual internet trollers who bash stuff when they should be expanding their horizons. That stuff got old and started collecting a pension five years ago and I’m gathering there’s no developer who wants to hear unsolicited comments from folks who seem to play LESS games and spend MORE time complaining about them. Anyway, I’ll look into getting a review code and seeing how this one plays, as that trailer set my nostalgia meter off big time…

Gallery: 3DO Library

More of my game collection madness for your viewing pleasure. Actually, of the three galleries posted so far, this set of games was the easiest to photograph as almost all of them are stored right next to my PC in a CD tower and the others are in a nearby bin. Enjoy!

What Team Ico “Should”* Do Next (After The Last Guardian, That Is)…

I’ve been kicking this silly idea around for a while (over 10 years), but I’m no game developer at all, just an old gamer and sometimes “idea guy” with a lot of thoughts about how to make good games better and better games even more fun. By the way, game companies DO NOT HIRE IDEA PEOPLE (trust me, I’ve asked). So er, don’t get any wild ideas about becoming that person who thinks it’s a good idea that Nintendo or whomever will want you and your notebooks full of Mario or Metroid levels just because you and your friends think they’ve never been done before. Now, where was I? Oh, right.

Since Fumeta Ueda and company are so great at making beautiful worlds and combining them with thought-provoking stories that don’t use a ton of words to express a wide range of emotions, I’d actually love to see them remake an old favorite of mine that, while not a “classic” at all, is a very intriguing game that has a number of similarities to their work. Continue reading

Random Game of the Week: FOTONICA

Indie game development is all the rage these days to the point that it’s changed the way games are made and marketed (some would say for the worse in the long run, but I don’t agree and that’s another article for another time). I often play way too many of these when I should be doing more important things, but it’s always great to discover buried treasures before they get uncovered by the usual suspects and dragged out into the sunlight for all to play as some sort of next big thing.

Anyway, Santa Ragione’s spectacular FOTONICA was recommended by a friend and I’m glad I took his advice. It’s a simple, one button game with a stylized look and fast-paced, but easy to grasp gameplay you’ll want to experience for yourself. PC and Mac compatible the game is also a free download (but there’s a suggested ‘pay what you want’ donation I’d suggest you use just to support the developer). Anyway, enough blabbing from me. I’ve a busy day ahead – go play a game today!