Review: Clash of the Titans


Platform: PS3/Xbox 360

Developer: Game Republic

# of Players: 1-2

Official Site

Rating: T (Teen)

Score: C+

While Clash of the Titans is far from gaming perfection, you have to at least give developer Game Republic credit for their lengthy, overly ambitious take on the usual too brief licensed movie game experience. There’s an arcade-like combat system here that’s simple enough for anyone to pick up and play along with a bit of depth for the obsessive thanks to the ability to grab and acquire dozens of upgradable enemy weapons. On the higher difficulty levels, some enemies and bosses can be quite tough to take down in a timely manner. However on the easiest setting, skilled players can breeze by plenty of maps before they run into anything really challenging.

Still, unlike a great deal of movie-based games, there’s a lot of work do before you see the ending. With at least 20 hours of action here, only those willing to sink a good deal of time into the game will see everything it has to offer, particularly if you’re into collecting Achievements or Trophies. There are a few very light RPG elements, over 80 weapons to collect, a few co-op oriented missions and even a Challenge mode that requires you to beat down bosses you’ve previously bested. As long as you go into this one not expecting to be wowed by stunning originality all around, the game can be strangely compelling in an old-school fashion.

The really pesky part about COTT is that it can be fun in spurts, but in the end it tries too hard to be accessible at the expense of any sort of character or plot depth. It almost seems as if Game Republic started the project as a more tightly focused Action/RPG experience geared solely toward one player, but along the way some ideas (such as complete co-op play throughout the main game) didn’t gel completely. You’ll get loads of side quests that revolve around hoofing it through large environments and killing waves of enemies before you can grab the item you’re sent to retrieve.

Granted, this sort of chase ‘n chop questing has been par for the genre course for ages. At the end of the day, don’t expect the game to blow you away with anything new and exciting. You’re just beating down yet another pack of angry beasties before they do the same to you, collecting your reward and moving on to the next NPC in need. In terms of controls, moves aren’t hard to pull off at all and the game can be fun when everything works as it should. The problem is, the negative points get in the way of enjoying much of the game to the point of overwhelming the experience.

As you go through the game, you’ll be able to choose an AI partner that has something of a short attention span combined with the ability to get killed at the most inopportune of times. While calling over a buddy and plugging in a second controller sounds like it’s a great way to solve that particular problem, not every mission in the game is co-op or AI partner enabled. That and both players are confined to one screen, making something like decent camera control a wee bit impossible. It’s not as if Game Republic hasn’t been around long enough (and hasn’t made a few respectably solid games) to know how to deal with these camera and ranged weapon issues. It’s just a bit surprising to see this mostly simple but fun game experience hampered by stuff like this.

http://www.youtube.com/get_player

At least the game looks fine and in fact, other than a few not so attractive NPC character models and one or two goofy-looking enemy designs, what’s here is quite respectable in terms of a licensed game. Levels are large, varied enough and have nice background details, but some sort of decent compass system or quest direction indicator would have been a nice addition. I personally have a good sense of direction navigating 3D environments, but I can see some players getting frustrated at having to beat a path through a bunch of enemies in most areas and head into a series of more fights and platform jumps only to be faced with a dead end and a bit of backtracking. The audio is fine, packed with solid voice acting and sound effects.

As a whole, the game can be quite enjoyable as long as you judge it on its own merits and not compare it to other games on the market. Unfortunately, that’s what’s going to happen with pretty much any action-based game that even remotely resembles a certain bigger-budgeted PS2/PS3/PSP exclusive franchise. As a gaming old-timer, I actually see more comparison to ancient arcade classics such as the Rastan or Rygar games, Dungeon Magic and a few other oldies I can recall spending way too much money on trying to beat in single sittings.

In the end, whether or not reliving the days of yore is worth sixty bucks is completely up to you, dear reader. I certainly enjoyed playing through Clash of the Titans once (plus a bunch of Challenge missions) and I’ll probably whip it out and go through it again at some point down the road. Granted, the remake wasn’t the most spectacular of cinematic experiences (but it was certainly more fun to watch than the original), but at least the game fits that mindless summer fun mold almost to a T.

Etrian Odyssey III Combat/Naval Exploration Videos

Two more EOIII videos for your viewing pleasure. Expect some nice pre-order goodness for this one as well…

Review: Shin Megami Tensei Persona 3 Portable (P3P)

Platform: PSP/PSP Go

Developer: Atlus

Publisher: Atlus USA

# of Players: 1

Official Site

Rating: M (Mature)


Score: A

Not surprisingly, one of the best PS2 RPGs of recent years ends up as one of the best PSP RPGs to date. Persona 3 Portable not only raises the bar for these types of ports, it sets plenty of standards for portable games on its own merits. Of course, you'd expect no less from Atlus these days, right? Granted, the Shin Megami Tensei series has been pretty much critic-proof from the very beginning and Persona 3's excellently addictive mature plot and gameplay are as perfect a fit as they were back in 2007. Once you're hooked into the world and its engaging characters, it's easy to be swept up for countless hours trying for those perfect Social Links, tacking some tough enemies or shopping for the best gear for your party members.

Read more »

DiRt 3 Teaser Trailer: WOW…

All kinds of awesome, here’s a teaser for DiRT 3 that’s sure to get a few engines revving hot. Nice…

Etrian Odyssey III Videos: Character Creation/Mapmaking

Playing a bit of catch-up here, so you get two (*click!*), TWO videos from Atlus’ upcoming DS epic, Etrian Odyssey III. I’ll post the screens and pre-order goodies later. Just grab a cuppa, sit back and enjoy. Hell, go finish the second game if you haven’t already – the September 21, 2010 release date is right around the corner and this new one looks like it’ll be even more massive than the previous installments!

(E3 2010) Enslaved: Odyssey to the West Trailer/Gameplay Footage

Enslaved: Odyssey to the West is shaping up to be one of the nicer surprises in Namco Bandai’s 2010 lineup. Here’s a quick look at the E3 trailer which just so happens to feature looks at some excellent gameplay footage featuring lead character Monkey and his lovely AI partner, Trip. Ninja Theory is really on a roll with this one and yes, I can’t wait to see how the final version turns out.

Gran Turismo 5 E3 Trailer

Other than ” It’s FINALLY coming out this year!” What else is there to say?

MotorStorm Apocalypse Trailer

http://www.youtube.com/get_player

Evolution Studios takes the vehicular chaos of its PS3 exclusive racer to the urban wasteland in this action-packed trailer. Now, if only Sony would revive the Rally Cross license and let the team have their way with it (hell, they did FIVE great WRC games, four of which never came out in the U.S. of A.), I’d be an even happier camper.

James Bond 007: Blood Stone Reveal/Credit Sequence


Here are two very cool videos from Bizarre Creations’ currently in progress James Bond title for the PS3 and Xbox 360. Nice work indeed, guys and gals (now if only we’d get some info on when a new Bond movie is actually in the works).

Trailer: Kung Fu Rider

SCEA brings the silly with this fun and funky mix of racing and off the wall stunts. I don’t think we’ll see this sort of stuff in the Olympics any time soon, but it sure looks like a hell of a ride for the couch jockeys out there…