So, next Monday is the “Big One” (Part Two) for Trion Worlds, syfy and any fans of the game as well as soon to be fans of this show. All signs point to it doing well, but it’s the ridiculously fickle nature of how viewership naturally swells and dips that can spell doom for any show, no matter how well done. Personally, I say ANY show should get at least a season the breath and find a fan base, but TV, movies and games work under the most unrealistic of expectations all too often. For my money (and I’m a cheap bastard), Defiance really does look like it’s got longevity going for it as far as the dedication to the project from its creators, cast and crew. Let’s see if the viewers agree and keep those ratings up, as it would be a shame to see all that time and money go down the drain after a single season…

Hey, you. Yeah, YOU. Bring back your damn books, people. ON TIME. And movies, too – this isn’t the local Blockbuster (which went out of business, by the way). The last few times I was at the library here, I had to listen to a few dopes who were shocked, SHOCKED that they couldn’t hang onto that thing they borrowed for six whole months plus tax. Granted, a librarian giving you a talking to and arched eyebrow is a lot better than the Dark Savant coming after you. Then again, I don’t have a clue what the staff is like at your local free media take-out emporium. Anyway, knock it off. This has been a public service announcement – we now resume our regularly scheduled programming… 

To me, Core Design’s 2001 sci-fi action/adventure Project Eden was a pretty killer game back in the day on PC and PlayStation 2, but I bet many of you have never played it or even heard about this gem. Anyway, it was a team-based game where you controlled four characters (one at a time or with up to three other live players) as they attempted to find some missing workers inside the Real Meat factory after a little “incident” that turns into a real mess as the team goes deeper inside the structure. It’s basically an action/adventure game with shooting portions and awesome environmental puzzles that revolve (sometimes literally) around getting the team from one end of the level to another. Core’s coolness also extends to the cast of characters, which is ethnically diverse without making a single point about it (which is how it should be).