Warriors Orochi 3 Has Over 120 Playable Characters. You’ll Need A Few New Controllers Before It’s Done, I’d Bet…

Of all the Dynasty Warriors-inspired games out there, only Koei’s assorted development teams (primarily Omega Force) have really nailed them perfectly. They not only invented the sub-genre of beat ’em up the games fall into, they’ve also been doing them for so darn long that even the ones that aren’t so hot are still incredibly addictive to play.  Warriors Orochi 3 is looking as if it will the ultimate in fan service hack ‘n slash greatness as it packs in characters from nearly every Dynasty Warriors and Samurai Warriors game ever made (except the DW Gundam series, no doubt for licensing reasons and the fact that it would be deadly stupid to have life-sized heroes fighting 30-foot mecha). That and you get playable characters from other Koei games such as Ninja Gaiden, Warriors: Legends of Troy, Bladestorm, Trinity: Souls of Zill O’ll and Dead or Alive. Yikes.

Sure, the 120+ roster isn’t as nuts as the 210 playable fighters found in Squaresoft’s still amazing Tobal 2 by a long shot. Then again, I’d rather play as Areus, Ryu Hayabusa or Joan of Arc than the bottom head of a totem pole, a pile driver or an over-sized polygon star any day of the week. Yeah, I want this one, but I hope I’ll actually have the time to finish the game with a few favorite characters, as I know doing it with all 120 will take a bit longer than one should camp out in front of the TV. Crazy me will probably do this, but obviously, I won’t get to ALL 120 characters for a review. I’d need a time machine and a box of Dual Shock 3’s for that…

Ninja Gaiden 3 Drops In Like A Ninja Should…

Mystically, a review copy of Team Ninja’s latest appeared yesterday (as in out of the blue via Fed Ex), which caught me quite off guard. I guess that means Ryu Hayabusa’s job security is still intact (at least with me). Anyway, I’m in the process of going through it now and while it’s definitely DIFFERENT than previous installments, it’s not the completely horrific experience a few reviewers are bleating on about.

It’s obviously wearing a few modern influences on its bloody sleeves thanks to certain other popular action games out there and thanks to that, it loses some of what made the earlier games great in the process. On the other hand, if it wasn’t a Ninja Gaiden game, I’d bet good money that a lot of the bile directed against it wouldn’t be there at all. Anyway, back to playing some more – my full review should be up this weekend (if not sooner)…

Resistance: Burning Skies Story Trailer: The Life of Riley Is No Honeymoon, That’s For Sure…

What? You were expecting a HAPPY new Resistance game or something? Super-busy developer Nihilistic is looking to bring those nasty Chimera onto the Vita with a great-looking shooter that shows off how well the system can handle a top drawer FPS. First party power in the house (again!) and so far, so good from what I’ve seen. I’m also hoping we see a reboot of the original Killzone at some point just because that game deserves an update with certain things fixed and fiddled with. Anyway, that’s something for the future. For the moment, let’s get back to aliens invading New Jersey and wiping out most of the population there. I blame Snooki and the usual suspects down at the Shore. That brain-rotting show must have been what set the Chimera off once they started getting episodes sent back through time or something. Anyway, I gotta run… The Situation looks pretty grim from here…

Review: Street Fighter X Tekken (Special Edition)

Platform: Xbox 360 (also on PS3)

Developer: Capcom

Publisher: Capcom

# of Players: 1 – 4

ESRB Rating: T (Teen)

Official Site

Score: A-

Capcom’s Versus fighters have a definite appeal to gamers that crave taking their favorite characters from different media and pitting them against each other in some truly outrageous battles and in terms of reinventing that particular wheel, Street Fighter X Tekken may be their best game to date. Although the Xbox 360 version is sorely missing the offline tag-team mode found in the PS3 version, there’s absolutely no reason to miss out on this game if you’re a huge fan of either franchise. From the outstanding visuals and animation to the excellent tutorials that will get any new player into the game with ease, this one’s a no-brainer for fighting games fans. Sure, there are some quibbles with the total number of unlocked characters versus who’s available as paid DLC, but this is one of those games where if you’re hooked in, you probably won’t mind paying a bit extra for even more fun.

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Review: Tales of Graces f

Platform: PlayStation 3

Developer: Namco Tales Studio LTD.

Publisher: Namco Bandai

# of Players: 1 – 4

ESRB Rating: T (Teen)

Official Site

Score: A

While heavy on the JRPG 101 clichés (even borrowing from previous games in the popular series), Tales of Graces f manages to be a stellar, addictive chunk of gaming goodness thanks to a lightning fast combat system, a fairly engaging cast of characters and a healthy dose of old school charm that keeps the hours flying by.  Right from the beginning, you can clearly see and feel Namco Tales Studios’ commitment to making this the best Tales game possible and for the most part, they’ve succeeded. As the game is an enhanced update of the Japan-only Wii game Tales of Graces (with even more content and a few notorious bugs fixed), it’s not shooting for the stars in terms of overly detailed HD visuals at all.  What you get is a very pretty looking game with a whole lot of things to do that doesn’t set any new genre standards, but manages to have enough variety to keep you dialed in until the wee hours.

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F1 2012 “Games vs Reality” Trailer: For Some, It’s Not By The Hair Of Your Simmy-Sim-Sim

Some diehard Formula One aficionados want ANY game with the F1 license to be nothing but as real as possible with no sort of leeway given to novice players. That’s a fine way to lure in that select few who can deal with this type of driving game, but it makes selling that game outside that audience a slim to none chance. Granted, a full-on arcade experience is a no-go for those that crave a game that’s not going to be a floor it and win every race experience, and I’m one of those who dislikes racers that take too much effort away from actual gameplay. Codemasters seems to have solved some of these issues with F1 2012, although if you’re REALLY picky, the game’s September release comes when the actual F! season is pretty much over. Hey, you can’t expect the team to bust out a game BEFORE the season like EA Sports does with the Madden games, as there are a great deal of variables involved and a rushed to market game isn’t actually good for much unless you’re collecting coasters. Sure, F1 201o and 2011 weren’t flawless, but the dev team is definitely getting better and better each year they have the license (and I’m all for that)…

BioWare Doesn’t Need To Do A Damn Thing About Mass Effect 3’s Ending…

Look, fans are GREAT to have, but I’m sure SOMEWHERE at BioWare, the team poring over all the hate mail feels every negative creak and groan is worse than driving a car full of sugared-up seven-year old kids to the mall on a hot Saturday afternoon. I wonder how many of these people going on and on about wanting an ending they’d LIKE would have done back in the day about books like Camille, Great Expectations, Lord Jim or even The Diary of Anne Frank.

Feh. I say strap all those folks down and force them to watch The Hidden II on a loop for a week until they see exactly what a bad ending is…

Still, I have to at least give some of these guys and gals a hearty handclasp for using this otherwise needless beef to raise money for charity.  These people may not get that alternate ending they crave so dearly, but some very deserving kids out there will get to enjoy their lives a little bit more (and that’s always a good thing)…

Reality Fighters: The “Everyman” Fighting Game That’s Not For Everyone…

There’s a definitively cheesy charm to this new Vita game that’s going to be lost on anyone who seriously stacks it up against the other, better fighting games released on the handheld and that’s too bad. Sure, the game loses itself in trying WAY too hard to be intentionally campy and the actual combat is loose and a bit frustrating if you’re a hardcore arcade junkie, but there are some cool bright spots. Snapping backgrounds for the augmented reality fighting indoors or out works really well, the character edit function is pretty deep and with some work (and a better resolution camera upgrade on the Vita), I can see this getting a MUCH improved sequel…

 

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DiRT Showdown “Massive Damage” Trailer: Now, THAT’S More Like It (Almost)…

OK, I said this a while back, but once again, I’m officially retiring Test Drive: Eve of Destruction as my go-to demolition derby fix once DiRT Showdown is released. Still, while this latest work in-progress trailer shows off some cool stuff, I’m wanting a bit more of a damage model that’s closer to actual derby stuff and the damage model found in Bugbear’s FlatOut games while not straying too far into Burnout territory. Don’t get me wrong, there’s nothing wrong with the later Burnout games at all in terms of stuff wrecking up pretty good. However, there’s a great balance between realism and arcade that Monster Games nailed almost perfectly in Eve of Destruction back on the PS2 and Xbox that’s hard to explain unless you’ve played it or seen it in action. Anyway, I’m keeping my fingers and toes crossed that Codemasters can knock it out of the park. Well, even further than they have so far…

Games You Just NEED To Play: Yakuza: Dead Souls

Sure, it’s all about Mass Effect 3 for many out there, but for total goofballs like me, Sega’s just-released wild Tokyo nightmare is going to be more fitting for a few reasons. The mix of horror and humor makes for a wacky bit of balancing, but the game isn’t trying to be “serious” at all (zombies versus Japanese gangsters would make a great Takashi Miike flick, I say!). Those weird Yakuza 4 geisha club mini-games are back (enough said there) and hell, it’s just cool to support Sega and the supremely talented Yakuza team again this year, as Binary Domain was also a really nice surprise that’s worth a buy. Don’t get me wrong, though – I’m not skipping out on BioWare’s latest at all, folks. It’s just that it’ll always be around to dive into on multiple platforms (and will no doubt get some sort of reissue down the road) while this one’s a PS3 exclusive that’s only going to get a limited release and that’s that… unless there’s a Yakuza BOX on the way (note to Sega: hint, hint, hint…)