Random Indie Game Of The Week: DOOM The Roguelike

OK, OK… it’s been around for a bit, but I’ve never gotten around to actually playing Kornel Kisielewicz’s excellent roguelike version of the classic FPS because I really dislike ASCII graphics (sorry, but while they were cool back in the day, now my poor eyeballs can’t take them, even on a big monitor). Anyway, thanks to Derek Yu’s awesome tile sets and artwork (go play his updated version of Spelunky on Xbox Live Arcade if you’re a fan of the classic NES game, Spelunker), I can now spend a few hours dying too much, yet forging onward taking the minions of Hell out as a lone Space Marine on a Mission. Anyway, go download and play this challenging and sometimes scary gem here.

Thanks, Sega!: NiGHTS into dreams… Makes A Welcome Return (Which IS Excellent, But…)

Hey, Sega! Longtime supporter from the arcades to Dreamcast and beyond here. While I’m loving that you’re finally getting NiGHTS onto XBLA, PSN and PC soon enough, I’m also one of those crazy people that has the original game in it’s box with the analog controller, the Christmas NiGHTS disc (I have one each here for the US, Japanese and UK Saturn), the excellent Wii follow up and yes, that means I’ve played the game to death and will do so once more when this HD u[date hits. That said (dot, dot, dot)

Not to be a pest (again), but I’m just wondering when we’ll start seeing some of those other first-party Saturn titles get the same HD or remake love. The Panzer Dragoon series, Shining Force III (including all the content that stayed in Japan), Burning Rangers, stuff like that? It’s not as if I’m screaming about BUG! or Clockwork Knight not getting HD remakes here (you get what, one email a month about those, right?). I’m just a little bit concerned about Sega of America ignoring some of its best games on a console that’s been HUGELY underrepresented since it died. That and while they may not have sold in spectacular numbers on the Saturn, the games I listed might do even better today if the time was taken to bring them to gamers in the best possible manner.

Hell, I’d bet a Panzer Dragoon Complete Box Kickstarter would see money raining from the heavens…

Divine Divinity Finally Drops Onto Steam (Yes, You Know What To Do)…

It’s here, it’s a mere six bucks and you should be playing this NOW. Although, gog.com users are probably chuckling away at this news because they’ve had access to the game for a bit longer as a DRM-free download, this is great news if you’re a dedicated Steam fan who’s always wanted to give Larian’s first RPG a shot. What’s it like, you ask? Well, go see for yourself, I say. If you like gorgeous artwork, a lengthy, challenging quest and want to play a game where you can lose yourself for too many hours in. That and it’s pretty funny in a few spots and some of the hidden areas and secrets are quite cool.

Assassin’s Creed III July 4th Trailer: A Bit of Flag-Waving From A Few Directions…

How amusing that US ad agencies make stupid “patriotic” commercials with stuff like the founding fathers driving Detroit muscle cars into battle (Um…. oooookaaay?), while a non-US based company like Ubisoft does stirring stuff like this that manages to draw interest to both their product and a traditional American holiday in a more inspiring manner. Anyway, enjoy the rest of the holiday and please try not to blow anything off you’ll need for work (or play) later on.

Lost Planet 3 Hands-On: Spark Unlimited Gets Things Back To (Better) Basics

Prequels are a risky undertaking for any developer, especially one that’s coming into a series that suffered from a bumpy second installment. While it looked absolutely incredible, Lost Planet 2 was a nightmare for solo players and even with up to four live players tackling the near completely plot-free campaign, the core gameplay had too many flaws to be fully enjoyable. Spark Unlimited (taking over from Capcom’s internal studio) has been working hard for the past 2 1/2 years on Lost Planet 3 and as a recent demo build proved, the developer is showing off their best, most polished work to date. While it’s usually impossible to gauge how the final retail code for any game will be based on a demo, after playing through it and watching others play, it’s clear that the team at Spark is cooking up a blend of excellently done cinematic storytelling and solid gameplay that so far, manages to be equal parts thrilling and extremely well paced.

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Driftmoon Update: New Alpha, So You Beta Go Play It!

Ville and Anne Mönkkönen’s absolutely excellent adventure/RPG/comedy hybrid has finally gotten a really awesome new alpha build you can try out NOW. Go on, now… it won’t bite! In addition to being a well-made and fun to play game experience, it’s also one of those indie games that’s actually not flailing about and trying to be too hip or intentionally “retro” for its own good. Anyway, big new areas adding a few hours to the playtime, a nicely creepy new mist effect, some lovely character portraits by Johanna Sundström and yep, you can still make your own mods using the wonderful game editor. Even better, you can request a discount code for %20 off the price of the final version and use it when the game is complete and ready to “ship” via download from the Instant Kingdom website (I had to keep the nautical theme from the game going, sorry). What, you’re still reading this? Go download the demo already!

DmC Hands-On: Dropping The Second Shoe On The Skeptics

I like to believe that I was one of a dedicated handful of people genuinely thrilled from the beginning that Ninja Theory was collaborating with Capcom on DmC, its upcoming Devil May Cry reboot/prequel. I like to believe this because while the internet was collapsing on itself like a dead star in its death throes after the initial announcement, I was waving the flag for people threatening all sorts of real life bad things on Capcom and Ninja Theory to shut it and wait for at least a demo to hit before running off at the mouth. I certainly didn’t mind the mug shot of the “emo” Dante or the screenshots and later game movies that showed things shaping up quite well, but still the skeptics railed on. As i didn’t go to E3 this year, as soon as I heard Capcom was dropping into NYC with four upcoming titles, you know I was there in a heartbeat…

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Zombeer? Really? OK, Zombies in Games Are Officially Played Out.

Yeesh, now I’ve seen everything. Still, you KNEW this was coming, right? That said, The ride is officially shut for the winter, kids. Show’s over, monkey’s dead, and he ain’t gettin’ up anytime soon. Go on home, now… git!  Resident Evil kicked off the zombies thing in games for many and after over 15 years of assorted games featuring the undead in all sorts of genres from nearly every major and plenty of smaller publishers, here we are at Zombeer: Zombies & Beer. Which means (to me, at least) this is the end of the line for anything original and undead-related in gaming. Of course, I could be dead (or undead) wrong, but that title makes my stomach churn for some reason (and not in a good way). All I’m saying is this had better be the best horror comedy first person shooter ever made AND it better be a bit scary too. That awful pun-wreck of a title nearly made me want to poke my eye out with a cold spoon. Anyway, I have a the fingers on one hand crossed that this one doesn’t stink as much as the title and concept do. Eh, maybe I’m in a crappy mood today or something, as stuff like this usually makes me crack up…

Xseed Games Has Been Busy, As You Can See Here…

In case you’ve missed them, here are some rather nice trailers for four new or incoming titles from the publisher. First up is Mistwalker’s epic JRPG, The Last Story, which is looking to be one of the last, great Wii RPGs (and another good reason to own the console). Given that it’s a summer release, it looks as if I won’t be getting much son when it drops into stores.

Next up is FuRyu’s Unchained Blades, another PSN download for the PSP that JRPG fans should be thrilled about. Featuring character art from a wide range of top Japanese illustrators such as Pako (Shining Force), Toshiyuki Kubooka (Lunar), Shinichiro Otsuka (Summon Night), Kazushi Hagiwara (Bastard!!) and more. I’m thrilled about this one because it’s an old-school dungeon crawler in the Wizardry vein, which usually means plenty of great fun and challenge. There’s a 3DS version coming as well, but I’m not sure if it’s a retail package or download-only title like the PSP game.

 

Finally, two games from Nihon Falcom’s long-running Y’s series: Ys: Oath in Felghana and Ys Origin, both coming to Valve’s Steam download service with some great visual updates and running at a lovely 60 frames per second. Buy them, I say. Still, I also have to ask if Xseed can make these available as direct downloads or set them up as DRM-free on gog.com or some other site. While I do have a Steam account, I can’t use it on my terminally slow connection at all because of the update process that slows everything to a crawl. My gog.com account, on the other hand, is pretty smooth going and I haven’t had any major issues with it. of course, I’d prefer these on a UMD or even better, a Vita card as part of an Ys Collection with an art book that happens to fit inside a Vita case and perhaps a soundtrack and wallpaper on that game card, but that’s just my wishful thinking that SOME publisher would maximize that over-sized case Vita games come in.

 

OK, enough reading – go play (or pre-order) some games!

Review: Diablo III

Platform: PC

Developer: Blizzard North

Publisher: Blizzard

# of Players: 1 – 2

ESRB Rating: M (Mature)

Official Site

Score: B

 

With no reliable internet connection and no desire to play any game with a solo mode that demands one, no matter the reasoning, I’m exactly the sort of gamer Blizzard doesn’t want playing Diablo III, and that’s a shame. No one asked the many thousands of folks like me who happen to love the series what our thoughts were on an online-only Diablo experience, and the fact remains that not everyone who wanted a straightforward campaign is some sort of pirate or cheat-happy coder out to break the game up into pieces and make our own content or whatever else Blizzard was fearful of. That said, last year when I heard about the game being online only, I automatically thought I’d never get the chance to review it. However, I was able to wrangle a deal with a friend where in case a copy DID magically show up, I’d use his spiffy, always updated gaming rig in trade for the game if he set up an account just so I could at least play through it to see how it turned out.

Amusingly enough (and much to my surprise) a review copy showed up two days before the launch and after letting out a nicely demonic laugh (you should hear it – your spine will rattle), I made a phone call and set aside what I thought would be enough quality time to go through the game. Let’s just say that everything I was concerned about came to bear in a few ridiculously annoying ways, but when the game works, it’s addictive as ever (despite some changes made for the casual crowd) and about as good as I’d hoped. The caveat being WHEN it worked…

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