Class of Heroes II Out Now – There Goes Your Summer (Part 1)…

I was going to start this post with a supremely pompous sounding “From the ashes of Working Designs…” or something like that (I had music picked out, wine, cheese and everything all set, too!), but there’s a darn good chance the the people who want this (and have already paid for it) know that company’s history to the letter (or don’t care because they’re getting a new PSP game) and the ones who don’t know that history (or care at all for JRPGs) aren’t going to give a hoot in hell about the whos and whats of WD. Anyway, thanks to Gaijinworks, MonkeyPaw Games, Acquire and of course, developer Zerodiv for baking this one up. Anyway, that old PSP you’ve got under your socks and underwear in the drawer (and I hope to Hephaestus that those holy garments are clean, eww) is still getting games, so yeah – buy this and watch the hours melt away (but not the pounds if you totally veg out and never see sunlight, silly)…

Play Responsibly – that’s my new sign off for these time crushing epics… at least for the rest of the evening…

Class of Heroes 2 Deluxe Goes The Kickstarter Route – It’s Put Up Or Shut Up Time For JRPG Fans…

As a longtime JRPG fan, I can safely say that this crowdfunding thing IS getting a whole LOT more interesting. A few weeks and months back some writers and game folks online made note that it would be IMPOSSIBLE to fund a console or portable game project, citing all sorts of reasons. Well, thanks to Victor Ireland (formerly of Working Designs infamy), Gaijinworks and MonkeyPaw GamesClass Heroes 2 Deluxe is not only a reality, it’s coming to the PSP as a digital release. Even better, gamers can expect a physical UMD as well… provided the project goal of $500,000 is met by April 27, 2012.  Now, half a million may SEEM like a lot of loot, but hell, getting a physical copy of any game out these days does cost a chunk of change. Getting a DELUXE version of the game out with all the swag listed in the Kickstarter page will make that total seem small when you consider that the game will be a truly LIMITED release with the high probability of completely selling out as a physical game (and being worth a mint shortly thereafter).

The original Class of Heroes was an interesting Wizardry clone developed for the PSP by Zerodiv and initially published by Acquire in Japan in 2008, then Atlus in North America in 2009. While not quite a “classic”, the game’s old-school charm and lengthy quest made up for a few flaws here and there. From reading the funding page, it looks as if COH 2 Deluxe will fix a few things and add others the original developer left out of the first game. So far, the project has raised around $27,000, but still has a long way to go. Can the team get the overly skeptical crowd that SUPPOSEDLY loved JRPGs yet somehow doesn’t understand what a truly limited edition means to clam up and shell out a few bucks so they can get this out AND tackle future projects? Or will the game be doomed to a digital-only release that gets swallowed up in the PSN vaults? We shall see, I suppose. OK, back to bed for me – my back is still out of whack, but I saw this news and had to get my two cents in…