Spec Ops: The Line Developer Diary #1: Yager’s Focus On Excellence All Around

With the game about to roll into retail this coming Tuesday, 2K has released this developer diary about the making of this innovative squad-based shooter. It’s pretty clear that developer Yager wasn’t set on just copying other games or doing something that wasn’t going to be yet another multiplayer focused shooter with a to short single player campaign, so definitely check this one out if you’re looking for something unique and compelling on a few fronts…

E3 2012: Divinity: Original Sin & Divinity – Dragon Commander: Larian Doubles Up On The Fun Stuff

Not one, but TWO new games on the way from the fine folks at Larian Studios? Nice. We’re getting a prequel to Divine Divinity (still a really cool RPG to dive back into for me) and an all new strategy game with what’s looking like a wild sense of humor from the same team. Here are looks at both games iv developer videos from before and during the show. Keep up the great work, guys!

XCOM: Enemy Unknown Deep Dive # 2: Know Your Enemy (Which Would Make Them LESS Unknown, Right?)

Hokay, kids… I’m still buried under a bunch of games and stuff, so here’s an XCOM developer diary to ogle. October 9, 2012 is the release date for Firaxis’ turn-based strategy game and yes, it’s looking cooler by the moment. Granted, trying to please EVERY fan of the classic game series (or any series) for that matter in a total impossibility, but as someone who was around for the original game, I’m happy with what I’m seeing here and elsewhere. And hey 2K! Keep that other XCOM game in the pot, cranky comments from elsewhere or not. You spent a ton of loot making it, so you may as well finish it and get it shipped, I say. As long as it’s FUN, I won’t mind anything else…

You’re Not A Smart Ass When You Make Obvious Fun Of Sony’s New Vita Game’s Name…

 

Hmmmmm. I’m betting Sony knew that a LOT of people on the internet, specifically message board denizens with too much time on their hands would see their new Vita game Smart As as “Smart Ass”. OK, it was funny when I thought I was the ONLY one who misread it, but I soon realized that it doesn’t take a genius to think up an easy pun like that. So, either this social-focused Brain Age-inspired game is really great with a lame name or it’s not great at all and needs a catchy/silly title just to get people talking about it using the same lame joke until it gets old. Which was about thirty minutes ago. Well, at least the video is really informative and makes the social element look quite fun.  Check it out…

Disney Epic Mickey 2: The Power of Two Is Pleased To Introduce Itself (Say Hi!)

[youtube+http://www.youtube.com/watch?v=NMmwOhdLdfk]

It’s funny writing out the ENTIRE name of this upcoming sequel each time I post about it, but being lazy and abbreviating it to DEM2:TPoT is actually worse. Anyway, here’s a look at what’s in store for this next installment, from the co-op play to the big musical numbers and refined camera system. It would be awesome to see the first game get fixed up in HD for the PS3 and 360, but I don’t think that’s in the cards anytime soon, if at all. For those who still haven’t played it because you don’t own a Wii, ah, go buy one already! There are a bunch of very cool games on the system and you’d be surprised at how not EVERY motion control game is a dance or exercise game that will make you trow fits because not a shot is fired and there are no explosions (other than the top of your head popping off from touching a Wii Remote)…

Double Fine Adventure Episode One: They Still Want Your Money. And They’re Going To Get It, Too…

Now with PayPal! Yup, even though about 3.3 million dollars was raised so for, a LOT of people who wanted to get in on the Kickstarter thing couldn’t because the wanted to go the PayPal route. Now, you can indeed not only get a copy of the game if you have an account there, you’re also getting access to the dev diaries as they’re released and you can start posting your thoughts and such in the game’s contributors forums. Nice!

Sorcery Developer Diary Update: The Sound Of Music (And Sound, Too)…

It should be an interesting E3 this year for SCEA and Sorcery, now that the little game that most impressed me when the Move was first announced (even though it was a SUPER early demo version) is finally getting ready for its retail close up. Here’s a look at the music and sound design this time, both of which are coming along just fine, if this clip is any indication. My Move wand and Navigation controller are hopping from the anticipation, is all I’ll say…

Is Game of Thrones Another Euro-Sleeper RPG Hit? I Think So…

Oops. Until today, I had no idea that Cyanide Studios had been working on their upcoming RPG, Game of Thrones on and off for about seven years (yes, even before the mega-hit TV show was around, this one was in the pot cooking away). As you’ll can see from the video link, the dev team members are not only huge fans of George R. R. Martin’s A Song of Ice & Fire, they’ve done the smart thing and not based their story on the books or HBO series. Crafting an original tale and spending quality time tinkering away on things for so lone, THEN going in to add in some familiar faces plus a multi-path dialog system takes some dedicated work that deserves a play through or two (or more).  Well, I guess we’ll see how the game is next week -I’m looking forward to seeing how well it fits into what’s already in place…

Wolfenstein 3D Is Older Than Too Many People Who SHOULD Pay It More Respect…

Sure, it looks hideous compared to whatever modern FPS you drool over and line up for year after year, but if not for John Carmack and this formerly controversial Nazi-killing corridor shooter, you wouldn’t all be standing outside in the rain at midnight for Master Chief, any Modern Warfare game or hell, pretty much every other FPS on the market. That said, Bethesda has made this classic shooter playable for free as a browser game on Bethsoft’s Wolfenstein page or the game’s official Facebook page, so go check it out. Also, click away HERE for a great YouTube video commentary with Carmack about the game – you just might learn something in the process (like some respect!)

Sorcery Developer Diary: Our Hero Gets Moving And Motivation – Silence The Skeptics!

For me, Sorcery represents an important game for the Move, even though it’s not packing the most original of plots. The selling point will be how well the game controls, particularly given the skeptics out there who still think motion control doesn’t equal good gameplay. I’d gather most if not all of those folks haven’t even given these types of games a try, as I can rattle off a bunch that work extremely well on the Wii and PS3 including some key hardcore games (Resident Evil 4 on the Wii being a stellar example of taking an older game a really showing how great the addition of motion controls actually make for an even better game experience). It’s clear to me that developer The Workshop is doing some good things with the Move. However, convincing those who keep their biases going through their lack of willingness to try something new will always be a bane to even the best of intentions…