Gallery Update: RAGE

OK, it’s only a mere three new screens, but yikes. That idTech 5 engine is sure pumping out some glorious-looking images, huh? RAGE is slated for release on the Xbox 360, PlayStation 3, and PC in North America on September 13, 2011 and across Europe on September 16, 2011. More updates to follow, of course…

Gallery: Ar tonelico Qoga – Knell of Ar Ciel

With its March 15, 2011 release approaching, let's take a look at some nice screens and character illustrations from the final installment of Gust's rather intriguing mix of RPG and romance simulation, finally making it's PS3 debut. The first two games were pure 2D bliss packed with lovely hand-drawn art, parallax scrolling and limited 3D elements that gave them a nicely old-school feel. Qoga's shift to 3D battles and an all-new combat system does allow for more dynamic angles as you'll see, but it looks as if the game also uses some interesting hand-painted art in certain non-battle sections. I liked the first two games quite a lot (although the real-time combat system in part 2 was a bit too gimmicky) – fingers crossed that Qoga doesn't disappoint in any department.

More info about the game and screens below the jump.

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L.A. Noire Trailer # 2 (Yup, It’s All In-Game)

So good it's on both blogs, here's the second L.A. Noire Trailer for your approval – this time in long and short versions. Team Bondi's upcoming crime drama is certainly going to set a few new standards in terms of character animation and possibly game design. As usual, Rockstar is going above and beyond the call in ensuring their dev teams make games that try and do something different within their respective genres. And that, folks, deserves a lot of respect.

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Earth Defense Force Insect Armgeddon Update: New Screens + Pesticide Gun!

Where previous EDF games have similar acid-spewing or other weapons based on alien technology (which meant you couldn't reload them once you ran out of ammo, grrrr!), I like the all-new Pesticide Gun variants as well as the BIG explosions seen in these latest EDFIA screens (they almost look like a mini Genocide Gun with that blinding light). Go, Vicious Cycle! Spring is just around the corner and I'm pretty psyched about the final version (and still hoping we see some more surprises in terms of bonus materials). If you've been following this one from the beginning, you can see that the game is really shaping up nicely and should be quite a blast to play online or offline.

Note to D3: You ARE planning to get EDF 2 Portable out here in the US as well (on UMD and PSN, of course!)? Say YES and I'll be sure to tell too many people to buy the game. Hell, I'll go buy a few extra copies, for that matter!

Screens and details on the Pesticide Gun series can be found below the jump. I'll post the new game footage once D3 posts it on YouTube (as I'm away from a high-speed connection for a few days)

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Operation Flashpoint: Red River Cover Art/Screens Update



Cover art and four more screens from Codemasters’ upcoming military-themed tactical FPS. Don’t call it COD, MOH or anything similar until you’ve gven it a try. The series is known more for its realism than the usual online mayhem and non-stop single player shoot-festing. Granted, Dragon Rising wasn’t as deep as the original Op Flash (the edit feature was sorely missed!), but it was still a more complete game in terms of pure immersion and actual challenge than many shooters this generation.


Gallery Update: Trinity: Souls of Zill O’ll

New screens (as well as a few I missed from last month) from Koei Tecmo's upcoming Action/RPG. Ever-busy developer Omega Force is going for an “artistic” look to the game with a filter that gives the visuals a rather interesting painterly quality. Personally, I like this stylistic touch a lot – we'll see how it all plays next month when the game hits retail on February 8, 2011

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Review: Venetica


Platform: PS3 (also on Xbox 360, PC)

Developer: Deck 13


Publisher: Atari


# of Players: 1


ESRB Rating: T (Teen)


Official Site


Score: C+

As a huge fan of role-playing games developed around the world for at least 20 years, one thing I've learned is how to appreciate the best parts of every game no matter the overall quality. Simply knocking a new title for what it doesn't have compared to similar entries within the genre is a wee bit too easy for some critics that fail to see that not every game needs to be “state of the art” nor “perfect” to be an enjoyable experience. US gamers never saw retail releases of imperfect Euro-made epics and non-epics such as Hard to Be a God, Vampire World, or Dragonfire: Well of Souls, but each of these (plus many others) have appeal as singular experiences thanks to levels of immersion distinct to each game. Deck 13's Venetica is another one of those really interesting games with similar rough spots that keep it from becoming an instant classic. However, once you overlook its quirks, it's an ambitious project that features an attractive and interesting lead character as well as a few nice twists to the standard RPG formula.

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EL Shaddai: Ascension of the Metatron Gets Japanese Launch Date, New Screens

One of the more intriguing games I've had my eye on, UTV Ignition's El Shaddai: Ascension of the Metatron, is finally getting a Japanese release for the PS3 and Xbox 360 this April with a US and European launch dates to be announced (he typed, with fingers crossed). Here's a look at some of the latest screens from the visually striking action/adventure game. I'll run a gallery later featuring a few of the beautiful (and nicely offbeat) wallpapers from the official site. I may as well stick the press release below the jump so you folks can find out what the game is all about (sorry for the cut 'n paste job – I'm tinkering away on some reviews and such, so I'm cutting back on my word count in today's posts)…

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Review: Lost in Shadow


Platform: Nintendo Wii

Developer: Hudson


Publisher: Hudson


# of Players: 1


ESRB Rating: E 10+ (Everyone 10 +)


Official Site


Score: B+

Ethereal, innovative, methodically paced yet wholly rewarding, Hudson's Wii exclusive Lost In Shadow is one of those artistic gems that should appeal to gamers across a few different genres. The dreamlike visuals and puzzles that revolve around light and shadow play will draw in fans of games such as ICO or echochrome or the original Price of Persia, the platforming elements are fun and challenging for young to older players and the overall innovation and intriguing story will please fans of games with more than flashy graphics going for them. While it isn't quite perfect, it's amazingly well designed and has a way of keeping you hooked in as you traverse back and forth through some pretty trippy stages that play with your perceptions.

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Gallery Update: Dynasty Warriors 7

As the lovely Sun Shang Xiang's come-hither (so she can kick your ass) stare shows, in terms of graphics, Omega Force is clearly doing its best work to date on this latest game in the long-running Warriors franchise. As you'll soon see in the gallery below the jump, the rest of the in game characters share that same level of polish. Fans of the series can expect a few tweaks to the familiar formula to go along with the upgraded visuals when the game hits retail on March 22, 2011 for the PS3 and Xbox 360.

Memo to Omega Force – nice new engine you've got there. Three words: Crimson. Sea. Sequel. Two more words: Destrega 2. Make it happen, people!

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