Gamescom 2013: US PlayStation 4 Arrives November 15, Vita Gets Price Drop Now…

I’ve been saying this for a few years, but here we go again: E3 has lost pretty much any relevance it’s had because Gamescom and later, TGS always have more exciting news stories and even better game reveals. Sony, coming off a pretty successful year for revealing new products (in its game division, at least) has dropped info on the worldwide launch dates for its eagerly anticipated PlayStation 4 console. North American consumers get their on November 15 and European consumers can plan on a November 29 launch. Sony also revealed that at least one million PS4 pre-orders have been taken, which means that’s a lot of folks who will be taking sudden early Thanksgiving vacations here in the US so they can snap up their systems and camp out at home with one of the many launch titles…

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Memo to D3Publisher of America: GET Oneechanbara Z: Kagura With NoNoNo! Localized ASAP (Please!)

OZ_Nonono

OZ_nonono_galsOh, this is just TOO insane to pass up, people. Sure, the west never got the original Xbox 360 version of Oneechanbara Z: Kaugura (boo!), but this enhanced PS3 version is ab-so-lu-te-ly screaming for a decent localization and US release. At least in my book as a longtime fan of this crazy niche series of games. I’ll import if I must before Japan melts into the sea, but man, this needs to come out here. And yeah, on a damn DISC at that. I bet if D3PoA were to take a poll on its facebook page and a few other places, they’d find enough people willing to buy this as either a one minimum print run disc or (yuk) a PSN-only download. In other words, I’m betting they’d say a hearty “YesYesYes!” to NoNoNo!

I’m going to bug D3 about this here and if YOU want to see this, you should too. Not D3Publisher in Japan, by the way – you want to annoy the US branch and you UK gamers need to bug the crap out of Namco Bandai Games there, as they’re the ones who handle publishing D3 stuff out your way. I’d rather give my ducats to D3PoA than Play-Asia, but if my hand is forced, it’s going down hard… er, take that as you will.

Metal Gear Solid V: The Phantom Pain Trailer: FOX on the Run (And It’s Looking Mighty Fine)…

 
MGSV_PPOh, brother. Raise those hands now… WHO didn’t know that this was going to be a new Metal Gear Solid game? Or that Hideo Kojima and his team weren’t going to (once again) push visuals to the edge in a console game. I can still remember that feeling I had when watching that first long form Metal Gear Solid trailer, a non-playable masterpiece from a Spring Special Demo Disc back in er, 1997 or ’98 and every MGS game since has dome something meaningful with its proprietary graphics engine. This new MGS V trailer, however, basically yanks you right into its world (which is open and non-linear this time out) from the moment Snake is on that operating table through some pretty outstanding dramatic sequences… Continue reading

Video Game Appreciation 101: New Additions – DS & PSP Stuff!

DS_PSP_stuffA few more games for the library, this time a few Match-3 puzzle games: Bejeweled 3, 7 Wonders of the Ancient World, 7 Wonders II and the recently reviewed Jewel Master: Cradle of Egypt 2. On the PSP front, Taito Legends: Power-Up and The Chikyuu Boueigun 2 Portable (in English, that’s The Earth Defense Forces 2 Portable). Of the puzzle games, of course Bejeweled 3 is the master class in fun, accessibility and replay value, as the game hooks you right on in from the beginning and keeps you playing thanks to its wide variety of mini-games and rewards galore as you play. The music is pretty killer as well. The two 7 Wonders games show an interesting progression, as the sequel fixes some of the issues from the first game while also adding new content.

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Gallery: PlayStation 2 Import Library

Yikes. I hadn’t realized that I’d sold off more than half of what I had until I started going through my PS2 stuff. Most of it was budget-priced Simple 2000 stuff, launch/launch window titles and a few oddities. Still, I thought I had a bit more than what’s here. Hey, as long as I have my Chikyuu Boueigun and Onechanbara games plus some of the other fun stuff here, I’m set. Of course, I’ve played a LOT more imports than I actually own and thankfully, my PS1 collection is a lot larger (although it’s shrunk a bit over time from the insane pile it once was). Then again, I’m still nowhere near the back end of the tower of games yet, so a few more PS2 imports may spring up in the coming weeks. We shall see…

Gallery: PlayStation & PS2 Demo Library (Japanese)

Nowhere as many as I’d like to have and some aren’t pictured here, as I need to move about 500 or so games to get to the remaining few. I’ll update the gallery once I get that mighty task done. Some of these are incredible for what’s on the discs, from memory card download, interviews and exclusive content not seen outside Japan. Stuff like Net Yaroze demos (games made by those who bought the special Net Yaroze PlayStation model), some hilarious commercials and some great demos of games that were drastically different than what ended up on store shelves. The Project Zero disc is a DVD that features CG from the game and some other cool stuff, but isn’t playable. I know there are a ton of these non-playable demos out there, but I’m a lot more interested in trial version discs these days. The one other exception is the Summer Special 1996 disc that has a bunch of game trailers including the first look at Metal Gear Solid. That long movie was created entirely with in-game asset and actually makes the game look like a more action-packed experience than it turned out to be.

Some Quick Thoughts on "Transfarring"

OK, so we all know Hideo Kojima is a genius. My question is: why the heck didn’t Sony think of this idea when the PSP was initially launched? As soon as I heard they were doing a portable unit, one of my top wishlist items was the ability to either link PS2/PS3 content to the unit for on the go action or have new games where portable versions had data that could be transferred back and forth between consoles. Anyway, now that “Transfarring” is not only a reality, but a new “word” gamers worldwide will be speaking whenever they hit the road with a Sony handheld, let’s hope it’s adopted by as many developers as possible as soon as possible.

Oh, and ANY sort of data transfer system NEEDS to be offline enabled as well just in case the PSN hacks never stop rolling out on a regular basis. Just a thought…

Sony NGP Image Gallery

Click below for more images (and some actual text!)…

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Sony Unveils New NGP Portable System In Japan (Or: Welcome…The Artist Formerly Known as PSP2)


In possibly the WORST kept secret in an industry known for more leaks than the Titanic crossed with an incontinent elephant, Sony's next-generation successor to the PSP has finally been given it's official public unveiling at a press event in Tokyo. Codenamed NGP (Next Generation Portable), the new unit is sleeker than the current model and comes packed to the digital gills with a bunch of expected and unexpected features and functionality. The new handheld will feature dual analog controls (along with the standard D-pad and PlayStation keys), front and rear touch pads, Sixaxis motion control, a three-axis compass along with 3G network and Wi-Fi support.

In addition, while there's no UMD slot, there's a physical media slot that uses a dedicated card storage format, front and rear cameras and amazingly, a 5 inch OLED display that's four times the resolution of the PSP (go, Sony!). According to Sony, the new system is due for release during this Christmas holiday season – start saving those pennies, folks!

More info (and yes, SPECS) below the jump.

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