Castlevania: Mirror of Fate Will Make You Want A 3DS For The Holidays… Or Now.

Ah, Konami… how you tempt me so. Castlevania looks so lovely on the 3DS and I know core fans of the long-running franchise will be pleased as punch that the handheld is getting a great-looking game. Of course, unless both Lords of Shadow games come to a Nintendo home console (I’d say the Wii U can handle them just fine), those users aren’t getting the whole story. And THAT, ladies and gents is exactly why I’m platform agnostic.

You’ll Finally Get To Ride Dragons In The Newest Skyrim Expansion (Unless You Own A PS3)…

So yeah, 360 owners are first on the block to brag about getting Dragonborn before everyone else, but I’d bet PC fans of Bethsoft’s RPG are going to be smiling even more broadly because they get to mod that content even more. As for poor PS3 users, wellllll… I’m one of them, so all I can do is hope to hell SOMEONE fixes that version up right so it can actually get new content instead of being a bit too buggy to play after a ton of hours are sunk into the otherwise excellent experience. It’s the one thing that kept me from going through the game a second time (and many from getting through it once). Ah well… in a perfect world, I suppose. Or a spiffy Game of the Year Edition that SHOULD come out with all the DLC on a disc (right? Right.)…

Random Indie Game of the Week: The Cartographer

 

Even though the RPG Maker software has evolved over time, many XP, VX and VX Ace games I play leave me cold when it comes to the stock RTP visuals. Sure, the character line art and sprites are much more slick and detailed than the ones found in RPG Maker 2000 and 2003, but there’s often a really generic, SUPER clean look to these games that makes me want to skip them in favor of something a bit more… classic. On the other hand, a bit of custom fiddling and good writing has made many XP and above games truly wonderful, memorable games to play (Garden, Aetherion, Manifest, Exit Fate, Last Scenario and so forth and so on), which brings me to The Cartographer. Here’s a game that works wonderfully thanks to blending a great story, excellent use of music and some fine mapping work by developer Avedan that altogether make for a short but sweet RPG worth your time.

The game tells the tale of a young innkeeper named Rueben who finds himself thrust into the role of hero as he takes on his late father’s former position as Dragon Slayer. Toss in a Alina, a beautiful black mage (introduced in a musically flawless manner) Rueben falls head over heels for and Arcturus, an adventurer who needs the assistance of a Dragon Slayer (not an innkeeper) to complete a certain task, and it’s off to the races. While the game can be beaten in about five or so hours, it’s definitely something you’ll remember and probably go back to for the scriptwriting, humor and very likable characters. As for the mapping here, if you play a lot of RPG Maker games, you know that straight RTP maps tend to look very much alike game to game. Avedan has literally done some corner-cutting here, making maps that are far less blocky and almost organic in some spots. Of course, new players won’t notice this at all, but folks who play or make games using the software will find a lot to like here.

One cool thing about the game is all the work can be taken apart to see how it was done, enabling other users of VX to perhaps make maps just like (or better than) the ones here. Anyway, go check this one out and get ready to do a lot of smiling as soon as you start playing as there’s a lot here to love. There’s supposed to be a sequel in the works, but I’ll report more on that in the future once I get through the pile of games I have here…

Review: Ragnarok Odyssey

Platform: PlayStation Vita

Developer: Game Arts

Publisher: Xseed Games

# of Players: 1 (online 1 – 4)

ESRB Rating: T (Teen)

Official Site

Score: A- (90%)

Another key Vita game hitting stores and PSN at a prime point in a pretty busy year, Ragnarok Odyssey is one of the better JRPGs on the handheld thanks to addictive, fast-paced gameplay, plenty of tough enemies in offline single and online multiplayer modes and lots of lovely visuals and sound to groove on as you play. The game clicks in just about every area and fans of Ragnarok Online and the under-appreciated Ragnarok DS will be pleased to know that the game has enough familiar elements that it feels like a natural extension of those games that can be enjoyed on its own merits. The game is so good that the only major flaws here are some lock-on issues and the lack of a PlayStation 3 version or the ability for Cross Play functionality. The PS3 could use a decent new MMO/Action RPG experience and this would have been superb had GungHo Online and developer Game Arts seen fit to bring the game to that console.

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Until Dawn Halloween Trailer: Getting A Move On (As In Running Like Hell, Part Deux)…

Sony’s version of Ten Little Indians (minus two) meets SAW and a few other things is looking pretty nifty and yes, it also gets a nice Halloween trailer to ogle. I’m hoping the game is great, as it’s tough to do a good horror game these days because no matter how amazing it is, there’s going to be some jaded jackanape who starts griping that the game either isn’t scary enough, or is too familiar to something they think they know all about, or has someone cursing in it (hey, it’s a M-rated game, silly – what are you supposed to say when there’s a crazy man coming at you from out of nowhere with a knife?). I want to see this succeed because the Move works well enough (and hell, a LOT better than Kinect in terms of a 1:1 gameplay experience) and could use a many new titles that take advantage of the peripheral as possible. OK, I think that may be the last post for the day, as the connection here is crappy and I still need to get a few reviews done and posted later, PLUS, get around to changing the banner to November on the blogs. Back later… or sooner if I can find time for a quickie post.

Puppeteer Halloween Trailer: It’s Not Out Yet, But I’ll Be Lurking Nearby…

Meh, I’m still busy working on some reviews and such, so here’s a fun Halloween trailer for Puppeteer, Sony’s upcoming PS3 platformer. The game is still in progress, but as you can see here, it’s progressing nicely (even if this is just footage done up just for the “holiday”). Anyway, it’s another one headed to my want list, one of many PS3 games coming that should keep the console doing well into 2013.

Okami HD On PSN Now, Capcom Not Worried At All About AC III Juggernaut

You have to love that Capcom has a great sense of humor and can poke fun at both themselves and Ubisoft in the same video*. Sure, everyone will run out and snap up Assassin’s Creed III (the most pre-ordered game to date thanks in no small part to a year-plus long pre-sell campaign), but Capcom knows what’s good for you instead – another hero in while with some deft skills you’ll grow to love equally (even if you’ve played the original game to death). That and hey, some people think wolves are cooler automatically. I don’t count myself among that number – I just love Okami because it’s a damn good game. So yeah, BUY IT, I say!

*Eh, for some reason, Capcom posted a neat parody video called “Okami’s Creed” a few hours ago, but now it’s private, so my post makes no sense. Feh – I’ll leave it as is and hope that video is restored, as it’s quite funny stuff. Anyway, go buy Okami HD on PSN – you don’t need a funny video to let you know this classic still holds up today.

Review: Dokuro

Platform: PlayStation Vita

Developer: Game Arts/PonKotz Troops

Publisher: GungHo Online Entertainment

# of Players: 1

ESRB Rating: E10+ (Everyone 10+)

Official Site

Score: A (95%)

 

 

Combining a cool storybook visual style and a compelling mix of puzzle, platforming and combat elements, Dokuro comes to PS Vita owners at a crucial time for Sony’s handheld. The Vita absolutely needs some key titles to prop it up as it finds its user base and GungHo Online Entertainment’s first of two games for the system (both from veteran Japanese developer Game Arts) ends up as a must-by for fans of old-school gameplay (and new school game delivery systems). This PSN game manages to be compelling right from the start thanks to the likable (and very dead, but cute) “hero”, the solid controls and how the surprisingly emotional story unfolds as you play.

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Divinity II: Developer’s Cut Set To Steam Up PC’s Today

OK, If you haven’t played this rather excellent game yet, go do yourself a favor and give it a shot. Larian Studios’ well-crafted (and quite lovely) action/RPG is fast-paced and challenging enough that even non-RPG fans can get into it with ease, the story is well done (and often quite funny), there are secrets GALORE and yes, plenty of loot to collect. I’ve played this one three times (the original PC and both Xbox 360 versions) and if I had the time, I’d play it again. All that and you get NEW content in this version. And hey – you also get to transform into a dragon in this game, and that’s always cool. Unless you REALLY hate dragons. Then you’d probably want to be playing something else. But everyone thinks dragons are cool, so you’re good with this game.

Thundercats DS In Stores Now: The Retro Revival Continues!

 

Transformers, Thundercats, He-Man – the 80’s cartoon hits just keep on coming to gamers these days (but hey, where’s the Twinkle the Dream Being game?!). Anyway, Namco Bandai has released Thundercats into the wild for the Nintendo DS. It certainly looks pretty awesome and heck, my nostalgia meter says this one will be a ton of fun. As usual, it’s up to the hands-on time and final impressions from dopes like me and other editor-types that will sway you one way or the other, but I trust in Lion-O to NOT be in a stinker. Mumm-Ra, maybe (which is why he’ll never get his own game), but not Lion-O. Anyway, we shall see what’s what in a few days when my review copy pops up.