Yeah, that postcard to the left was promising back in 1996, but less than three years later, the Sega Saturn ship was about to come crashing to earth in a slow nuclear explosion. While the console did get a number of excellent titles, fans of the system in North America suffered through Sega of America’s leadership at the time that seemed to ignore some pretty obvious Japanese 2D imports in a few genres in favor of approving too many first and third party polygon-based games or imports that seemed “safe” bets if the right segment of the system’s audience was willing to buy them.
Combine that with some third-party games taking seemingly forever to arrive and Sega deciding to only ship limited quantities of the last few major games on the platform and having the gall to rub consumer’s faces in it for the best game on the platform (see below the jump) and you end up with a console that died a horrible death it really didn’t need to…
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