VGA 101: Twinkle Knights – Not Inexpensive, But Reeks of Cheapness

(Whee, another fun reprint from the old blog because I’m busy working on something goofy here – back with a new post later today.)

Twinkle Knights 3DOWhile it’s rare and probably still fairly expensive once found, Intarus’ Twinkle Knights has far too many problems keeping it from being anything other than a cool prize for hardcore 3DO fanatics, collectors of Japanese strip games (of which there are plenty, according to one friend who seems to have dozens for all sorts of systems) or those folks heavily into Kusoge (“shit” games).

As an actual game experience, it’s far too short and quite easy to beat, yet can be infuriating at times when the CPU decides to put a stop to your progress. As “adult” entertainment, it’s pretty poor (OK, it’s beyond terrible) and of course, if you’re still one of those people that thinks imports like these are packed with all sorts of hidden salacious content, you’ll be very sorely disappointed in a WYSIWYG manner. Besides, there are far better ways to get that sort of er, “sexy interactive excitement” on a shiny disc you can pop in a player of some sort.

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EDF 2017 Portable Release Date Pushed Up to January 7, 2013 As A PSN Release

EDF 2017 Portable D3Publisher is giving EDF fans some good reasons to cheer (as long as they prefer their content digitally released). That February 12 date for EDF 2017 Portable? Gone like a cool breeze in the desert. A press release just issued reveals that the game is hitting PSH hard on January 8, 2013 for $39.99. Yes, this is ten bucks more than the price originally announced, but as someone who owns the import (which cost me a lot more), I can VERY safely say the game is WELL worth the money. New stages, new weapons and Pale Wing shake the remastered game up significantly, the added Trophies will keep you returning to the game many times and that new 4-player co-op makes for an even more frantic experience when the going gets tough.

Attention Fellow EDF Troopers (and any potential new Vita-owning recruits): adjust your calendars accordingly and get ready to make the planet a bug-free zone.

“Retro” Review: The Dark Spire

The Dark SpirePlatform: Nintendo DS

Developer: Success

Publisher: Atlus

# of Players: 1

Rating: E10+ (Everyone 10+)

Official Site

 

Score: A (95%)

(Note: while I’m buried in a few other reviews and working on some new site stuff, here’s an old review to peruse. This previously “lost” review was written LONG before the PSN Wizardry games from XSEED and Wizardry Online were announced, but I decided not to alter anything mostly because I’m surprised this turned up in a folder packed with stuff I thought was gone for good – enjoy!)

Since no US publisher seems to even be thinking about reviving the classic Wizardry franchise anytime soon, Atlus has pretty much taken up the mantle of “publisher of Wizardry-like gameplay experiences” on the Nintendo DS. Some of you might be asking “Hey! what about that excellent 2001 PlayStation 2 game, Wizardry: Tale of the Forsaken Land, huh?” However, that game (great as it was) wasn’t at all related to the eight Sir-Tech PC games. Other than a few console remakes of the first seven games scattered over an assortment of Japanese consoles and a few handheld version the numerous Japanese-developed Wizardry games are their own bird (and yes, it would have been grand to see them localized in English), but that’s another subject for another time. Anyway, thanks to titles such as the two Etrian Odyssey games (which can be seen as spiritual successors to Sir-Tech’s original games) and now The Dark Spire, developed by Success, Atlus will absolutely make you do a happy dance if you love your RPGs old-school tough yet completely user-friendly.

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Review: TANK! TANK! TANK!

tanktanktankPlatform: Wii U

Developer: Namco

Publisher: Namco Bandai Games

# of Players: 1 – 4

ESRB Rating: E10+ (Everyone 10+)

Official Site

Score: B (80%)

As a launch title for the Wii U, Namco Bandai’s TANK! TANK! TANK! may not look like a system seller, but look past its colorful arcade visuals and initially simple gameplay and you’ll find a fast-paced (and 100% tank focused) party game shooter that owes more than a little credit to Sandlot’s always fun Earth Defense Force series of games. In fact, the game manages to play almost exactly like an arcade version of EDF would, streamlining the experience down to timed stages, random weapon pickups that you can use instantly and a mix of assorted enemies from giant robotic spiders and wasps to some pretty wild bosses that need to be taken down as quickly as possible. Granted, blowing monsters into scrap metal over and over is all you do here in the main game whether playing in solo or co-op, so those seeking something deeper should look elsewhere. On the other hand, given that this is a rather enhanced port of an arcade game that offers much more than the original version, you SHOULD expect and respect the repetitive nature of the game to the fullest by diving in and shooting up the scenery as much as possible.
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Ni No Kuni: Wrath of the White Witch Demo Arrives on PSN Tomorrow

Ni_No_Kuni_CoverNice. Namco Bandai is giving PS3 owners and JRPG fans an early holiday gift with the release of a two level demo from the upcoming (and eagerly anticipated) Level-5/Studio Ghibli game. In the demo, players can expect two tough boss battles against the Guardian of the Woods and Moltaan along with a load of absolutely gorgeous visuals and animation guaranteed to bring a smile to just about any face. Seriously – the game looks quite spectacular in screenshots and movies online, but when you see it in motion on an actual TV, it’s quite incredible. The full game arrives next month for the PS3 in North America on January 22nd 2013 and in Europe on January 25th 2013.

Review: Nintendo Land

Nintendo Land_CoverPlatform: Wii U

Developer: Nintendo

Publisher: Nintendo of America

# of Players: 1 – 5 (offline)

ESRB Rating: E10+ (Everyone 10 +)

Official Site

Score: B+ (85%)

As a launch title for the Wii U (or more precisely, the included pack in for those of you who are interested in or have very wisely purchased the black Premium version of the console), Nintendo Land is, much like Wii Play and Wii Sports, a collection of mini-games that shows how versatile the new GamePad is. Nintendo’s new system has a controller that’s been misunderstood by some in the gaming press and too many people who hang on every word some of those sites print. Fortunately, the game not only mostly delivers the goods where it should, some of the mini-games here end up being memorable enough that one hopes Nintendo decides to expand upon some ideas on the disc in the near future.

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Gallery: BioShock Infinite Cover Art – Ash, Is That You?

  XBox360_FOB PC_FOB PS3Move_FOB

Provided the world doesn’t blow up in a few weeks as some would prefer (jerks), It looks as if we’ll be seeing Irrational Games and 2K finally get BioShock Infinite out on store shelves (and digitally, for those that prefer not owning their AAA games). That delay in its initial release date should help the dev team iron out any problems and hopefully the single player story will be memorable and compelling. And yes, I got an Evil Dead vibe from that cover image (I do wonder if this is intentional, or perhaps I’m just reading too much into things)…

Personally, as much as I’m a fan of this franchise, I’d LOVE to see irrational do something entirely different as a follow-up… perhaps even revisit their long-canceled game The Lost for consoles and maybe a handheld system or two?  That’s one of those games that was looking quite innovative before it died an untimely (and unnecessary) death. Well, I did get to see it in action at the first E3 I went to (and I still have an asset disc around here somewhere in the vaults) it did pop up completely reworked in India as a PC game called Agni: Queen of Darkness… but that’s a long story (and yes, I’ve been looking for a legal copy the game for a few years now with no luck).

Video Game Appreciation 101 (Random Import Version): Bing Bing! Bingo

Mention Bingo to the average younger gamer and you’ll probably get a blank stare for a few seconds until they remember either that goofy song about a farmer and his dog or recall passing a local senior center or church with a photocopied sign or fading poster announcing weekly play sessions geared towards more mature gamblers looking to rake in a few extra bucks. Of course, leave it to Japanese developers and publishers to do something wacky and fun with what’s basically seen as an old folks’ time-sink here in the US.

Released in 1994 for the Super Famicom in Japan by KSS, Copya Systems’ Bing Bing! Bingo was an offbeat blend of mini-games makes for an interestingly wacky diversion as it presents Bingo from seven different perspectives across an island vacation paradise of sorts.  Granted, if Bingo had big-eyed ladies in skimpy outfits and a spandex clad hero called Bingoman as part of the draw, I’d bet those churches and union halls turned into minor vice dens for the elderly would be packed with hipsters and of age young folks looking to rake in those bucks a few winning cards at a time.

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Review: Disney Epic Mickey 2: The Power of Two

Platform: Nintendo Wii

Developer: Junction Point Studios

Publisher: Disney Interactive

# of Players 1 – 2 (Co-op)

ESRB Rating: E (Everyone)

Official Site

Score: Single Player D+ 6.5/Co-op: B+ 8.5

Like the piles of scattered Disney memorabilia you traverse through between maps, Disney Epic Mickey 2: The Power of Two is a beautiful mess. As in beautiful when it works and a mess when it doesn’t. Of course, that’s both a good and bad thing, but we’ll get to the constructive criticism below the jump. As a co-op experience, the game in a great deal of fun as Mickey Mouse and Oswald The Lucky Rabbit team up to battle enemies solve puzzles and track down a seemingly endless supply of collectibles as they tackle the task of repairing an earthquake-ravaged Wasteland. There’s less darkness here and a much richer color palette, making this one of the better-looking Wii titles this year. But both single player and co-op have a few technical and gameplay hurdles that can sap the fun down a bit. While the PS3 and Xbox 360 (and presumably Wii U) versions can probably be patched up to a more stellar experience, I’m gathering Wii owners will be stuck with a flawed game that could have been greater than it is as it currently stands.

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Review: Skylanders Giants (PS3)

Platform: PS3

Developer: Toys for Bob

Publisher: Activision

# of Players: 1

ESRB Rating: E 10+ (Everyone 10+)
Official Site

Score: B+ (85%)

 

As a sequel to the last year’s hugely successful Skylanders: Spyro’s Adventure, Skylanders Giants does exactly what it should and well enough that the kids it’s aimed squarely at won’t even notice its handful of mostly minor flaws. The goal of the game is to get kids to bug the heck out of their parental units to buy more Skylanders figures to use on that now USB-connected Portal of Power and the gameplay is fun enough to get you to plunk down those hard-earned dollars even if you don’t have kids and happen to be interested in trying this one out just for fun. Despite the still sluggish economy in some sectors, Activision and Toys for Bob have more of a cash calf to the original’s cash cow status that’s well worth a play.

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