F1 2012 Demo Gameplay: Coming Up Fast, Hoping To Take The Lead…

Codemasters is finally dropping that demo of their latest racer this week, so definitely give it a go if you’re a F1 fan or want to try something completely different from other racers on the market. From what I’m seeing so far, this might be one of the best console F1 games to date, but we’ll see when the final drops, as sometimes even the best demo builds aren’t exactly showing off the quality of the final product. A little more salt to the soup or too many cooks spoiling the broth? As always, we shall see, we shall see…

Urban Chaos Hits GOG.com (Or: Awesome Game You Probably Never Played Alert)

 

I recall having to review the PC version of Urban Chaos way back when it was initially released and being really surprised at how much fun the game was. At first glance, new players will note that US is highly reminiscent of Grand Theft Auto III in that you get a (mostly) open world to play around with, hand to hand combat, driving and lots of shooting action. However, the game was released two years before Rockstar’s magnum opus and despite positive reviews and being ported to two consoles soon afterward (to mixed results), the game never really got all the recognition it deserved. Developer Mucky Foot (primarily made up of members from Bullfrog Productions) cooked up an intriguing mix of action, driving and mission based gameplay that started as a straightforward cop saga and turned into a wild post-apocalyptic mash-up that’s weird and a bit creepy (well, it was at the time for me). In a way, the game was/is also a bookend to Core Design’s 2001 action/puzzle/sci-fi/horror hybrid Project Eden, another game that started out as one thing and ended up somewhere dark and bizarre.

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Dishonored Developer Diaries 1 & 2: Creating Style, Immersion & Illusion In A Solid New IP

Here’s why Arkane Studios’ upcoming game will be so fantastic – a team with a ton of experience that loves what they do inventing a whole new game world to explore while giving players freedom to mess around almost any way they like. By the way, that “almost” isn’t too limiting, as you’ll see in the videos and even more so when you’re actually playing the game. Sleeper hit? yes, Deserves to be much bigger than it’s going to be? Absolutely.

Of Orcs & Men Will Have A Suitably Awesome Score. See (And Hear) For Yourself….

Olivier Deriviere’s game music has been pretty memorable in my book. His work on the Alone in the Dark reboot and Obscure added mood and menace in all the right spots (even when the games themselves didn’t quite match up to the music supporting them). Based on this latest trailer for the upcoming RPG from Cyanide Studios and Spiders, it looks like another aural trip worth taking. Hopefully, we’re getting an game experience that can match the tunes pace for pace – it certainly LOOKS pretty grand in scope and content.

Killzone Trilogy Trailer: Guerrilla Finally Brings It All Together (Almost…)

 

Even though I own all three originals, like a lot of gamers, I’ll be shelling out for Killzone Trilogy for one reason: the chance to replay the first Killzone game in HD (thank you Sony!). That said, where’s Killzone Liberation? That excellent (and under appreciated) PSP exclusive was quite a solid chunk of side story action that, despite the third-person viewpoint and bird’s eye view camera angle, still looked and felt like it belonged in the canon (which it does). I’d have added it as a free PSN download if there were somehow no way to fit it on a disc, but we’ll see if Sony decides to give the game a proper fit somewhere as part of this great collection set to land on October 23 (October 24 in Europe).  Between this and the massive God of War Saga, Sony is certainly making sure its main franchises remain in the minds (and libraries) of gamers who can’t get enough of them…

Hey, Where’d My Wednesday Go? Go Watch A Trailer While I Figure That Out…

Oops. I got so buried in a couple of games that arrived yesterday that I forgot to add a post! Eh, it happens. I’ll be back with some reviews I started for some other games as well as some other posts later today. Now, I’m headed to sleep to rest my weary eyeballs. In the meantime, here’s a trailer for Scribblenauts Remix to ogle, now that it’s coming to iOS after all this time… good night!

TEKKEN Tag Tournament 2 Hands-On: Return of the King of Iron Fist (And How…)

 

Playing a build of TEKKEN Tag Tournament 2 at Namco Bandai’s recent NYC press event made for one of those ridiculously comfortable experiences where even after a long time away from the series, everything clicked into place and flowed as it should. The dev team is clearly keeping everything that makes the fighting game franchise a ton of fun intact while adding elements today’s fighting game fan expects in an online enabled brawler. The addition of a Snopp Dogg, er, Snoop LION (sorry, I forgot) stage and music doesn’t muck up the gameplay in any way at all, although the spinning low riders and other flashy background elements may make some players’ eyeballs cross thanks to so much going on.

What works about the game is what’s always worked about TEKKEN for me: accessibility, action, and amusement, as all of the characters have their movement moments that are guaranteed to bring grins when certain moves are successfully pulled off. TTT2 allows for some great dynamic tag-in combos where grab and throw or multi-hit action moments flow from the game pad with ease, no matter which characters are played. Even better using certain fighters (such as Anna and Nina Williams) allows for specific combo animations exclusive to that team. There’s a ton of content to explore in the final version, as well as some amazing new online features that look to turn the fighting game world on its collective ear, but let’s save that for the review. That World Tekken Federation deal looks and sounds pretty wild with all the stat tracking for anyone who joins up, that’s for sure.

There’s really not a lot to say about the game except for it’s going to be one of the best entries in the franchise when it kicks its way into North American stores on September 11th. Now, if you’ll excuse me, I need to go exercise my fingers and maybe buy a new controller (just in case).

 

Disney Epic Mickey 2: The Power of Two: On Characters (Having and Being, Of Course)…

It’s quite cool how the folks at Junction Point Studios and Blitz Games are making a mascot game relevant and engaging by taking a bunch of already established characters, adding a heft amount of storytelling and allowing players to cut loose and play in two different styles that change up the tale you end up with in the final product. Granted, the element of “choice” is the toughest thing to pull off in any game genre (as there’s always going to be players not satisfied with the amount of freedom they end up with), but the dev teams here are making their game quite a ride for those who are Disney fans with long memories and a willingness to experiment with nostalgia.

F1 2012 Gets Even Better As It Races To Completion

Codemasters has been tinkering with its F1 game more and more since they’ve had the license and the latest installment is looking like it could be pretty stellar stuff for fans of the genre. Granted, there are those who will want 100% accuracy and every sort of simulation element possible on whatever platform the game appears on, but I’d bet half of those people couldn’t squeeze into a F1 car (let alone a seat on the subway) and just want one of those games that no one can play but a select few (which means it won’t sell to casual race fans at all, a sort of no-no these days.

Someone will strike some sort of common ground within the next few years, I’d bet. But until then, it’s going to be a game for the masses who watch the sport as well as those who want to play as if they’re IN that sport. Go, Codies!

Review: Transformers: Fall of Cybertron

Platform: PlayStation 3 (also on Xbox 360, PC)

Developer: High Moon Studios

Publisher: Activision

# of Players: 1 (Online 2 – 12)

ESRB Rating; T (Teen)

Official Site

Score: B+ (85%)

High Moon Studios swings hard for the fences with Transformers: Fall of Cybertron, and while not quite a clean home run (it’s more of a hard rocket shot that clangs off the correct side of the foul pole into the stands), the game manages to be a fantastic follow up to Transformers: War on Cybertron, despite the loss of co-op play and the twin campaign structure.  Previous experience with the last game isn’t really necessary for any player to hop in and have a blast, but A true Transformers fan will tell you that you’ll need to know where the story began before tackling what’s here. It’s definitely going to help in terms of understanding what’s going on in all the chaos, as the game assumes you’re playing it because you’ve been around for the first installment. FoC is also packed with fan service in the form of in-jokes, references to the cartoons and the animated movie and more hidden goodies than you can shake a Minicron at.

(Although, shaking a Minicron would probably not be a good thing to do unless you were really mad at it for knocking over a vase onto that napping cat by “accident” or something…)

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