Nice (and EARLY, as in pre-alpha gameplay) work in progress showing off Codemasters’ attention to detail and what looks like another great racer. There’s still a great deal of work to be done, but I’m one of those gamers that can look at an early build and see how things will fall into place. If this sequel builds on the ground laid by the first GRID and adds all the proper bells and whistles, it’s going to be one of the better racers in a too-crowded genre. Fingers crossed and foot on the pedal, I’ll be waiting for updates…
Well, OK… it’s a great bet that Resident Evil 6 probably won’t be the LAST numbered game in Capcom’s ongoing undead saga, but it’s absolutely the most ambitious to date, packing in a huge globe-spanning campaign and the most interesting set of playable old and new characters right out of the gate. From what I’ve played at press events and through the recent demos, this kitchen sink approach to development is working on many fronts with a game that is at turns, action packed when it counts, scary and intentionally slow-paced where it needs to be (but not intensely so) and full of plot twists, new enemy types and some of the most satisfying gameplay in the franchise’s history. I have the feeling that good or bad, this will be the most discussed RE game for quite some time after its October 2, 2012 release.
Yeah, yeah, you COULD sit in L.A. traffic and face what they consider “Carmageddon” but that’s not the real deal, folks. Just avoid that vehicular nonsense, stay home and download Carmageddon Max Pack for a measly ten bucks HERE. Hell, it’s a weekend and you don’t really need to drive anywhere anyway, right? And if you’re not in L.A. and don’t get the reference, it’s not important and you should get the game anyway because I said so (nicely). Besides, it’s MUCH safer than getting in a weekend wreck with some fool who was texting while behind the wheel.
I’ve been too busy working on some other projects to keep track of every game I liked from TGS, but Soul Sacrifice is one I’m adding to my long list of wants. It’s not only a great-looking game and a new IP (another one in a bunch coming exclusively to Sony platforms this year and next), it’s yet more proof to the naysayers that the Vita doesn’t get any worthy titles. Of course, it’s usually only those who don’t own a Vita or do, but skip over games for it because they’re unwilling to expand their horizons who are complaining. Me, I say keep it up, Sony!
Annnnd here you go: October 12 only via PSN and XBLA. As a bonus video surprise, here’s Victim #8, Bubbles. Poor Bubbles! While I’m still holding my breath (sort of) that we see an combo disc featuring both games (including all the Gold Edition content), I guess I’ll have to get this digitally after all (PSN, puh-leeze). Ah well – given that the game is going to be even better than the original, i don’t mind going out of my way to snag a copy. That said, it would also be cool to see this hit the Vita as well, especially with a wave of really super portable games on the way from other publishers.
Ah, I’d almost forgotten about this one, but here you go: the UK/EU launch trailer for the nicely intriguing RTS/RPG hybrid. I loved the first game on the Wii quite a lot (in my opinion, it’s one of the best games made for that console) and updated visual style plus all-new touch controls aside, the Vita game looks like it will be even more addictive and fun to play. Slowly but surely, the Vita is getting more great games – something it really needs with so much at stake for Sony this console cycle.
Arkane Studios’ newest and most impressive game is all done and ready for its close up quite soon. I’m psyched because I just KNOW there will be a few brainy gamers out there who see the game world and all the hard work the team has put into it and “click” into it all multiple times, as the game demands you try everything you can at all times when tackling missions. My only major decision in the end is which version to buy. I’m leaning towards PS3, as my two 360’s are dead and my PC too aged to run anything this new. OK, let me poke around and see if I can find some game screens to turn into an October banner for the site…
And you thought YOU had bug troubles? Vita owners in Japan (and some lucky folks like me who are importing but STILL want this localized for our territories) are getting what I consider to be an instant system seller in the form of a SUPER enhanced version in one of the most action-packed “retro” sci-fi shooters ever. Of course, the man on the street stuff above makes for a fun watch that would be cool if the game was promoted here in the US in a similar manner (should it get the green light for a localization)…
Oof… yesterday was a loooooooong one and I didn’t get much done in the way of writing up a few things I wanted to. So, I’ll distract you all with this insane trailer from the upcoming Naruto game, which is coming along quite nicely. I played the demo a few weeks back at the Namco Bandai event here in NYC and was surprised at how chaotic and cinematic the opening sequence was. It’s definitely the most ambitious Naruto title in terms of attempting to bridge the gap between anime and gameplay, and if the dev team can pull off everything they’re going for, this could be one of the best games in the franchise to date. Another fine 2013 release from Namco Bandai? Sure, why not?
I’m one of those few waving the flag about how damn good Lost Planet 3 is turning out to be, but par for the course on the internet, there are too many whiners living in the past griping about how the game isn’t EXACTLY point for point like the first two installments. Reading is fundamental, but let me break it down a bit for those who aren’t up to speed. Given that it’s a PREQUEL that will most likely set up some of the events of the other two games, once you get some hands-on time, it’s easy to appreciate the effort developer Spark Unlimited has been putting into the project for a few years now. I liked what I saw in terms of the single player story, the gameplay is pretty tight and the use of Unreal tech is very solid, particularly in the well done cinemas that draw you into the frozen world and the miners who work there. I say a bit more appreciation and a lot less being jaded just to be jaded would help here, but you can’t control others’ intent to somehow NOT enjoy what’s being done to expand their horizons (as well as the potential for future installments in the series). In any event, I’m holding out hope that this dev team and Capcom get some actual credit for what’s going to be a pretty cool experience (at least for me) when the game is released in 2013.