Review: Red Dead Redemption Undead Nightmare


Platform: PS3 (also on Xbox 360, PC)


Developer: Rockstar San Diego

Publisher: Rockstar Games

# of Players: 1 (online 2 – 4)

ESRB Rating: M (Mature)

Official Site

Score: A+

“Before we resume with a bang and boom…”, let's just say that Red Dead Redemption Undead Nightmare is absolutely going to be the best ten bucks (or 800 Microsoft Points) you'll spend on any DLC this year. The zombie-packed expansion makes a great game even greater, packing in a decent amount of single-player content and some fun multiplayer action while transforming the familiar Old West setting into an undead filled wasteland that needs a bit of purification. If you've somehow managed to miss Red Dead Redemption, it's definitely a must-buy and this expansion makes it even more so.

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TRON Evolution TV Trailer

It’s almost here and looking pretty darn cool, that’s for sure. Propaganda’s got the chops, the gameplay is tight and thrilling and all it needs are a ton of fans who can appreciate all the hard work that’s gone into the project to hop on board and enjoy the ride they’ve created. Back with more video in a bit…

Press Release of the Day: GameGasm Superstars V8 "Apology"

This fooled me for about half a sentence, but I got a few good laughs after reading the entire thing. Go BUY O-Games' Superstars V8 Racing, already. A mere twenty bucks over PSN and it's a pretty solid racer, to boot. Laughs and link (absolutely check it out, as it makes the joke funnier) below the jump.

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Review: Superstars V8 Racing


Platform: PS3 (via PSN)

Developer: Milestone


Publisher: O-Games


# of Players: 1 (online 1 – 8)


ESRB Rating: E (Everyone)


Official Site


Score: B

At a mere twenty bucks, the PSN download-only Superstars V8 Racing offers up a fast and fun chunk of quality racing at an excellent price. While comparing it directly to Sony's upcoming Gran Turismo 5 point by point is a bit of a stretch, the game is certainly worth picking up for its selection of V8-powered European cars, fun to drive real-world tracks and the handling model which balances simulation and arcade elements without going overboard on either. Like other Milestone-developed racers, there are a few menu and GUI quirks that make jumping into races take a bit longer than it should. Nevertheless, you're certainly going to be getting more than enough serious mileage out of the game that you'll be back for more for as long as it's on your hard drive.

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Review: Naruto Shippuden: Ultimate Ninja Storm 2


Platform: Xbox 360 (also on PS3)

Developer: CyberConnect2


Publisher Namco Bandai


# of Players: 1-2 (online)


ESRB Rating: T (Teen)


Official Site


Score: A-

Japanese developer CyberConnect2 pretty much has this Naruto thing nailed up tightly to the point of near perfection. Every time I get my hands on one of their games either PSP or console, I'm amazed at how well the developer can translate the crazy power of Naruto into playable form. Naruto Shippuden: Ultimate Ninja Storm 2 manages to be even more of a total blast to play than the original game, adds speedy online play for the first time for those who want it (it's great) and overall, is definitely recommended for fans of the long-running franchise. Sure, it's probably not going to win over hardcore players of deeper fighters out there (who don't know what they're missing, frankly speaking). However, the sheer amount of quality oozing from the final product absolutely deserves a ton of respect no matter what your genre tastes are.

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Review: Front Mission Evolved


Platform: PS3 (also on Xbox 360, PC)

Developer: Double Helix Games

Publisher: Square Enix

# of Players: 1 (online 2-8)

ESRB Rating: T (Teen)

Official Site

Score: B+

While there have been a handful of action-based Front Mission games on older consoles, the long-running franchise is primarily known for its solid turn-based gameplay, large cast of characters and near infinite customization options. Taking the series into the current generation, Front Mission Evolved hits the PS3, Xbox 360 and PC as the most accessible FM to date, provided you don't mind the big switch to faster-paced mech action reminiscent of Armored Core with a dash of Mechwarrior for good measure. The game manages to take familiar locations, mechs and gear from the series, ditch the more tactical grid-based strategic play in favor of offline and online combat while being quite a blast to play in either mode. The campaign isn't anywhere as lengthy as any of the turn-based games (that's a given when you're blasting away at enemies in real time as opposed to planning out your moves), but the game looks and controls great overall. Online play has a few hitches, but is quite a bit of fun when you find the right group of folks to play with.

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TRON: Evolution Multiplayer Preview Video

Multiplayer disc battles or light cycle races, anyone? As long as the game is fluid and actually fun to play, I can see this being a staple as well as a nice change of pace from the usual FPS for some core gamers.

Spare Parts Hands-On

http://www.youtube.com/get_player

One of the cooler surprises at EA's Naughty or Nice event was Spare Parts, the upcoming Xbox Live Arcade and PSN release developed by the company's Guildford-based bright light Studios (Create, Harry Potter and the Deathly Hallows) and set for launch later this year. The download-only single or two-player co-op action/platformer stars a pair of super likable robots (Chip and Mar-T) that crash land on a faraway planet and need to locate 100 ship parts scattered around the planet in order to escape. They both can find and use a number of nifty gadgets throughout the adventure to defeat alien enemies, locate hidden items and a pull off number of other special abilities. I spent a nice long time with a build of the game and came away really impressed at how much fun the game is and how well the co-op feature is coming together.

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Update: Tron Evolution Hands-On (NYCC)

Wow. The last time I played a build of Tron Evolution, the game looked Ok, but definitely needed a bit more visual polish. In the time since, Propaganda Games has indeed buffed up the game to a super-shiny finish, adding reflective surfaces, tons of detail along with a bit of motion blur and depth of field effects. The light cycle portion I tried at NYCC from a good part into the game was fiercely challenging, but focused and very fun to play. Between the tons of stuff dropping from the skies and the many jumps and cures along the roadway, expect to feel that adrenaline pumping away as you try and make it to the next checkpoint.

Also tightened up were the parkour-based platform sections and the fast-paced combat. The same layer of visual shine exists in these stages and the already tight action areas feel even more fluid. Interestingly enough, Disney only had the game and Epic Mickey playable on one station each, making it the smallest game-related booth at NYCC. The rest of the Disney booth was set up for books and a few films, which was surprising 9well, at least to me). Both games definitely had crowds gathering around to ogle or try them out. Not as HUGE crowds as the Capcom, Square Enix, Rockstar or Sega booth, but still…

Overall, this is yet another licensed game that’s going to surprise those who think ALL movie-based games stink. I say those ladies and germs that fall into that particularly negative camp just need to play more good licensed games. Anyway, short and sweet update this time. back later with more on the game shortly.

MySims SkyHeroes PS3 Demo Up And Flying

EA is keeping the MySims SkyHeroes fun in the air with a new PS3 demo that shows off some of the fun Sim-ified versions of popular franchise characters. Check it out below the jump. The game has officially launched today, so it's definitely worth a test flight if you're curious about what to expect in the retail version.

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