Codemasters is finally dropping that demo of their latest racer this week, so definitely give it a go if you’re a F1 fan or want to try something completely different from other racers on the market. From what I’m seeing so far, this might be one of the best console F1 games to date, but we’ll see when the final drops, as sometimes even the best demo builds aren’t exactly showing off the quality of the final product. A little more salt to the soup or too many cooks spoiling the broth? As always, we shall see, we shall see…
Daily Archives: September 11, 2012
Urban Chaos Hits GOG.com (Or: Awesome Game You Probably Never Played Alert)
I recall having to review the PC version of Urban Chaos way back when it was initially released and being really surprised at how much fun the game was. At first glance, new players will note that US is highly reminiscent of Grand Theft Auto III in that you get a (mostly) open world to play around with, hand to hand combat, driving and lots of shooting action. However, the game was released two years before Rockstar’s magnum opus and despite positive reviews and being ported to two consoles soon afterward (to mixed results), the game never really got all the recognition it deserved. Developer Mucky Foot (primarily made up of members from Bullfrog Productions) cooked up an intriguing mix of action, driving and mission based gameplay that started as a straightforward cop saga and turned into a wild post-apocalyptic mash-up that’s weird and a bit creepy (well, it was at the time for me). In a way, the game was/is also a bookend to Core Design’s 2001 action/puzzle/sci-fi/horror hybrid Project Eden, another game that started out as one thing and ended up somewhere dark and bizarre.
Dishonored Developer Diaries 1 & 2: Creating Style, Immersion & Illusion In A Solid New IP
Here’s why Arkane Studios’ upcoming game will be so fantastic – a team with a ton of experience that loves what they do inventing a whole new game world to explore while giving players freedom to mess around almost any way they like. By the way, that “almost” isn’t too limiting, as you’ll see in the videos and even more so when you’re actually playing the game. Sleeper hit? yes, Deserves to be much bigger than it’s going to be? Absolutely.
