Dark Souls II Hands On: Home Again For the Hardcore…

As I noted earlier, if there was any doubt that From Software was making Dark Souls II “easier”, all one had to do was play the demo build that’s making the rounds (it was a huge hit at this year’s E3 as well as the more recent San Diego Comic-Con) to be shown the error of misreading that quote from one of the game’s directors a few months back. The game isn’t “easy” at all, but more accessible in terms of getting you into the action quicker, getting rid of backtracking yet upping the scale of the maps to an impressive degree. As to the demo, it’s brutal but beatable and although I didn’t make it to the gigantic knight boss, I did stick around for a bit to watch a few fellow editor types step up to the plate, swing and miss wildly, their chosen characters dying in a few not so pretty ways…

Continue reading

E3 2013: New Dark Souls II Trailer: “Beyond Death”… You Still Get To Try Again…

Lovely. From Software’s upcoming multi-platform game is looking very nice and yes, it’s going to be hard as hell in all the most fun ways. I think PREPARE TO DIE needs to be updated to EXPECT TO DIE, as that’s going to be the vibe hitting new players on the skull again and again until they realize this isn’t an easy hack & slash-fest.

Young Justice Legacy Hands-On: Teens & Titans Collide In Little Orbit’s Upcoming ARPG…

GA_IceRiver_001One of the nicer surprises at the Namco Bandai Global Gamers Day event was a playable build of Young Justice Legacy, set for a fall release on PS3, Xbox 360, Wii U, 3DS and PC (what, no Vita version?!). Fans of the show should be pleased to know that developer Freedom Factory is cooking up a fast-paced action/RPG in the vein of the X-Men Legends and Marvel Ultimate Alliance games featuring stylized 3D visuals and a nicely-sized roster of characters from the series. The game has a few months more cooking to do on the developer’s stove, but it’s definitely going to one of those the more dedicated fans of the currently canceled cartoon should dive right into as soon as it hits stores.

Continue reading

Star Trek: The Video Game Launch Trailer: Some May Ask “Warp Factor Who?”

Namco Bandai Games and developer Digital Extremes “prequel” of sorts to the upcoming Star Trek: Into Darkness has warped into stores today, but I haven’t seen much in the way of fanfare in the form of a decent TV spot. Then again, I’m not a regular TV viewer outside of some cable shows, but even when I do catch something on another channel, I haven’t seen a thing other than an ad or two for the film. Normally, this doesn’t bode well for a game, but I think that there’s the automatic assumption that Trek fans won’t need to be pressured to snap this up with big ads and too many dollars spent on hyping something many will buy without hesitation. Poking around a few message board shows that those who have the game are liking it in varying degrees, so let’s hope this one catches on as does well, as a lot of work went into it…

Gallery: Tales of Xillia

Milla_illustrationJude_illustrationWatching and listening to series Producer Hideo Baba talk about his beloved Tales franchise will make anyone want to pick up a controller and play whatever lands on these shores. The latest in the long-running franchise (which started on the Super Famicom back in 1995), Tales of Xillia breaks new ground for the series by combining the distinctly different art styles of the series two key character designers (Kosuke Fujishima and Mutsumi Inomata), blending them flawlessly in a larger and prettier overall game. Toss in “Empress of Pop” Ayumi Hamasaki singing the theme sone, a refined battle system and the usual Tales quality bumped up to a nice PS3 shine and you get a game fans should be more than pleased to play…

TOX_L_03_btl_02
Continue reading

Gallery: Dark Souls II

DARKS2_360PFT_Front DARKS2_PS3_PFT_Front DARKS2_PC_PFT_Front

DarkSoulsII (1)As noted last week, Dark Souls II is looking quite spectacular for a work in progress. FromSoftware is toiling away like mad to give fans what they want and MORE, with the focus being on getting to the good stuff (combat and survival) faster, eliminating some of the overly tedious backtracking and beefing up the visuals, enemies and overall level of challenge to new extremes. Casual players looking for a simple hack & slash and those not wanting the thrill of barely making it past some brutal death traps, enemies and bosses will want to tread lightly here (or tread not at all), but everyone else looking for the King of Pain and willing to roll the dice here will be in gaming heaven (and more often than not, hell) when this one ships out for PC, PS3 and Xbox 360 once it’s all done…

For anyone who plays, however… expect to feel DESPAIR (and frequently, if you rush around like Kratos on a caffeine jag)…

DarkSoulsII (2) DarkSoulsII (3) DarkSoulsII (7) DarkSoulsII (8) DarkSoulsII (9) DarkSoulsII (10) DarkSoulsII (11) DarkSoulsII (12) DarkSoulsII (14)

Gallery: Armored Core Verdict Day

AC_VERDICT DAY_logo_US (Custom)

12.battle areaFirst things first: Armored Core Verdict Day is NOT an “expansion pack” at all. You don’t NEED a copy of Armored Core V in order to play, there have been a ton of improvements and additions in key areas and in fact, this might be a more enjoyable experience for players diving in for the first time as well as returning veterans. FromSoftware is polishing up this online experience to a beautiful shine and if the recent demo on display at Namco Bandai’s Global Gamers Day was any indication, this should be one of those mech games that keeps players coming back for more once they get to take it for a spin… Continue reading

Star Trek: The Video Game: Making of (4): That’s A REALLY Big Canon You’ve Got There…

Hey, now… by law I’m allowed one absolutely horrific pun on a Sunday… and I don’t think that title counts, either. Anyway, developer Digital Extremes is doing it up right here, as this game actually takes place between the last Star Trek film and the upcoming sequel, Star Trek: Into Darkness. This more than makes perfect sense, as too many licensed games try to expand their stories after a film or worse, try to add elements into a film that don’t quite work out continuity-wise. As for how it all plays, let’s see what happens in a few days when the game hits stores on April 23, 2013. As long as the AI in solo play is solid, this one should be one Trek fans should be snapping up as soon as it teleports into stores.

Star Trek: The Video Game – Making of (3): Voice Acting Is Not About Good Looks…

OK, OK, so Chris Pine isn’t exactly Bummy McBumenstein with that 45 o’clock shadow he’s got stuck to his face, but this video shows that you can completely be in character and NOT need to dress the part nor call in the makeup team. The upcoming game is getting star power with what looking like quality work from some core cast members as well as music from the film. Oddly enough, this wasn’t show at Namco Bandai’s recent press event, but I’m not worried at all, as the bulk of games shown (save for some indie downlables and the fun surprise that was Young Justice Legacy) there were from Japanese developers. In any event, Star Trek hits stores on April 23, 2013 for the PS3 and Xbox 360. I’ll be diving in solo, as I’m a lonely guy with no friends (waah!), but I guess I can take a trip to a friend’s to see how the co-op plays…

PREVIEW: Dark Souls II: It’s Not Easy Being Green (Or Hardcore, For That Matter)…

If there were ANY doubts that Dark Souls II would “go casual” among the pack of journalist-types who attended Namco Bandai’s Global Gamers Day last week here in NYC, those were squashed VERY flat by the mighty throwing of one VERY large axe by an enemy during a demonstration of the game. While the team at FromSoftware’s main design goal is to make the game more “accessible” to players, to the producers that word (which means “casual” to some gamers) meant accessibility ONLY in terms of making sure the game’s pacing put players into even MORE dangerous situations much faster than in Demon’s Souls and the first Dark Souls. Fetch-questing for NPCs has been minimized and backtracking through enemy infested areas is out (although you CAN choose to explore anywhere you like), replaced by a refined warp system and areas where surviving enemies and the insanely deadly environments will become your primary challenges. Continue reading