OK, OK, I’ve been a bit swamped under other stuff, so I’ve been bad and not posting all the Malevolence updates I need to. Well, part of that is for some reason, YouTube hasn’t been informing me when a new video is uploaded and I’m way too occupied in some projects to keep poking around. Anyway, here’s a gameplay update from the 13th (above) and some not quite in sync audio to go with more gameplay.
I wish I was one of the lucky ones testing this game, but I can’t do that with my crappy connection, that’s for sure. Still, I’ll keep my paws crossed that the team does well enough to find a small publisher who can get this out on a disc at some point, as this is a game I really want to play (and has been for a while).
Yeah, yeah, I’m late to the whole Space Funeral appreciation party, but hey, I was kind of busy. Actually, I’d heard about the game a while ago from some friends, but I finally just got around to downloading and playing it over the past week and yes, it’s an instant RPGMaker classic. While the gameplay is pretty standard RPG 101 fare all the way (using an Active or Wait time-based system common to the older Final Fantasy games), it’s the amazingly strange art style and general weirdness that makes the game so special. If you recall the more bizarre alternative comics from the 80’s by Gary Panter, Charles Burns, kaz and more, all filtered through a David Lynch lens with a shot of Suda 51 on the side, the game will grab you from the moment you hit BLOOD on the title screen. RPGMaker.net user catmitts must own a time machine or still get videos on his MTV channel on cable or something, as he’s managed to tap into the new wave vibe perfectly, creating an original game that manages to feel as if it was made for a Bizarro World NES.
Packing in a lengthy quest mode, a real time battle system focused on combos and contact, up to four player co-op via ad hoc or online, lovely visuals and some nice connections to the popular MMO series, this one could be an instant classic when it’s released. As someone who liked Ragnarok DS quite a lot and knows this game is going to be a whole lot better, I can’t wait to see how it turned out. My Vita’s getting hungry for more dungeons and drooling denizens determined to drop doom on my poor party. Fat chance, demon-spawn, fat chance, I say, grrrr!
Normally, I’d suggest running the other way at paying $40 for a game that doesn’t come in a case with a manual, but I’ll make an exception for something this wacky, challenging and fun. Especially as it’s supporting the fine folk at Xseed Games who seem to be doing quite well with their digital releases these days. Acquire’s open world sword-swinging samurai series has gotten quirkier and more intriguing with each new installment, so if you’re into the Yakuza games and their weird (and more modern) riff on all things Japanese, you’ll like what here quite a lot. WoTS 4 has ten endings, loads of stuff to do in your travels and too much Japanese humor on display that you’ll have to play through a few times just to confirm that the game was that nuts. Check out the full features list on the PlayStation Blog post or at the game’s official site
Gungrave: Overdose is also super insane and while shorter and cheaper at $9.99, the more action-packed run ‘n gun gampelay found in this PlayStation 2 sleeper (now part of the PlayStation 2 Classics lineup) from 2004 (originally published by Mastiff Games in North America) might appeal to those who aren’t quite fans of wandering samurai in feudal Japan as it moves kicking and screaming into the modern era. Granted, you may not be into anime or manga either, but I say take a chance on one or both titles if you haven’t played them before. Of course, if you’re into offbeat Japanese games, haven’t played either of these and want to support Xseed, well… here you go. Just poke around the PSN store and you’ll find these with ease.
Specifically, the eternally quirky “Animal Day” off 1981’s excellentDark ContinentLP. Well, that’s the sone I’d pick if I were working in SCEA’s marketing department. That and hey, this was on a Blu-Ray in Japan, but it’s only getting a PSN release here, grrr. If i were running things out west, or at least had a say in matters, I’d have done a release through PSN as well as a double-game disc with this and Papo & Yo or rain on it plus a few demos of other PSN titles and yes, added a PlayStation Plus discount voucher to the game case so more people could play both games. I’m just saying, the MORE people that can access this content, the better in the long run for SCEA (and gamers, too!)
August 24, PC owners. Prepare to Buy… then Prepare to DIE. And love every moment of it. The core word here is NEW, as in new areas, NPCs, weapon, monsters, bosses, PvP areas and MORE. Yes, as a console owner I’m temporarily annoyed (we’re getting this content later, so it’s all good), but I’m also hoping that PC gamers who’ve been whining about wanting this so badly buy it in numbers that stagger the imagination. Hopefully, the online play will be cheat and hack-free, but we’ll see what happens in the first week or two of release and then a bit afterward as those that can start mucking about with the game code. I still would LOVE a Vita version of a Souls game or a new RPG franchise from From Software at some point geared to portable players. I guess we’ll see what happens with that down the road…
Tomorrow is the happy day for Activision and High Moon Studios as their big metal baby storms into retail before landing snugly in consoles all across North America. All that hard work they’ve put into what’s looking like the best Transformers game to date should make fans all to happy to snap this up like hotcakes. If War for Cybertron kept you busy for weeks, the new customization modes, addition of fan favorite characters, even more thrilling gameplay and what looks like some ridiculously fun multiplayer modes should have you practically living in front of your TV. Of course, you kids headed back to school had better get that gaming in before you have to hit the books hard. You don’t want to end up being a video games journalist or something equally low-rent (little in-joke there)…
I’ve been having an interesting conversation with a friend about the “need” for this sort of AAA mascot platformer in these days of more gritty games and less humor in too many major releases. We’re both not against the idea of this genre and yes, there are plenty of fun (and funny) indie games to fill the gaps should the mascot platformer just about vanish from the next generation of consoles. That said, outside anything “new” Nintendo has been doing with the Mario franchise, I’m seeing a bit too much by the numbers programming where deja vu takes the place of actual innovation and true creativity. Or hell, perhaps I’m getting too jaded about thing (which isn’t a good sign). I think not, though – I’m just old enough to know when a game is going the rote route.
Maybe it’s developers trying too hard to recapture what made many classic platformers great or maybe it’s just that we’re seeing the genre finally winding down after so many games from great to terrible. Either way, it’s looking as if Sanzaru’s upcoming Sly Cooper game will be part of a dying breed unless we start seeing a resurgence in the genre that features new and equally memorable mascots and gameplay that’s worth buying a new console for. Then again, you don’t need a new system to play the best platformers (or mascot games) ever made, right?
Oops. With all the stuff I’m working on I forgot that (since I’m not at the show) Gamescom was still going on. Here’s Konami’s final two days of content from the show floor. I’ll probably post the longer On Air videos about Metal Gear Rising: Revengeance and the two Castlevania: Lords of Shadow 2 games on the other blog at some point this week. Too much to do, not enough time, as usual! OK, off to get some much-needed sleep.
While it’s got a few pesky typos (and is yet ANOTHER game that’s making me wonder if I should join the fine folks over at RPGMaker.net and ask people to send me their scripts to proofread), spirit_young‘s very cool and often crudely funny RPG, Epic Elf manages to be well worth checking out for a few reasons. His spin on the treasure hunting rogue and his slime minion is a fun one, complete with modern day cursing (hey, it made me laugh) and plenty of increasingly challenging battles. I liked that the game wasn’t a complete walk in the park and some of the dungeons past the first area require your party to be properly leveled, packing some powerful gear and spells in order to take out enemies and much more brutal bosses. You can swap your trusty slime out with another useful minion once you find it, but be sure to level the new one up a bit or it will constantly be dying in combat.