Gamescom 2014: Why Tomb Raider As An Xbox One Exclusive Is A Lousy Move…

One: Tomb Raider got its start at a multiplatform game (PlayStation, Sega Saturn and PC), allowing many millions of gamers to see what original development team Core Design had created. While (very) dated by today’s standards, the innovation on a few technical fronts, a strong female lead character and the game paying homage to everything from Prince of Persia to the Indiana Jones movies made it an instant smash worldwide. Clamping the new game onto ONE system “forever” is to me, a mistake that’s going to result in lower sales for the new game unless there’s guarantee people will buy an Xbox One because of the new game. It’s likely in some cases, but I’d bet an old penny that any console sales are absolutely nowhere near what both Tomb Raider and Tomb Raider II did for PlayStation sales back when both games were released.

In my years in retail, there have been a handful of games I’ve seen people slap down money to buy a console for and the first three Tomb Raider games are on that list. Granted, TR III was a bit problematic on a few fronts (and how!), but crazy difficulty aside, it still sold systems… Continue reading

E3 2014: Rise of the Tomb Raider: Off The Couch and Back To Business, Miss Croft!

 
Ha. Sometime during a play through of that Tomb Raider reboot from last year, I recall thinking “Poor Lara is going to need a LOT of therapy after all the hell she’s going through!” and as it turns out, that’s how this trailer for Rise of the Tomb Raider opens. Set for a “Holiday 2015” release, most likely as a PC, PS4 and Xbox One game, I’ll gather the dark and stormy bits here mean the game will be packing some nasty weather and plenty of stuff blowing about in those outdoor locales, super-detailed visuals across all three platforms and the requisite pre-order bonuses and day one DLC we’ve come to expect.

Yeah, I’d rather pretend it’s 1996 all over again, and I was cracking open that shrink wrap on the original Core Design game not knowing what to expect outside of what a few glowing reviews noted. It’s not that I’m NOT impressed with the massive increase in power from these new consoles, mind you – it’s just that I prefer games I can pop in and play without thinking (or KNOWING) that I’m missing something important because I didn’t buy a specific edition at a specific retailer. Eh, I shouldn’t complain at all – it’s not as if Crystal Dynamics and Square Enix are shoving this out the door too early. That “holiday” dating and less platforms to program for means this one should be stellar no matter what it’s played on.