Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Looking Forward…

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It’s Friday in Greenvale and it’s been a long, long week for Emily, York and George as they’ve been dealing with the rather annoying Red Seeds Killer and his murderous ways. You can’t have a successful tourism business if people who show up in town never leave. Granted, you DO get friends and relatives from other areas coming in for funerals or to claim the remains, but that’s not what your otherwise sleepy town needs to be known for, I’d gather. Anyway, in this screen, Emily is looking forward to getting home and out of that uniform into a hot bath with a good book and a glass of wine. York is looking forward to getting to the bottom of this damn case and putting the killer (or killers) behind bars or in a nondescript pine box. And George? Well, he’s looking forward to when York gets back to his hotel room and finds out he’s had a KICK KILL ME sign taped to the back of his jacket all day. If this were a sitcom, that scene would play out something like this:

Interior: YORK’S motel room, Greenvale.
YORK comes in, shuts door and takes of jacket. Hanging it on the door he sees the taped on sign George put there that morning when he slapped him on the back.

YORK (pulls sign off jacket, looks at it, makes a face and shakes his fist at the jacket hanging on the door): “Woodman!” (cue laugh track)…

Oh, that George! What a cut-up…

DPDC PS3 US EFS 2D RealOf course, you can make sure you keep a good eye on George Woodman and his antics when you pick up a copy of Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 on April 30, 2013. Updated HD visuals, PlayStation Move and 3D TV support, an all-new scenario and more will all help you make sure Woodman’s less of a pest than he normally is. Then again, I’m betting you won’t care much about what George is trying to put ON your back than you will be about the Red Seeds Killer trying to put IN your back. Paying attention to the big picture means a lot more living to look forward to, I’d say.

SWERY65_tinyAnd of course, Game Director Swery 65 is DEFINITELY looking forward to all of you enjoying his game or not enjoying it, then debating with DP fans about what makes it so great. I’d say the fans of this one will outnumber the haters, who will be squeaking away like mice about holes in their cheese as everyone else is enjoying the ride. And playing the game all over again once they’re done.  I say we should all make him a happy guy, as happy guys who make games make more good games afterward…

The Cat Lady GOG.com Trailer: Go “Crazy” With This Point & Click Horror Game…


 

OK, I’m not a fan of home invasion horror flicks (as noted a few posts down), but super-stylish brain invasion psychological horror games? Count me in, especially if they’re this odd and yep, creepy. GOG.com has this one up for 25% off, so check out that trailer above and check out the game proper if your skin has suitably crawled somewhere away from your bones. Remember, folks – a good game is like a good book. You’ll go through it once, it goes back into the library and you whip it out again every so often for a fresh read. Of course, the first time through this one will put some of you under the couch, so make sure there’s room for you (and perhaps the cat{s}?)…

Ride to Hell CGI Trailer (NSFW): Va, Va, Voom Meets Bing, Bang, Boom…


 

Hmmm… sooo, the “grindhouse” revival isn’t quite dead yet, huh? Well, I don’t mind a GOOD exploitation flick (or game, in this case), so this new game coming in June for Xbox 360, PS3, and PC should be worth keeping an eyeball on. Or someone’s eyeball you happen to have well-preserved in that leather jacket pocket from an old bar brawl a few years back, ewww. Provided it doesn’t take itself TOO damn seriously, that tagline of “Two Fists, Two Wheels, and No Rules” might make this one worth a few laughs of the “definitely NOT for the kiddies!” variety. Deep Silver has been developing and/or picking up some fun stuff to publish lately, so hopefully this one plays well and doesn’t wear out its welcome in terms of longevity. The best “B” flicks don’t explain everything they shake your way and it looks like this game won’t either. As always… we shall see.

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Art Appreciation (1)

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So, FBI Special Agent Francis York Morgan (just call him York) has a keen eye for intriguing and functional architecture, it seems. Given that Greenvale is a pretty scenic little sleepy town (and a bit of a tourist hotspot lately), you’d think he’d fall more in love with the gorgeous landscape including all those big trees and clean air. But, nope – he falls head over heels for a certain official-looking building in town… and you won’t believe which one (even though I gave it away – oops). Granted, it’s probably close to his heart because it’s related to his type of employment, but still, who wants to take their work home with them ALL the time. OK, granted he’s got a lot to take care of in town what with the Red Seeds Killer doing his thing and all, but I’d not even want to know what that special person in his life thinks of his obsession. Hmmm… then again, the special person in York’s life is is imaginary friend, Zach… but we won’t talk about that now. You’ll just need to see that for yourself…

DPDC PS3 US EFS 2D RealAnd guess what, folks? You can do exactly that if you grab a copy of Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 on April 30, 2013. Updated HD visuals, PlayStation Move and 3D TV support, an all-new scenario and more await your own appreciation. You may not know about art at all, but you should know what you like, I say. Even if it scares the hell out you most of the time you’re playing it. But you LOVE being scared, correct? Well, that’s what it says on your social network profiles. I’ve been reading alllllllll about you lately. You should appreciate that, too…

swery65_igramSpeaking os appreciation, by the way, you buying this game and telling a friend or three would make Game Director Swery65 REALLY happy. If you ask me, I’d say that he’s sure to make a name for himself here in the US with his hot little interactive horror story and you can most certainly help out by snapping up a copy as soon as you see it at your favorite game emporium. I think he’s really on to something with this scary stuff, folks…

The Last of Us: American Dreams #1 (Another Dark Horse From Dark Horse Comics)

TLOS_AD_CoverDark Horse Comics gets its tie-in mini-series rolling into stores and if the first issue is any indication, the remaining three issues should be essential reading before the game hits retail in North America on June 14, 2013. Co-writer and artist Faith Erin Hicks has a style that’s very Harvey Kurtzman influenced (always a good thing) with a touch of David Mazzucchelli (another good thing) and there’s a nicely gritty feel to her brushwork that’s a great counterpoint to the video game’s hyper-realistic graphics.

The Last of Us art director and lead writer Neil Druckmann is also on the case, co-writing with Hicks a nicely paced tale that’s got some intriguing characters whose fates aren’t all clear nor tied into the upcoming game experience. Verdict: absolutely check this out if you’re a PS3 owner and comics fan looking forward to Naughty Dog’s survival adventure game – it’s out now at a comics shop near you.

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Take Care of Your Tools!

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Hmm. As you can see from the screenshot above, Greenvale’s deadly Red Seeds Killer isn’t exactly handling his axe with respect. This is a bit disappointing for a few reasons, but especially annoying to his future potential victims. ANYONE knows that if you’re going to lose your head (and not from blowing your top, mind you), you certainly don’t want it lopped off with a nasty, dull axe. To avoid future errors (and I do hope you’re reading this post, Mr. Killer), I’ve decided to use the Internet to help you out a bit:

Correct Axe Use

  1. A tool of the wrong weight or size is dangerous. The axe should be an appropriate type and size (head weight, haft length) for the job and for the user’s body size and skill level
  2. Warming the axe head before use in very cold weather may prevent blade chips
  3. Driving the axe into the ground will dull it and chip the bit (sharpened edge) – Use a chopping block
  4. Avoid glancing blows, overstrikes, and understrikes as these are apt to damage the tool (and the user!)

Proper Axe Storage

  1. Do not leave an axe laying on the ground
  2. Keep the axe in a dry place, preferably in a shed where porcupines can’t gnaw the handle
  3. For the sake of conservation, do not store an axe by driving it into a live tree
  4. An axe may be stored temporarily by driving it into the chopping block (preferably in such a way that nobody will walk into the handle)
  5. Keep the head lightly oiled when not in use to prevent rust
  6. For safety (and to keep the blade sharp!) mask the blade when the axe is not in use

From Suite101: How To Maintain an Axe by Thomas Alan Gray

DP_PreorderThere, I feel MUCH better. As for YOU dear reader, it’s time to put your How To Get Away From That Killer With The Very Well-Cared For Axe skills to the test in Rising Star Games’ upcoming PlayStation 3 exclusive, Deadly Premonition: The Director’s Cut. Featuring upgraded HD visuals, PlayStation Move and 3D TV support, new content and more, you’ll hop into the suit and shoes of FBI Special Agent Francis York Morgan (just call him York) as you attempt to solve the messy murder mystery of the aforementioned Red Seeds Killer (and hopefully, his better cared for axe). April 30, 2013 isn’t too far away you know, so I’m recommending a bit of cardio and at LEAST a mile of running a day. And that’s a minimum recommendation, as I’m betting our killer is doing a bit more working out now that I’ve got an eye on how he’s been taking care of his tools.

IMG_2148Granted, Game Director Swery65 SHOULD have been noticing that axe getting dragged about like that would mean it was going to be less effective, but he was going for effect over realism and yes, an axe being dragged on that stone flooring does make for a pretty scary image. Not to mention the nails on a chalkboard sound effect with a few bumps and dings for good measure. Hell, I’d go hide in the closet now, but I’m sitting in the local library typing this, safe from Mr. Killer unless he’s going to beat me to death quietly with an encyclopedia.

KILLER IS DEAD English Dub Trailer #2: Mondo Zappa’s Badass Adventure Continues…


 
XSEED CONTRACTLovely. There’s really not all that much to say here except Kadokawa Games, grasshopper manufacture and of course, Suda 51 are all on point and of course, Xseed Games NEEDS to be profusely knuckle-smooched for localizing this beautiful mess of a must-buy. Like the rest of Suda’s games I’ve played, I’m looking forward to that off-kilter style and humor that works so well when your head is in the right places. Some fans over-analyze his work so much that I wonder how they can enjoy it. Then I see that they don’t enjoy it as much as they SHOULD because they’re wasting time with all that analyzing. Key to a grasshopper/Suda game? Jump in feet first, controller in hands and enjoy the ride from beginning to end. You wouldn’t get off a moving roller coaster or bungie cord mid-fall to point out every spot where you think those could have been more fun, right? Well, I sure hope not, Superman…

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Don’t Inhale!

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According to Guinness (no, not THAT other Guinness, silly – we don’t go back to the Swery65 Bar until Saturday’s post), the longest time spent holding one’s breath underwater was 22 minutes flat by Stig Severinsen of Denmark at the London School of Diving (which is in London, of course), on May 3, 2012. While I don’t think FBI Special Agent Francis York Morgan (just call him York) and his young charge are intending to break that record any time soon, YOU can certainly feel free to make that attempt on your own. Just set a timer and stare at this screenshot while holding your breath and see how long you can last. Simple, no? Um, you MAY want to practice for a bit before you go contact the Guinness people (no, not THOSE Guinness people!), but you SHOULD be able to do quite well because you won’t be underwater at all (unless you’re reading this in the bathtub while holding a tablet). That and if you need to give up, gasping for air doesn’t get you two lungs full of water (or dirty soapy water if you’re in the tub). If you do happen to break that record, let me know and/or give me partial credit – I like to know I occasionally inspire people to do great things.

By the way, you’ll also get plentDPDC PS3 US EFS 2D Realy of practice gasping and holding your breath when you play Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 on April 30, 2013. This update to the former Xbox 360 game features updated HD visuals, PlayStation Move and 3D TV support, new content, DLC that extends the game’s lifespan and more. Feel free to pre-order the game now or face the fact that you may not get a copy when you really want one. I predict your breathing practice will get quite a workout because you’re not coming up for air for some time once you fire this game up.

Swery65_dYou’ll also make Game Director and part time eye wear model Swery 65 a VERY happy man. He’ll be able to finally buy those Bootsy Collins sunglasses he’s been eyeballing on eBay or maybe even that cocktail table Ms. Pac-Man he saw at a bar here in the US when he attended this year’s GDC. Of course, he could also buy himself an airplane ticket to come shake the hands of everyone who picked up a copy of this game, but (wait for it…) don’t hold your breath…

The Last of Us Redband Trailer: Now With 100% More “Ewww, I Get It…”

TLOS_survival editionI’ve always found the concept of the Redband (or Red Band) trailer a bit stupid when all is said and done. YES, I understand that this stuff isn’t for the wee bairns, lest their dainty eyelash hairs catch fire from the heinous evil that they see, but hell. I mean, you can easily see this stuff on YouTube and so can little kids who can search for violent stuff like this, but whatever. For some reason, the ESRB keeps an iron fist on this type of content despite broadcast TV being much MORE violent. Oh – click on that pic of the Survival Edition to see the video. I don’t want the ESRB to come by and break my legs…

Speeeeeaking of breaking legs… (this just in!):  As for ACTUAL violence and nasty gore NO one should see, er… how about some nice and gory NCAA basketball action, hmmm? I didn’t see that shocking video, but I certainly couldn’t get away from people talking about it all damn day.  Double hmmmm. Maybe that sort of thing, nasty as it is, should go into the next EA Sports hoops game, so fans of that sport know it’s not all slick tattoos, hottie cheerleaders and fatty signing bonuses that net you an automatic sneaker contract that turns you into a multimillionaire a blown knee or worse away from no career before you’re 30 or so. Anyway, Naughty Dog’s new masterpiece, The Last of Us, which has NOTHING to do with sports or real violence hits retail on June 14, 2013. Get it and be prepared to hole up for a while.

Dead Island Riptide TV Spot: Gilligan Wouldn’t Last A Minute, Either…


 

OK, as great as this sequel to Deep Silver and Techland’s hit zombie game looks, now I really, REALLY want to see someone do an official mod that turns this game into that lost Gilligan’s Island episode and makes it out as DLC and/or part of the inevitable Game of the Year edition. “What lost episode?” you ask? Well, you know… the one where the Professor tries to come up with a new beverage made from coconuts and those strange barrels of green, glowing goo that washed up one day. Yeah, THAT episode. Uh, huh… it’ll indeed be BIG fun seeing the Skipper turned into a fat zombie who starts chasing after the rest of the cast, but you just KNOW it’ll be MUCH better if it’s Gilligan who goes undead first and turns on everyone else.

To wit:

SCENE: Outside the Howell’s cabin, night. Spooky music plays on the soundtrack…

SKIPPER: GILLIGAN! Put down those coconuts!
GILLIGAN: Grrrrrrrroooowwwr!
GILLIGAN turns around slowly, the SKIPPER sees that they’re not coconuts he’s holding… but the heads of THURSTON HOWELL and EUNICE WENTWORTH HOWELL. Spooky music grows more dramatic, increasing in tempo…
SKIPPER (shocked): GILLIGAN! What did you DO, little buddy?!
GILLIGAN: Grrrrrrrroooowwwr! (throws heads at SKIPPER, then pounces on him)
SKIPPER: No, Gilligan, NOOOOOOO!! GEEEEYAAAAAAAGH!!!!!

Camera shot pulls away as GILLIGAN tears SKIPPER apart…

(Or something like that…)