Assassin’s Creed III July 4th Trailer: A Bit of Flag-Waving From A Few Directions…

How amusing that US ad agencies make stupid “patriotic” commercials with stuff like the founding fathers driving Detroit muscle cars into battle (Um…. oooookaaay?), while a non-US based company like Ubisoft does stirring stuff like this that manages to draw interest to both their product and a traditional American holiday in a more inspiring manner. Anyway, enjoy the rest of the holiday and please try not to blow anything off you’ll need for work (or play) later on.

Lost Planet 3 Hands-On: Spark Unlimited Gets Things Back To (Better) Basics

Prequels are a risky undertaking for any developer, especially one that’s coming into a series that suffered from a bumpy second installment. While it looked absolutely incredible, Lost Planet 2 was a nightmare for solo players and even with up to four live players tackling the near completely plot-free campaign, the core gameplay had too many flaws to be fully enjoyable. Spark Unlimited (taking over from Capcom’s internal studio) has been working hard for the past 2 1/2 years on Lost Planet 3 and as a recent demo build proved, the developer is showing off their best, most polished work to date. While it’s usually impossible to gauge how the final retail code for any game will be based on a demo, after playing through it and watching others play, it’s clear that the team at Spark is cooking up a blend of excellently done cinematic storytelling and solid gameplay that so far, manages to be equal parts thrilling and extremely well paced.

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Driftmoon Update: New Alpha, So You Beta Go Play It!

Ville and Anne Mönkkönen’s absolutely excellent adventure/RPG/comedy hybrid has finally gotten a really awesome new alpha build you can try out NOW. Go on, now… it won’t bite! In addition to being a well-made and fun to play game experience, it’s also one of those indie games that’s actually not flailing about and trying to be too hip or intentionally “retro” for its own good. Anyway, big new areas adding a few hours to the playtime, a nicely creepy new mist effect, some lovely character portraits by Johanna Sundström and yep, you can still make your own mods using the wonderful game editor. Even better, you can request a discount code for %20 off the price of the final version and use it when the game is complete and ready to “ship” via download from the Instant Kingdom website (I had to keep the nautical theme from the game going, sorry). What, you’re still reading this? Go download the demo already!

DmC Hands-On: Dropping The Second Shoe On The Skeptics

I like to believe that I was one of a dedicated handful of people genuinely thrilled from the beginning that Ninja Theory was collaborating with Capcom on DmC, its upcoming Devil May Cry reboot/prequel. I like to believe this because while the internet was collapsing on itself like a dead star in its death throes after the initial announcement, I was waving the flag for people threatening all sorts of real life bad things on Capcom and Ninja Theory to shut it and wait for at least a demo to hit before running off at the mouth. I certainly didn’t mind the mug shot of the “emo” Dante or the screenshots and later game movies that showed things shaping up quite well, but still the skeptics railed on. As i didn’t go to E3 this year, as soon as I heard Capcom was dropping into NYC with four upcoming titles, you know I was there in a heartbeat…

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Zombeer? Really? OK, Zombies in Games Are Officially Played Out.

Yeesh, now I’ve seen everything. Still, you KNEW this was coming, right? That said, The ride is officially shut for the winter, kids. Show’s over, monkey’s dead, and he ain’t gettin’ up anytime soon. Go on home, now… git!  Resident Evil kicked off the zombies thing in games for many and after over 15 years of assorted games featuring the undead in all sorts of genres from nearly every major and plenty of smaller publishers, here we are at Zombeer: Zombies & Beer. Which means (to me, at least) this is the end of the line for anything original and undead-related in gaming. Of course, I could be dead (or undead) wrong, but that title makes my stomach churn for some reason (and not in a good way). All I’m saying is this had better be the best horror comedy first person shooter ever made AND it better be a bit scary too. That awful pun-wreck of a title nearly made me want to poke my eye out with a cold spoon. Anyway, I have a the fingers on one hand crossed that this one doesn’t stink as much as the title and concept do. Eh, maybe I’m in a crappy mood today or something, as stuff like this usually makes me crack up…

Xseed Games Has Been Busy, As You Can See Here…

In case you’ve missed them, here are some rather nice trailers for four new or incoming titles from the publisher. First up is Mistwalker’s epic JRPG, The Last Story, which is looking to be one of the last, great Wii RPGs (and another good reason to own the console). Given that it’s a summer release, it looks as if I won’t be getting much son when it drops into stores.

Next up is FuRyu’s Unchained Blades, another PSN download for the PSP that JRPG fans should be thrilled about. Featuring character art from a wide range of top Japanese illustrators such as Pako (Shining Force), Toshiyuki Kubooka (Lunar), Shinichiro Otsuka (Summon Night), Kazushi Hagiwara (Bastard!!) and more. I’m thrilled about this one because it’s an old-school dungeon crawler in the Wizardry vein, which usually means plenty of great fun and challenge. There’s a 3DS version coming as well, but I’m not sure if it’s a retail package or download-only title like the PSP game.

 

Finally, two games from Nihon Falcom’s long-running Y’s series: Ys: Oath in Felghana and Ys Origin, both coming to Valve’s Steam download service with some great visual updates and running at a lovely 60 frames per second. Buy them, I say. Still, I also have to ask if Xseed can make these available as direct downloads or set them up as DRM-free on gog.com or some other site. While I do have a Steam account, I can’t use it on my terminally slow connection at all because of the update process that slows everything to a crawl. My gog.com account, on the other hand, is pretty smooth going and I haven’t had any major issues with it. of course, I’d prefer these on a UMD or even better, a Vita card as part of an Ys Collection with an art book that happens to fit inside a Vita case and perhaps a soundtrack and wallpaper on that game card, but that’s just my wishful thinking that SOME publisher would maximize that over-sized case Vita games come in.

 

OK, enough reading – go play (or pre-order) some games!

Review: Diablo III

Platform: PC

Developer: Blizzard North

Publisher: Blizzard

# of Players: 1 – 2

ESRB Rating: M (Mature)

Official Site

Score: B

 

With no reliable internet connection and no desire to play any game with a solo mode that demands one, no matter the reasoning, I’m exactly the sort of gamer Blizzard doesn’t want playing Diablo III, and that’s a shame. No one asked the many thousands of folks like me who happen to love the series what our thoughts were on an online-only Diablo experience, and the fact remains that not everyone who wanted a straightforward campaign is some sort of pirate or cheat-happy coder out to break the game up into pieces and make our own content or whatever else Blizzard was fearful of. That said, last year when I heard about the game being online only, I automatically thought I’d never get the chance to review it. However, I was able to wrangle a deal with a friend where in case a copy DID magically show up, I’d use his spiffy, always updated gaming rig in trade for the game if he set up an account just so I could at least play through it to see how it turned out.

Amusingly enough (and much to my surprise) a review copy showed up two days before the launch and after letting out a nicely demonic laugh (you should hear it – your spine will rattle), I made a phone call and set aside what I thought would be enough quality time to go through the game. Let’s just say that everything I was concerned about came to bear in a few ridiculously annoying ways, but when the game works, it’s addictive as ever (despite some changes made for the casual crowd) and about as good as I’d hoped. The caveat being WHEN it worked…

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Mass Effect 3: Extended Cut Trailer: Finally Finshing The Fight (And The Fight With Some Fans As Well)…

Boom. BioWare gets right to it, and of course, some folks STILL aren’t happy about this soon to be released DLC. Oh well. My only suggestion is for any and EVERY publisher out there to let a game this huge get more time to cook so it’s DONE and done right when it ships. Sure, even if the game had shipped with more closure, there would have been fans unhappy that everything they wanted to see wasn’t there. That said, I didn’t mind the ending so much as the oddball deal with the Normandy being in a weird place at a certain point. But all fiction needs its shortcutting, as does actual history in every retelling, it seems. Anyway, will this content show up on a disc at some point so folks who don’t have an Origin account or don’t care about online play actually be able to finish the story THEY started? That’s the more important question for me…

Today’s GOG.com Battle of the Games: Sacred Gold vs Divine Divinity – Larian’s Take Makes Perfect Sense

Of all the “battles” in gog.com’s ongoing brawl it out for a discount promotion, this one has to be the toughest call yet (well at least for me). Both games are absolute essentials for any core RPG fan’s library (don’t even THINK of mentioning the words “Diablo” and “Clone” here, as both SG and DD are more expansive in terms of a few core elements) and both will eat away at your free time once you start playing.

That said, a few folks at Larian Studios (divine Divinity) took a hard look at this battle and made a pretty obvious choice for their pick. Take a peek at the video above, go vote and buy the game that wins as well as the “loser” when the contest is over. No matter who wins or loses here, both games come highly recommended.

Spec Ops: The Line Developer Diary #1: Yager’s Focus On Excellence All Around

With the game about to roll into retail this coming Tuesday, 2K has released this developer diary about the making of this innovative squad-based shooter. It’s pretty clear that developer Yager wasn’t set on just copying other games or doing something that wasn’t going to be yet another multiplayer focused shooter with a to short single player campaign, so definitely check this one out if you’re looking for something unique and compelling on a few fronts…