

As far as I can tell, Greenvale doesn’t have much of an art “scene”, but if you look around, you’ll see art in the strangest places. Sure, you can stroll about and see the occasional park sketch artist of passers-by and trees and such, and yes indeed there are pet painters and a few brave folks who paint in public for all to admire (or not). But I’d say the most gruesomely gorgeous art has to be by the Red Seeds Killer, who’s a bit hard to track down for a one-on-one interview session. Granted, posing for one of his works means you’re probably not going to make it home for supper, but chalk that up to him being a truly modern artist reinventing the medium on a few levels because he refuses to die for his art like some have done in the past. Of course, killing one’s models in order to create is kind of a not so nice way to make a living, so it’s a great thing he’s only in a very strange video game and not a real-life personality. Er, don’t go telling this to FBI Special Agent Francis York Morgan (just call him York!), as I think that would upset his investigation somewhat…
Can you EVEN imagine a documentary about an artist who kills his or her subjects but becomes hugely popular because of that way of making art? Yikes. Of course, this isn’t going to happen (well, not THIS year), but you can kinda sorta pretend you’re part of a crazy performance art piece when you play Deadly Premonition: The Director’s Cut, headed exclusively to the PlayStation 3 from Rising Star Games. Featuring over 100 improvements over the original game, refined HD graphics, PlayStation Move and 3D TV support, all-new DLC and more, it’s basically an art appreciation AND game appreciation class all in one for less than it costs to hit a few real museums (well, if you only go to museums where you have to pay admission to get in)…
Speaking of artistic things, Game Director Swery 65 often gets into the picture in a few ways even if he’s not doing anything but waking up in the morning. Thanks to his controversial creation, fans are always sending him artwork of all types and to any creative person, this sort of praise by creation is more often than not a welcome thing to experience. If I were a LOT less busy strolling around Greenvale and seeing the sights, I’d try and whip up a little something of my own to share with him. But alas, I’m so tied up with stuff to do that I can barely get these daily updates out on time. Man, if I could only think up SOMETHING clever to show him I’m just as big a fan of his work as anyone. Hmmm… I’ll come up with some way one of these days….


Anyway, make sure you don’t go howling at the moon yourself because you missed out on picking up a copy of
Off topic (woof!), Yesterday was Game Director Swery 65’s birthday! For real! HAPPY BIRTHDAY!!! OK, because I didn;t know about this until after the fact, I didn’t get him a gift at all. Er, except that post I wrote for that day, so I feel a bit bad about that. The again, he really liked the post, so it’s all good in the end. I suppose it WOULD be bad form to let him know what MY birthday is (it’s coming up next month), but if he asks me, I’ll let him know right away…
“Ruh-Roh”. Welllll, this COULD go three ways for FBI Special Agent Francis York Morgan (just call him York… and call him a cab, as he’s going to need one if he makes a clean getaway from that Red Seeds Killer). He could try and engage the mad killer he’s been seeking for a while in a physical altercation (not a good thing if it’s suit-wearing fisticuffs against ratty robe wearing axe-swinging). He could try to put him down with a couple of well-placed shots from that gun he’s hopefully carrying (since he IS a FBI agent, he SHOULD be carrying his gun when exploring such a freaky location, right?)… OR he could remember that old comedy movie classic that was on TV late last night and attempt to confuse the killer completely before getting away in that cab you called.
And just how will YOU get away from that axe-wielding maniac when you’re playing
Meanwhile, back at the ranch… Game Director Swery 65 is certainly feeling quite cool these days, as fans of his work have been whipping up some very nice artwork about his game and there have even been cosplay sightings at some recent conventions of certain characters from Greenvale. If you get REALLY lucky, you may even see Swery doing a bit of his own unique impression of York at one of these events, but pretend you’re thinking he’s adjusting his glasses because he’s not wearing a nice suit and tie like York has…

Occasional slow work days and long nights aside, everyone I’ve spoken to in Greenvale during this extended project has nothing but high praise for Game Director Swery 65. They say he’s always willing to listen to input about a scene and even lets the actors do a bit of ad-libbing, which really pays off in certain portions of the game. Like I said above, you’ll see…