New Puppeteer Trailer Makes Your Friday Night Surreal (or Something Worse)…

OK, I laughed at this trailer, but I bet some of you out there get freaked out my over-sized masks and goofy costumes like others flip out over circus (or other) clowns. If that’s you, I’m sorry to have exposed you to this on an otherwise fine and rather cool Friday night (sleep with the windows open – there’s a nice breeze blowing!). On the other hand, if you’re having a gloomy Friday night, this just may cheer you up. If that doesn’t work… well, go watch the rest of the kooky live-action clips Sony put together, take an aspirin or two and get some sleep. Anyway, Sony’s PlayStation 3 exclusive, Puppeteer is out now in some spots, so if you’re a PS3 owner looking for pure platforming bliss, well… you know what to do, right?

E3 2013: Puppeteer Trailer: Another “Little” Treasure on the PS3…

Puppeteer TinyI don’t know about you, fellow ancient gamers out there, but Sony’s upcoming PS3 exclusive, Puppeteer actually reminds me of something that legendary developer Treasure would have done back in the day as a 2D game on a 16 or 32-bit console or a 3D game on a later platform. That’s not a negative, by the way.

The game’s new trailers certainly bring back fond memories of Treasure hits and near-hits such as Gunstar Heroes, Dynamite Headdy, Mischief Makers and a few other classics not named Mario this or that, but with a more modern level of visual polish not found in those older titles.

Even better, it’s coming to retail (yes!) at a very reasonable $39.99, so you get that quality game experience of old (as in a cute platformer that would cost twenty bucks more on a cartridge) with the budget-minded pricing of a company that knows gamers want to spend less on much of what they’re interested in. Sure, I’m betting there’s some “Well, it doesn’t LOOK like a AAA game!” nonsense going on in some heads out there, but if it’s fun, has some decent replay value and gets noticed as a stellar experience by the jaded critics out there, it’s worth more than it’s selling for, I say…

rain Story Trailer: It’s Absolutely Dripping With Atmosphere…

Oh, ha-ha. I couldn’t resist that one, sorry. Anyway, Sony’s Japan Studio’s upcoming PSN exclusive is looking quite good and should be another one of those innovative games that shows the “old” PS3 isn’t dead by a long shot. Sony at least seems to realize that killing off all the content made for them on PSN is a really bad idea when the PS4 rolls around (at least I really HOPE they don’t expect longtime consumers to repurchase digital content they’ve already paid for), unlike Microsoft, which seems to e taking a damn the torpedoes, all our eggs in one basket approach to the upcoming Xbox One. Well, E3 will reveal all, so I’ll let that happen and see if either corporation has a strategy that brings in as many past, present and future gamers as possible…

Soul Sacrifice Launch Trailer: (Some) Commitments Aren’t A Bad Thing After All…

With today’s launch of Soul Sacrifice, Sony’s got a real winner here as well as yet another Vita exclusive the handheld absolutely needs in a pretty crazy year for the system. The library is growing steadily (especially if you’re looking at the amount of older available PSN One titles and PSP games that can be played on the system) and while a price drop is definitely going to be necessary for some potential buyers to make a commitment, games such as this one should be tempting enough to make them want to take the plunge.

Soul Sacrifice: Keiji Inafune Chats Up His Vita Exclusive…

Yes, it’s almost here (April 30) and SCEA is dropping another behind the scenes video and site updates, this time focusing on game designer Keiji Inafune and his latest creation headed exclusively to the PlayStation Vita. Between great-looking games like this, a library that’s growing steadily thanks to indies, imports and some fine third-party titles, 2013 should be a pretty solid year for Sony’s handheld. Well, I think so. Sony needs to kick it up a notch and do some price dropping on the hardware and memory cards so more can buy in and get playing some of these stellar titles…

Puppeteer Story Trailer: Press the Button, Pull The Strings – This PS3 Game’s Got Some Wings…


 

Another fine (and original) PS3 exclusive, SCE Japan’s super stylish adventure platformer Puppeteer, should hook in those core gamers (and yes, Sony fans) who crave nicely rendered (and slightly dark) fantasy worlds and characters to play with. This one tickles me because it’s doing the storybook come to life thing in a fun way without screaming “FAMILY GAME!” in huge neon letters. You really have to appreciate that Sony’s not letting the PS3 die off slowly (or quickly) with a bunch of crap budget titles and third-parry shovelware to remember it by, but I hope there are more exclusives like this to come. Frankly speaking, the PS4 absolutely needs to hit the ground rolling into 2014 with as few duds as possible from both first and third party developers who want their work to have long shelf lives and gameplay that’s more than the usual suspects doing the usual things.

As always, folks… we shall see…

rain Gameplay: Oh, The Weather Outside Is Frightful…

 

Here’s a look at SCE Japan Studio’s rather interesting adventure/puzzle/horror game, rain in action on the PS3. This one’s coming soon as a PSN download (but for some reason won’t be on the Vita, grrrr!). Sony is really doing a nice solid for indies on the PS3, but it would be nicer if we could get these compiled onto a disc much like that Journey: Collector’s Edition from last year. I’m betting a dollar that there are an awful lot of PS3 owners that either don’t know about these games or (eek) don’t care because SCEA isn’t bothering to ask them if they’d buy them if they put about 4 – 6 of these (relatively) short games onto a Blu-Ray, priced them reasonably, stuck a few extra demos on for good measure and saw what happened at retail. Hey, not every PS system owner has access to broadband, Sony. Work on getting those gamers some of these great-looking games and perhaps you’ll see even more love from your large user base in the future…

Soul Sacrifice Japanese TV Spots: April’s Real Fools Will Miss This Gem…

 

Nope, I’m not taking ALL of today off, folks. Here are a trio of nice ads for Sony’s upcoming Vita exclusive which is headed stateside soon enough (oh, alright… I’ll be nice – it’s headed to PSN and HOPEFULLY retail in North America on April 30, 2013).

 

 

Granted, non-Vita owners hoping for the portable to slide into oblivion while they diddle away playing Fruit Ninja or whatever are more likely than not shrugging away or not taking much notice as they’re rubbing their fingerprints off on some tablet or phone. On the other hand, The core Vita fans who support the handheld know this is a key release coming in a pretty hectic year for the system.

 

 

Hmm. My long list of stuff to play has now officially reached “Too many games!” status. But according to experts in the field of “Hey, you have waaaaay too many games!” it’s been that way for a while.

Soul Sacrifice Update: More Aural Fixation (Or: There’s An Orchestra in Your Vita)…

 

Here’s a tiny bit of Wataru Hokoyama’s stirring score for the upcoming (and eagerly anticipated) PS Vita action/RPG exclusive plus some interview time for your listening pleasure. Hey, we’re cultured around here despite the name of the site. Hang around here long enough and that’s me drinking a cold beer with my pinky out in the corner. Anyway, Soul Sacrifice will be out soon, so keep an eyeball peeled for it. Of course, if you’re REALLY cultured, you’d have someone peel your eyeball for you, painful as it may be – it’s the classy way to do things…

VGA 101: The Music of Soul Sacrifice: No Moms Complained About The Noise From Downstairs…

 

Ha! And I bet you thought most video game music was done up by some bespectacled guy in his mother’s basement with a bunch of old Casio keyboards and a beat up old multi-track recorder picked up at a yard sale. OK, even if you didn’t, it’s just nice to see how some game music not composed in someones’ (mom’s) basement gets done up for certain higher profile projects. Respect! Anyway, Soul Sacrifice isn’t out until March 13, 2013, but I have my eyeball on it (I’d have TWO eyeballs on it, but I need one in my head to see what I’m putting into my mouth) and it likes what it sees so far. That music sounds nicely appropriate as well, so I’m betting I won’t be disappointed in the gameplay. As always (repeat after me, class), we shall see…