

It’s Friday in Greenvale and it’s been a long, long week for Emily, York and George as they’ve been dealing with the rather annoying Red Seeds Killer and his murderous ways. You can’t have a successful tourism business if people who show up in town never leave. Granted, you DO get friends and relatives from other areas coming in for funerals or to claim the remains, but that’s not what your otherwise sleepy town needs to be known for, I’d gather. Anyway, in this screen, Emily is looking forward to getting home and out of that uniform into a hot bath with a good book and a glass of wine. York is looking forward to getting to the bottom of this damn case and putting the killer (or killers) behind bars or in a nondescript pine box. And George? Well, he’s looking forward to when York gets back to his hotel room and finds out he’s had a KICK KILL ME sign taped to the back of his jacket all day. If this were a sitcom, that scene would play out something like this:
Interior: YORK’S motel room, Greenvale.
YORK comes in, shuts door and takes of jacket. Hanging it on the door he sees the taped on sign George put there that morning when he slapped him on the back.
YORK (pulls sign off jacket, looks at it, makes a face and shakes his fist at the jacket hanging on the door): “Woodman!” (cue laugh track)…
Oh, that George! What a cut-up…
Of course, you can make sure you keep a good eye on George Woodman and his antics when you pick up a copy of Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 on April 30, 2013. Updated HD visuals, PlayStation Move and 3D TV support, an all-new scenario and more will all help you make sure Woodman’s less of a pest than he normally is. Then again, I’m betting you won’t care much about what George is trying to put ON your back than you will be about the Red Seeds Killer trying to put IN your back. Paying attention to the big picture means a lot more living to look forward to, I’d say.
And of course, Game Director Swery 65 is DEFINITELY looking forward to all of you enjoying his game or not enjoying it, then debating with DP fans about what makes it so great. I’d say the fans of this one will outnumber the haters, who will be squeaking away like mice about holes in their cheese as everyone else is enjoying the ride. And playing the game all over again once they’re done. I say we should all make him a happy guy, as happy guys who make games make more good games afterward…


Speaking os appreciation, by the way, you buying this game and telling a friend or three would make Game Director Swery65 REALLY happy. If you ask me, I’d say that he’s sure to make a name for himself here in the US with his hot little interactive horror story and you can most certainly help out by snapping up a copy as soon as you see it at your favorite game emporium. I think he’s really on to something with this scary stuff, folks…


Granted, Game Director Swery65 SHOULD have been noticing that axe getting dragged about like that would mean it was going to be less effective, but he was going for effect over realism and yes, an axe being dragged on that stone flooring does make for a pretty scary image. Not to mention the nails on a chalkboard sound effect with a few bumps and dings for good measure. Hell, I’d go hide in the closet now, but I’m sitting in the local library typing this, safe from Mr. Killer unless he’s going to beat me to death quietly with an encyclopedia.
Lovely. There’s really not all that much to say here except Kadokawa Games, grasshopper manufacture and of course, Suda 51 are all on point and of course, 
You’ll also make Game Director and part time eye wear model Swery 65 a VERY happy man. He’ll be able to finally buy those Bootsy Collins sunglasses he’s been eyeballing on eBay or maybe even that cocktail table Ms. Pac-Man he saw at a bar here in the US when he attended this year’s GDC. Of course, he could also buy himself an airplane ticket to come shake the hands of everyone who picked up a copy of this game, but (wait for it…) don’t hold your breath…