The Walking Dead Debut Trailer: Proof That Good Zombie Games Aren’t Dead (Yet)…

The whole “add zombies to anything” style of game making is finally playing itself shuffle by shuffle after much success, but Telltale Games is definitely doing it up right in their upcoming episodic series based on the award winning comic. Actually, Based AROUND that award-winning comic would be a better description, as the game looks to introduce a whole new set of characters and situations rather than do the “expected” thing and let players dink around with what’s already in the comic (and on the TV show). Of course, some internet ranters aren’t hip to this and are giving the company both barrels on Facebook, Twitter and anywhere else they can set up a soapbox and bleat away mindlessly.  Obviously, “Braaaaaaaaiiinnnns!” aren’t doing too well working, so even if Telltale and Kirkman sent a barn full of walkers out to get the haters, they’d all come back more pissed off because half those heads they chewed on were empty already (or filled to the brim with bile, yuk).

Personally, I rather like that the game isn’t trying to expand the older stories because there are absolutely a ton of other tales that can be told about other survivors, so you won’t be hearing any complaints from this direction. As for those excellent “making of” videos that have also been posted by Telltale, I’ll be dropping those into the other blog later this afternoon or so, as I’m about to go to bed. I’ve a long day later on – got a 7am wake-up call inbound, so I’ll be the one at the train station looking like a zombie, eek!

Ridge Racer Unbounded’s City Editor Should Settle The Rumbles On The Street Down A Tad…

Hmmm. Here in the US, Namco Bandai seems to be tiptoeing on eggshells when it comes to hyping Bugbear’s upcoming game and that’s too bad. I’m gathering the jaded types that have been slamming them since the game was announced is flummoxing their PR team here as they try and get the good word out over the drone of haters who want nothing but the same old Ridge Racer with very few changes (or more of the same with a few modern tweaks).  I see it like this: when you have a developer that’s already done some excellent racing games working on a spin-off of a world famous franchise, you should be more than confident that the game coming is going to be worthy of the name. That said, this City Editor trailer from the UK should go a long way in quelling the stream of leaky gas fumes coming from some out there who just seem to have nothing good to say about a game they haven’t even played yet.  As I’ve said before, at the end of the day, it’s all about respect (and actually spending quality time with what you’re criticizing so much)…

Driftmoon Hands-On: The Top Is Down And The Weather’s Just Fine For Traveling…

Yes, it’s taken a bit of time for me to get around to playing that new Driftmoon demo I mentioned last month, but I’m absolutely more than pleased that I spent a few hours yesterday exploring the early part of the game which was awesome enough to leave me begging to see how the final build will turn out. Instant Kingdom (that’s Ville and Anne Mönkkönen, last time I checked) have created a lovely top down Adventure/RPG that can be tailored for anyone from novices who prefer a lighter combat option to hardcore players who want enemies that bite back hard. It also doesn’t hurt that the writing here is well done and often amusing in tone, offering a RPG experience that allows for different outcomes to certain quests. Toss in an excellent map system, some very well thought out combat, a great soundtrack and the ability to send feedback to the developers as you play and what’s here is shaping up to be a superb little indie game.

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F1 2012 “Games vs Reality” Trailer: For Some, It’s Not By The Hair Of Your Simmy-Sim-Sim

Some diehard Formula One aficionados want ANY game with the F1 license to be nothing but as real as possible with no sort of leeway given to novice players. That’s a fine way to lure in that select few who can deal with this type of driving game, but it makes selling that game outside that audience a slim to none chance. Granted, a full-on arcade experience is a no-go for those that crave a game that’s not going to be a floor it and win every race experience, and I’m one of those who dislikes racers that take too much effort away from actual gameplay. Codemasters seems to have solved some of these issues with F1 2012, although if you’re REALLY picky, the game’s September release comes when the actual F! season is pretty much over. Hey, you can’t expect the team to bust out a game BEFORE the season like EA Sports does with the Madden games, as there are a great deal of variables involved and a rushed to market game isn’t actually good for much unless you’re collecting coasters. Sure, F1 201o and 2011 weren’t flawless, but the dev team is definitely getting better and better each year they have the license (and I’m all for that)…

Hawken March Extended Gameplay Trailer: Phantom Crash + Armored Core + Mechwarrior = Faint, THUD

PC gamers looking for that mech-wrecking fix that used to be the big thing back in the 90’s are going nuts for Hawken, Adhesive Games’ (with an assist from Meteor Games) phenomenal looking Unreal-powered online mech combat shooter set to launch later this year. I’m shaking my non metal fist at my crappy PC and crappier online connection, but at least I can hope that some smart publisher will want to throw money at the team so some sort of console or portable version can be cooked up down the road. No hurry, I’ll wait just for it to be as close as possible to what’s here in terms of speed and level of detail. Hell, I’d even be interested in a board game if someone made one…

Malevolence: The Sword of Ahkranox Goes The Crowdfunding Route

One of my favorite in-progress indie projects is a “little” game being whipped up by a small team of programmers and artists based in Brisbane, Australia (with some assistance from talented folks around the globe). A old-school turn-based RPG using a modern graphics engine? Count me in! I was wondering if these guys and gals were going to go use Kickstarter, but as they’re outside the U.S. of A., they can’t use the popular crowdfunding site at all (boo). However, thanks to another (and more international) crowdfunding site, IndieGoGo, the team is all set up and ONLY needs a mere $8000 to complete their game. These days, I’m always broke, but it’s still my obligation as a fan of all things independent gaming to direct those of you who do have that disposable income to boogie on over and give these guys some support.

As you can see in the video above and through the posts on the development blog, what’s coming is going to be a total sock-knocker-offer (or a really fine game worth playing). The team is also offering up some nice premium items from physical copies to T-shirts to signed posters to even getting your name in the game credits. With hugely popular games such as Double Fine Adventure and now Wasteland 2 getting some massive cash injections from fans clamoring for classic PC games to make a comeback, Malevolence is looking like a more than worthy entry in the fan-funded gaming surge. Anyway, go check out the links above and spend a little cash if you like what you see!

Diablo III Officially Dated: Wake Me When There’s An Offline Solo Mode…

Yeah, yeah, I was bitching earlier about people bitching about Mass Effect 3’s ending, but this is entirely different and worth it’s own special gripe. Sure, Blizzard wants to be in better control of its long-awaited baby, but shutting out Diablo III to those who don’t have constant online connections, don’t WANT to play nice (or nasty) with others or hell, just want a game they can play when they want to without having to rely on constant updating just blows. Not everyone who wants an offline mode is a hacker, cheater (or whatever is considered “bad” for DIII) looking to bilk Blizzard. We just want to enjoy the story as solo players and not go near the Internet, that’s all.

Yes, Blizzard will make a MINT on DIII pre-sales and launch day sales and based on what I’ve seen of the beta, they deserve every penny of your hard-earned gold. However, YES, you’d better believe there will be such a download crunch-fest on and around day one that a lot of people will be screaming that they can’t get online or download the game or are suffering through whatever other issues that ALWAYS crop up in a big release like this. A lot of you guys and dolls will be doing the happy dance on May 15, 2012, but for me and a lot of other folks, it’ll be business as usual until we hear of some solution that can get us enjoying SOME form of the Diablo universe (even if it’s a console side-story set in the same period as the game).

BioWare Doesn’t Need To Do A Damn Thing About Mass Effect 3’s Ending…

Look, fans are GREAT to have, but I’m sure SOMEWHERE at BioWare, the team poring over all the hate mail feels every negative creak and groan is worse than driving a car full of sugared-up seven-year old kids to the mall on a hot Saturday afternoon. I wonder how many of these people going on and on about wanting an ending they’d LIKE would have done back in the day about books like Camille, Great Expectations, Lord Jim or even The Diary of Anne Frank.

Feh. I say strap all those folks down and force them to watch The Hidden II on a loop for a week until they see exactly what a bad ending is…

Still, I have to at least give some of these guys and gals a hearty handclasp for using this otherwise needless beef to raise money for charity.  These people may not get that alternate ending they crave so dearly, but some very deserving kids out there will get to enjoy their lives a little bit more (and that’s always a good thing)…

DiRT Showdown “Massive Damage” Trailer: Now, THAT’S More Like It (Almost)…

OK, I said this a while back, but once again, I’m officially retiring Test Drive: Eve of Destruction as my go-to demolition derby fix once DiRT Showdown is released. Still, while this latest work in-progress trailer shows off some cool stuff, I’m wanting a bit more of a damage model that’s closer to actual derby stuff and the damage model found in Bugbear’s FlatOut games while not straying too far into Burnout territory. Don’t get me wrong, there’s nothing wrong with the later Burnout games at all in terms of stuff wrecking up pretty good. However, there’s a great balance between realism and arcade that Monster Games nailed almost perfectly in Eve of Destruction back on the PS2 and Xbox that’s hard to explain unless you’ve played it or seen it in action. Anyway, I’m keeping my fingers and toes crossed that Codemasters can knock it out of the park. Well, even further than they have so far…

Crowdfunding Goes Classic (Again!): Wasteland 2 Gets The Kickstarter Treatment

Wasteland 2 Kickstarter

“I have waited a long time to make this game, and I now have my dream team put together to help make it a reality,” said Brian Fargo of inXile Entertainment. “I had the main storyline created by Jason Anderson, the co-creator of Fallout™. We have Mike Stackpole and Alan Pavlish aboard who were the main designers of the original Wasteland™. Mark Morgan is doing the music and he composed the score for Fallout™1 and 2. And we have the fantastic talent of Andree Wallin helping with the concept art.”

 

Excellent. Now, inXile is in on the Kickstarter funding bandwagon and this time, it’s the official sequel to one of the greatest RPGs ever created, so you know it’s going to get funded pretty quickly. With a million dollar budget (Brian Fargo says he’ll chip in that final100K if at least 900K gets pledged), the chance to score a big box copy of the game for a $50 and even get in the game (as anything from a NPC, Weapon, location or commemorative statue), this one’s as exciting as the Double Fine Adventure project that generated a record-shattering amount of pledges in a single day. Given the original Wasteland’s influence on the RPG genre (it inspired the Fallout series and many other post-apocalyptic games since) and the fine folks behind it, this one’s a clear winner in my book.

OK, you know what to do, folks.Give ’til it hurts (or just get someone else to if you’re broke from giving Double Fine all your money earlier). As for me, I need to have a Kickstarter project going just to help me pay for these games, grrrrr. Hmmm… it might be time to eBay a few old games again. Now, all someone needs to do is get an Anvil of Dawn PC reboot/remake going. I’d be all over that in a heartbeat, whether it was to create character or environment art or help plan out the storyline.