
Watching and listening to series Producer Hideo Baba talk about his beloved Tales franchise will make anyone want to pick up a controller and play whatever lands on these shores. The latest in the long-running franchise (which started on the Super Famicom back in 1995), Tales of Xillia breaks new ground for the series by combining the distinctly different art styles of the series two key character designers (Kosuke Fujishima and Mutsumi Inomata), blending them flawlessly in a larger and prettier overall game. Toss in “Empress of Pop” Ayumi Hamasaki singing the theme sone, a refined battle system and the usual Tales quality bumped up to a nice PS3 shine and you get a game fans should be more than pleased to play…
Tag Archives: PSN
Gallery: Dark Souls II
As noted last week, Dark Souls II is looking quite spectacular for a work in progress. FromSoftware is toiling away like mad to give fans what they want and MORE, with the focus being on getting to the good stuff (combat and survival) faster, eliminating some of the overly tedious backtracking and beefing up the visuals, enemies and overall level of challenge to new extremes. Casual players looking for a simple hack & slash and those not wanting the thrill of barely making it past some brutal death traps, enemies and bosses will want to tread lightly here (or tread not at all), but everyone else looking for the King of Pain and willing to roll the dice here will be in gaming heaven (and more often than not, hell) when this one ships out for PC, PS3 and Xbox 360 once it’s all done…
For anyone who plays, however… expect to feel DESPAIR (and frequently, if you rush around like Kratos on a caffeine jag)…
Gallery: Armored Core Verdict Day

First things first: Armored Core Verdict Day is NOT an “expansion pack” at all. You don’t NEED a copy of Armored Core V in order to play, there have been a ton of improvements and additions in key areas and in fact, this might be a more enjoyable experience for players diving in for the first time as well as returning veterans. FromSoftware is polishing up this online experience to a beautiful shine and if the recent demo on display at Namco Bandai’s Global Gamers Day was any indication, this should be one of those mech games that keeps players coming back for more once they get to take it for a spin… Continue reading
Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Another Sunday Drive…


One more cool thing about Greenvale is its terrific road system made up of plenty of nicely paved streets and is fairly light in terms of traffic. It’s a good thing this little town’s roads aren’t as busy as some bigger metropolitan areas around the country, as it would be much harder for FBI Special Agent Francis York Morgan to get around and gather clues in his attempt to shut the book on that Red Seeds Killer case file. Of course, it’s also REALLY easy to be distracted by Greenvale’s other sights such as the A&G Diner’s excellent espresso, The Swery 65 Bar and its quality selection of beers and spirits and of course, a certain pretty girl who also happens to be in law enforcement. If this weren’t a murder case, it would be some sort of spring fling fueled by caffeine, pie and alcohol with a few smooches and hugs for good measure. But that sort of idyllic daydreaming can be troublesome with a ritualistic killer on the loose who’s got no compunctions about dispatching anyone he sees fit to if they get in his way…
(Cue dramatic music) To be continued…
The good thing about dropping into the formerly sleepy until those bizarre killings took place town called Greenvale is you don’t even need to have a REAL driver’s license, folks. That and the nicely improved driving controls are just ONE of over 100 great improvements to Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 from Rising Star Games on April 30, 2013. Featuring updated HD visuals, PlayStation Move and 3D TV support, game-expanding DLC and MORE, you’ll want to spend hours driving around exploring every street in your hunt for clues to stop that mad killer or helping out any citizens who need a bit of assistance.
Hmmm… I was wondering earlier today if Game Director Swery 65 actually drives a car in Japan or is he a public transportation sort of guy? Not that it matters, mind you – it’s just that the driving mechanics in the first version of the game were notoriously wonky to some critics and gamers. Granted, once you got used to them, they weren’t that bad. I actually kind of think this was part of the plan, as the game plays with its players on a few core levels from its visual style to smashing expectations of what a lead character in a game can be. York’s certainly a memorable main character loads of new players won’t soon forget. Of course, this just means more well-dressed cosplayers at the next big convention all York-ing it up and making Swery smile even more so than usual…
Oboro Muramasa Gameplay: Your Japanese Lesson For The Week…
Yes, Oboro Muramasa will be coming stateside this year (as Muramasa Rebirth) thanks to the fine folks at Aksys Games, but you may as well take a long look at the import version of game before it’s in stores or on PSN this June. As a big fan of the Wii version, it’s great to see this game in HD on the Vita’s lovely wide screen and coming to gamers with some new content and a few tweaks. As usual, Vanillaware is proving itself a master developer when it comes to “old-school” 2D gameplay and some incredibly gorgeous visuals that are bound to make this one a hot item when it’s released. Of course, if you can understand Japanese, you’ll get a hell of a lot more out of this gameplay video. However, it’s not necessary at all of you want to see how the game will look and play on a handheld as opposed to on a TV with a controller in your hot little hands…

Papo & Yo Comes to Steam (And Yes, It’s On Sale For A Few Days More)…
Oops (again!). I’d not even realized Papo & Yo was on Steam (for PC!) as of a few days ago until I did that article below on Among the Sleep. Anyway, if your PC or laptop can run this one and you’re a fan of offbeat stuff with a personal touch, BUY THIS GAME! New to the PC version are nicely updated visuals and Steam Achievements, and yes, you can (and should) use a controller to play. As you can see, the game looks quite lovely running on a higher resolution than an SD or cheaper model HD television:
Until April 28, 2013, this one’s on sale for $13.49 and is worth every penny. You can also pay a few bucks more ($16.99) and grab the game’s excellent soundtrack so your ears can be as entertained as your eyes.
Star Trek: The Video Game: Making of (4): That’s A REALLY Big Canon You’ve Got There…
Hey, now… by law I’m allowed one absolutely horrific pun on a Sunday… and I don’t think that title counts, either. Anyway, developer Digital Extremes is doing it up right here, as this game actually takes place between the last Star Trek film and the upcoming sequel, Star Trek: Into Darkness. This more than makes perfect sense, as too many licensed games try to expand their stories after a film or worse, try to add elements into a film that don’t quite work out continuity-wise. As for how it all plays, let’s see what happens in a few days when the game hits stores on April 23, 2013. As long as the AI in solo play is solid, this one should be one Trek fans should be snapping up as soon as it teleports into stores.
Ride to Hell: Retribution: “No Rules” Means You’re Always The Man…
Deep Silver’s awesome, violent “grindhouse” biker action game looks like one of those interesting Mature-rated sleepers that really doesn’t give a dead rat’s ass about some jerky politicians and parents groups whining about video games being the modern scourge of the earth, but that’s a good thing. Anyone with half a brain and no Sunday soapbox to stand on who’s actually HELD a controller knows that games don’t CAUSE violence at all and hell, if this were some TV movie or rolling up into a theater near you, you wouldn’t hear much about it save for whatever some overpaid film “critic” says. For those concerned adults running around with their hair aflame, I say just keep little Johnny and his soft, easily molded brain away from it and the world is a safer place. Anyway, June 25, 2013 seems to be the day this one hits the road with all engines burning. I’m liking what I see, so yup – I’ll be playing this for sure…
Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Cheers, Too!


Welcome! It’s another Saturday night in Greenvale and yep, that pic above shows it’s slow once more at the Swery 65 Bar. Generally, the joint is jumpin’ as the Fats Waller song goes, but the recent Red Seeds Killer case has made the place turn into a tomb after a certain hour. While it’s bad for business from a tourist perspective, it’s great for the small town’s core drinkers who end up spending more money on slow nights getting their drink on and welcoming anyone who strolls in with a free beer or shot. If it weren’t for the bodies piling up, you’d almost want o show up at the bar every night, like on that old TV show with the catchy theme song that went something like this:
Sometimes you want to go
Where everybody knows your name,
And they’re always glad you came;
You want to be where you can see,
Our troubles are all the same;
You want to be where everybody knows your name.
(“Cheers” lyric: © Gary Portnoy/Judy Hart Angelo)
Of course, I’d imagine that any sitcom set in Greenvale would have a grimmer opening theme or even odder, something particularly amusing in tone, as despite the axe-wielding killer stalking the woods, the sleepy town has a cool style all its own that keeps it going…
You’ll get to check this out for yourself soon enough when Rising Star Games’ Deadly Premonition: The Director’s Cut hits retail on April 30, 2013. Featuring over 100 improvements from the original version, updated HD visuals, PlayStation Move and 3D TV support, DLC and more, once you step inside this strange new world, you won’t ever want to leave. Well, except to get some real food, a beer or two and maybe use your own bathroom. The Swery 65 makes a good enough stop for a virtual drink and maybe some darts and pool, but those digital nachos aren’t the freshest thing on that limited menu…
I’d say those cheesy nachos are the sole thing wrong with the bar, as owner (and Game Director) Swery 65 runs a tight ship. The last time around, he didn’t expect so much traffic, so ther were a few bugs and other issues that had the user ratings all over the map as some people didn’t appreciate the quirky atmosphere and dated decor. Taking all that into account, he’s cleaned up the joint quite a bit and while it looks a lot better with all that extra polish, he made sure to keep just enough of the old flavor that fans of that nostalgia will be coming back and really liking that they see and taste.
Far Cry 3 Blood Dragon: Michael Biehn Gets Back To Work…
It’s actually pretty darn cool that Ubisoft has tapped Michael Biehn to voice lead character Rex “Power” Colt in its intentionally campy send-up of way too many dopey (but awesome in their dopiness) 80’s action flicks, but I’ve had a burning question I’ve wanted to ask the actor ever since I saw The Terminator at the movies back when it was initially released. It’s bugged the HELL out of me that fresh through that time portal, a naked Kyle Reese gets his only pair of pants off a drunken homeless guy in an alley (Yuk!) and wears them throughout the entire film (Blech!), doesn’t go near a shower like he should (Ick!) but STILL gets it on with Sarah Conner (Nooooo!). That’s always made my skin crawl more than Arnold (well, his mechanical dummy head) doing “surgery” on himself by poking his own eyeball out with an X-Acto knife in that hotel scene. I guess Sarah had some pretty low standards and no sense of smell. Then again, SHE got to bathe when they got to the Tiki Motel – all Kyle did was buy stuff to make explosives.
Hey, I’m a continuity junkie, folks… I notice stuff like this in every movie I see. Hmmm… then again, maybe I’ll take this issue up with James Cameron. What’s his number again?













