Why Too Much Tech Might Cause A Second Big Industry Crash… Or Not

Between a few parallels with the gaming landscape in the early 80’s and the fact that the tide can’t stay in forever in terms of the constant push toward new tech at the cost of actual meaningful innovation, I think we’re in for a bit of a bumpy fall (and sooner than some think or even want to consider). There are too many divisions in the current business model between mobile, tablet, social, console and portable games, there’s a big pissing contest going on in the industry over which will kill of what first (despite the fact that they ALL can and should thrive together) and then there’s the whole online-only thing that’s 100% useless when you can’t get online. Don’t get me started on “free” to play games (which aren’t really free), the current PC elitism bile directed at consoles and the foolish Ultrabook nonsense where some companies thought making expensive laptops would be a good idea just because Apple has rooked in billions with its overpriced tech. Then there’s the stupidity of “the uncanny valley” or photo-realism in graphics, which, by the Great Green Pickle has NOTHING to do with gameplay or story (two things that are more important at the end of the day).

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