Of Orcs & Men Will Have A Suitably Awesome Score. See (And Hear) For Yourself….

Olivier Deriviere’s game music has been pretty memorable in my book. His work on the Alone in the Dark reboot and Obscure added mood and menace in all the right spots (even when the games themselves didn’t quite match up to the music supporting them). Based on this latest trailer for the upcoming RPG from Cyanide Studios and Spiders, it looks like another aural trip worth taking. Hopefully, we’re getting an game experience that can match the tunes pace for pace – it certainly LOOKS pretty grand in scope and content.

Review: Tiny Troopers (PC/Mac)

Platform: PC/Mac

Developer: Kukouri Mobile Entertainment

Publisher: Iceberg Interactive

# of Players: 1

ESRB Rating: T (Teen)

Official Site

Score: A- (90%)

Tiny Troopers is a really fun blend of action and light strategic elements reminiscent of the classic PC game Cannon Fodder with a tiny bit of Taito’s ancient arcade game, Front Line for good measure. Ported from the mobile version by developer Kukouri Mobile Entertainment, TT is a great little budget game that packs in 30 increasingly challenging missions, a nice selection of unlockable gear and upgrades and even a small set of Achievements for gamers who feel the urge to milk every penny of the ten dollars the game costs. Some may gripe about the lack of an actual story, no online play, some occasionally wonky pathfinding and a handful of other things. But overall, you’re absolutely getting your money’s worth here in a game with a decent amount of mission and map variety.

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It’s The End of the World As We Know It, C-Virus Edition!

Ah, you have to love the well-written yet absolutely fake press release. When done right, it’s a true art form, that’s for sure. Toss in a link to web site that’s intentionally low-tech but packing a lot of realistically scary content and it’s pure genius. OK, guess what game this is for (it’s not hard to tell at all, by the way…)

National Center for Infectious disease Research

Projects the End of the World as October 2, 2012

Dr. Harvey Joseph-Carlson Cites C-Virus as Leading Cause

NEW YORK – Sept. 6, 2012 – The National Center for Infectious Disease Research (NCIDR) has published key findings predicting the end of human life to occur on October 2, 2012. Lead researcher Dr. Harvey Joseph-Carlson cites recent wide-spread C-virus outbreak across North America, Europe and Asia as the cause for the projected end to humanity. The report highlights a rapid increase in the infected population as well as a decline in food rations, medical resources and lack of hope as key factors into his final projected end date.

“The end of humanity is a sad and inevitable reality that’s closing in fast on October 2, 2012,” notes Dr. Joseph-Carlson. “We have witnessed gruesome acts due to the widespread contagion and without a cure to the C-Virus we have run out of time and hope to save mankind.”

Dr. Joseph-Carlson’s research documents how the rise of C-Virus infection spreads rapidly through densely populated cities and filters into rural locations. The infection maps within the report outline how contaminated populations become “uninhabitable zones” for non-infected bystanders.

The origins of the C-Virus are still unclear. The C-Virus is a highly contagious mutagenic, non-carcinogenic virus and has no known cure. The incubation period of the virus is also unknown but victims are prone to see symptoms within 24 hours.

For more information and first-hand accounts please visit http://nohopeleft.com.

About NCIDR

The National Center for Infectious Disease Research (NCIDR) was founded in 1998 to address the challenges to international health posed by infectious diseases. The scope of the center has evolved to include the study of infectious diseases that are emerging from populations around the world and are attributable to today’s internationally mobile society.

F1 2012 Gets Even Better As It Races To Completion

Codemasters has been tinkering with its F1 game more and more since they’ve had the license and the latest installment is looking like it could be pretty stellar stuff for fans of the genre. Granted, there are those who will want 100% accuracy and every sort of simulation element possible on whatever platform the game appears on, but I’d bet half of those people couldn’t squeeze into a F1 car (let alone a seat on the subway) and just want one of those games that no one can play but a select few (which means it won’t sell to casual race fans at all, a sort of no-no these days.

Someone will strike some sort of common ground within the next few years, I’d bet. But until then, it’s going to be a game for the masses who watch the sport as well as those who want to play as if they’re IN that sport. Go, Codies!

Review: Transformers: Fall of Cybertron

Platform: PlayStation 3 (also on Xbox 360, PC)

Developer: High Moon Studios

Publisher: Activision

# of Players: 1 (Online 2 – 12)

ESRB Rating; T (Teen)

Official Site

Score: B+ (85%)

High Moon Studios swings hard for the fences with Transformers: Fall of Cybertron, and while not quite a clean home run (it’s more of a hard rocket shot that clangs off the correct side of the foul pole into the stands), the game manages to be a fantastic follow up to Transformers: War on Cybertron, despite the loss of co-op play and the twin campaign structure.  Previous experience with the last game isn’t really necessary for any player to hop in and have a blast, but A true Transformers fan will tell you that you’ll need to know where the story began before tackling what’s here. It’s definitely going to help in terms of understanding what’s going on in all the chaos, as the game assumes you’re playing it because you’ve been around for the first installment. FoC is also packed with fan service in the form of in-jokes, references to the cartoons and the animated movie and more hidden goodies than you can shake a Minicron at.

(Although, shaking a Minicron would probably not be a good thing to do unless you were really mad at it for knocking over a vase onto that napping cat by “accident” or something…)

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Let Sir Hammerlock Take You On A Tour of Borderlands 2…

Hmmm. I definitely needed a vacation after all this time without one, but Gearbox’s well-armed, enemy-packed planet of terror is a wee bit too “hot” for my tastes. Oh well – I think I’ll stay home and blow $#i! up from the comfort of my couch, thank you much. Anyway, start stocking up on provisions now, what with food prices jumping and all that noise. I predict it’s going to be a looooong fall of many gamers buried in this game for way too long (just like 2K Games and Gearbox want them to)…

Scribblenauts Unlimited Lets You Make That Obscure Object of Desire A Playable Thing

 

I want a Wii U for plenty of other reasons, but Scribblenauts Unlimited is making me want one even more just to see how well the Object Editor works. Since you can create “anything” you like, I’ll be poking around in some old books just to see what sort of ancient devices i can bring to life and how the game responds to my brain thinking too much. Eh, if anyone can make it work, it’s the team at 5th Cell… I can’t wait to dive in. Even though this is coming to PC as well, I much prefer the longer distance a living room, TV and new controller provide, but I won’t stop you PC-only gamers from enjoying the game on whatever rig you’re planning to play it on…

Bastion Finally Hits The iPad (But Apple Still Isn’t Getting A Dime From Me)…

 

OK, I don’t have an iPad and have no interest in buying or owning one, thank you much (where do I put the games again and where’s my controller?). But for those millions of you out there who can’t let go of that trendy tactile tablet thingamajig, you need to get Bastion now that it’s finally hit the App Store. It’s a great game that worked perfectly on the PC, so Supergiant Games is expanding their multiple award-winning game with some touchy-feely controls and other enhancements that make an already superb RPG even better.  Android device owners, you’re still going to be waiting around for a bit if you haven’t played this gem yet… but hey, if you have a PC or laptop, just buy the darn game for your actual computer, I say…

Random Unfinished Indie Game of the Week: Wilfred the Hero, Part 1

 

My quest to uncover all the hidden RPG gems continues marching onward… and this time, it’s something really cool that while incomplete, was actually the springboard for an even better remake (which is still in progress as we speak). While Wilfred the Hero, Part 1 is almost eight years old, don’t let that stop you from giving it a try.  It’s yet another excellent RPG made with RPG Maker 2003 that doesn’t use the familiar art assets found in the RTP. Creators Teo Mathlein (art) and Brandon Abley (music) managed to make a game that’s wholly unique in its art style while adding elements to the gameplay from a few sources. While it’s labeled as a “Japanese-style” console RPG experience, i think that’s selling the game short, as it’s set in a world that won’t be familiar to those expecting that typical Final Fantasy or Dragon Quest clone game.

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WIN FREE STUFF! Two Tiny Troopers Steam Codes Up For Grabs!

 UPDATE: CONTEST CLOSED!  WINNERS PICKED!  CODES SENT!  WHEE!
Hey! You look like you could use a game break, so here’s a quick giveaway for two lucky readers. Tiny Troopers for PC is a fun action/real-time strategy hybrid from Kukouri Mobile Entertainment and Iceberg Interactive that’s been getting some pretty solid reviews for the iOS and Android versions.

Now, lucky PC and Mac gamers can give this enhanced version of the game a shot through Valve’s always rockin’ Steam download service, where the game is normally $9.99, but is on sale until September 7, 2012 through the Steam store for 20% off. That, by the way, is what they call a STEAL in this day and age.

Here’s a peek at the game (and of course, gameplay) for you:

Looks pretty cool, huh?  I say go make yourself and the developer happy and buy this game.  Or, you could luck out and be one of two winners here simply by being the first two folks to post a note below. Don’t get too giddy now and put your email address in that note, now – I know how to track you down without it.  Anyway, RULES: you DO need a Steam account to enter, the game is PC and Mac compatible and there’s only ONE code per winner, so don’t get grabby, now!  Winners will be emailed their codes, so yes, having an actual email address will help as well. Also, even if you don’t win, the game is a good enough deal at either the full or reduced price to make a great purchase for yourself or someone else.

Anyway, if you’ve read this far and haven’t replied, you might not be a winner, so get cracking!