I think Pac-Man has appeared in nearly every game genre except for RPG, Strategy and Simulation, but with such a long history in gaming since 1980, I know I’ve yet to play every single game with the character in it. Namco has been keeping the character active over the past 33 years in a number of non-game projects and the latest is a fun kid’s CG animated 3D show on Disney DX called Pac-Man and the Ghostly Adventures, which also just so happens to be coming your way soon as a video game for Xbox 360, PlayStation 3, Wii U and Microsoft Windows. Some hands-on time reveals this one to be a light and really fun romp for the kids that’s actually worth a look if you’re a creaky old platform fanatic like I am…
Tag Archives: Namco Bandai Games
Hands-On With Pac-Man Championship DX: Dot’s Entertainment (And How!)
As an old fogey, I can’t recall a year not going by since 1980 without playing a Pac-Man game. Granted, I’m sure a lot of other people can say that, but it’s pretty incredible that the dot-munching, ghost avoiding/chasing character has held up for over 30 years. Of course, next to the arcade classic, the best ways to play a good game of Pac-Man these days is by hopping online and getting in some quality time with the excellently addictive Pac-Man Championship Edition on the Xbox 360, which is finally getting a content upgrade soon in the form of Pac-Man Championship Edition DX. The original game was an Xbox 360 exclusive, while DX made its Windows 8 debut earlier this year. Pac-fans old and new will LOVE this one for its spin on the classic game, the funky HD neon visuals and the lighting fast pace of the game that’s bound to keep you playing ’til the wee hours…
Random Game of the Month (JRPG Edition): Tales of Xillia
It’s finally here and it’s going to be a game genre fans should buy for a few key reasons from the mixed art styles working amazingly well, the stupidly deep amount of stuff to do in this installment (it’s the biggest Tales game to date), the “open world” feel to the gameplay experience plus all the usual stuff that has fans of this series sometimes buying specific consoles to play a single game in the long-running franchise. Tales of Xillia is all that and more, folks.
I’m betting at some point over the next day or three Mr. Baba and the dev team will probably be sitting at home (well, at their separate homes, as I’d hate to know what happens with such a large bunch of people living together biting their nails at the same time each Tales game is released) and wondering right about now how many fans in the US and other territories this is coming out in will be snapping up this one in the Standard, Limited or Collectors Editions. I need to get this one myself, as my backlog is SO huge this year that it’s worth doing a flowchart on (and I did – it’s terrifying). Anyway, if you’re an fan of anime/mamga-styled Japanese RPGs, yeah, you need to buy this game.
Dark Souls II Hands On: Home Again For the Hardcore…
As I noted earlier, if there was any doubt that From Software was making Dark Souls II “easier”, all one had to do was play the demo build that’s making the rounds (it was a huge hit at this year’s E3 as well as the more recent San Diego Comic-Con) to be shown the error of misreading that quote from one of the game’s directors a few months back. The game isn’t “easy” at all, but more accessible in terms of getting you into the action quicker, getting rid of backtracking yet upping the scale of the maps to an impressive degree. As to the demo, it’s brutal but beatable and although I didn’t make it to the gigantic knight boss, I did stick around for a bit to watch a few fellow editor types step up to the plate, swing and miss wildly, their chosen characters dying in a few not so pretty ways…
E3 2013: New Dark Souls II Trailer: “Beyond Death”… You Still Get To Try Again…
Lovely. From Software’s upcoming multi-platform game is looking very nice and yes, it’s going to be hard as hell in all the most fun ways. I think PREPARE TO DIE needs to be updated to EXPECT TO DIE, as that’s going to be the vibe hitting new players on the skull again and again until they realize this isn’t an easy hack & slash-fest.
Star Trek: The Video Game Launch Trailer: Some May Ask “Warp Factor Who?”
Namco Bandai Games and developer Digital Extremes “prequel” of sorts to the upcoming Star Trek: Into Darkness has warped into stores today, but I haven’t seen much in the way of fanfare in the form of a decent TV spot. Then again, I’m not a regular TV viewer outside of some cable shows, but even when I do catch something on another channel, I haven’t seen a thing other than an ad or two for the film. Normally, this doesn’t bode well for a game, but I think that there’s the automatic assumption that Trek fans won’t need to be pressured to snap this up with big ads and too many dollars spent on hyping something many will buy without hesitation. Poking around a few message board shows that those who have the game are liking it in varying degrees, so let’s hope this one catches on as does well, as a lot of work went into it…
Gallery: Tales of Xillia

Watching and listening to series Producer Hideo Baba talk about his beloved Tales franchise will make anyone want to pick up a controller and play whatever lands on these shores. The latest in the long-running franchise (which started on the Super Famicom back in 1995), Tales of Xillia breaks new ground for the series by combining the distinctly different art styles of the series two key character designers (Kosuke Fujishima and Mutsumi Inomata), blending them flawlessly in a larger and prettier overall game. Toss in “Empress of Pop” Ayumi Hamasaki singing the theme sone, a refined battle system and the usual Tales quality bumped up to a nice PS3 shine and you get a game fans should be more than pleased to play…
Gallery: Dark Souls II
As noted last week, Dark Souls II is looking quite spectacular for a work in progress. FromSoftware is toiling away like mad to give fans what they want and MORE, with the focus being on getting to the good stuff (combat and survival) faster, eliminating some of the overly tedious backtracking and beefing up the visuals, enemies and overall level of challenge to new extremes. Casual players looking for a simple hack & slash and those not wanting the thrill of barely making it past some brutal death traps, enemies and bosses will want to tread lightly here (or tread not at all), but everyone else looking for the King of Pain and willing to roll the dice here will be in gaming heaven (and more often than not, hell) when this one ships out for PC, PS3 and Xbox 360 once it’s all done…
For anyone who plays, however… expect to feel DESPAIR (and frequently, if you rush around like Kratos on a caffeine jag)…
Gallery: Armored Core Verdict Day

First things first: Armored Core Verdict Day is NOT an “expansion pack” at all. You don’t NEED a copy of Armored Core V in order to play, there have been a ton of improvements and additions in key areas and in fact, this might be a more enjoyable experience for players diving in for the first time as well as returning veterans. FromSoftware is polishing up this online experience to a beautiful shine and if the recent demo on display at Namco Bandai’s Global Gamers Day was any indication, this should be one of those mech games that keeps players coming back for more once they get to take it for a spin… Continue reading
Star Trek: The Video Game: Making of (4): That’s A REALLY Big Canon You’ve Got There…
Hey, now… by law I’m allowed one absolutely horrific pun on a Sunday… and I don’t think that title counts, either. Anyway, developer Digital Extremes is doing it up right here, as this game actually takes place between the last Star Trek film and the upcoming sequel, Star Trek: Into Darkness. This more than makes perfect sense, as too many licensed games try to expand their stories after a film or worse, try to add elements into a film that don’t quite work out continuity-wise. As for how it all plays, let’s see what happens in a few days when the game hits stores on April 23, 2013. As long as the AI in solo play is solid, this one should be one Trek fans should be snapping up as soon as it teleports into stores.















