Dragon Ball Z On The Kinect: “Kamehameha” Means “Heart Attack” In What Language Again?

Well, “Holy Hmm…,” Batman, the rumors are true. There’s actually a Dragon Ball Z game hitting the Kinect in October, so make some room in the living room and pad the walls for those screaming sessions you’ll be having in front of your TV. All I’ll say is this had better be fun as hell or else Namco Bandai’s formerly impenetrable HQ will be stormed by angry DBZ fans wearing bright gold wigs and costumes they made in their basements (some with the assistance of a parent or very understanding significant other!). This could get ugly and fast. I can see the newsflash now: Angry Dragon Ballers Raging At Game Publisher’s Offices! Details at 11…

What? Don’t get offended, now. They’re NOT going to show up in person or post those angry rants on the internet while sipping a snifter of brandy and thoughtfully stroking their beards, if that’s the other direction you want me to go here. Eh, whatever. With a franchise like this, there’s sort of no middle ground unless you don’t take the series seriously enough to be upset about the Kinect getting a DBZ game. For me, there are more urgent things to be pissed off about (like the fact that I need to get a Kinect at some point, but I’ll probably need to punch a hole in a wall so I have enough space to use the damn thing)…

Review: Dragon Ball Z: Ultimate Tenkaichi

Platform: Xbox 360 (also on PS3)

Developer: Spike

Publisher: Namco Bandai

# of Players: 1 – 2 (Online 1 – 2)

ESRB Rating: T Teen

Official Site

Score: B (75%)

 

Bigger, meaner, louder and faster pretty much sums up each new Dragon Ball Z game that hits consoles on what seems to be a yearly basis, but this year’s DBZ game, Ultimate Tenkaichi, while spectacular looking and a thrill to play,  somehow drops the ball when it comes to character count. While there’s a character edit function here, it’s a bit limited and the overall number of playable fighters isn’t as impressive as last year’s Raging Blast 2. If you can manage to get over that disappointment (or could care lass about who’s in this game as long as it’s fun), what’s here is a total blast to dive into again and again as it still packs in many hours of exciting fighting action. A few elements, such as the emphasis on quick time events for some special attacks and interesting pattern-based boss battles that would feel more at home in a 3D platformer, may take a bit of getting used to for some younger players. But overall, there’s more than enough of the usual DBZ stuff here to keep you busy for quite some time. Continue reading

TGS 2010: Microsoft Announces Five Japanese-Developed Kinect Titles, XBLA FirePro, Radiant Silvergun, More!


Well, TGS is turning out to be full of interesting surprises, isn't it? Among other big news, it looks as if Microsoft's Kinect peripheral is getting some love from developers in Japan and all of a sudden, I'm actually thrilled that I can do a lot more than dance or exercise in front of my TV (yes!). I knew the “core” games were coming anyway, but it's nice to see the return of Steel Battalion, NanaOnSha back in action, a nice Sega surprise and (finally) another game from the director of Phantom Dust. Of course, I'm most thrilled about grasshopper manufacture and SUDA 51's new Kinect project, so I'm doing the happy dance in my chair as I type this post.

A bit from the press release below (clickety click!)…

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