Injustice: Gods Among Us TV Spot: Extremely Loud & Incredibly Close…

Hmmm… STILL no Swamp Thing in this game? OK, that’s a little in-joke there (VERY little), but WB Games and NetherRealm DO have a (wait for it) BIG hit on their hands which should be the go-to game for DC Comics fans for some time. I guess it would have been too much to ask to see that fighting engine get put to use in a more RPG-like setting, but I also guess that one day we’ll see a developer blend those styles and more successfully. There have been a few fighting game influenced role-playing experiences, but it’s been a while since there’s been one that REALLY packs a punch (oh, the puns…. the puns!). Anyway, this looks like a total blast, so I say buy it and grab a few friends for some fun on a rainy weekend. Of course, if I were in charge of the DLC, I’d add in Ally Babble, The Spectre, Madame Xanadu, Deadman, Plastic Man and The Creeper as bonus characters, but hey – my old comics memories can probably beat some of yours to death any day of the week (provided I get enough sleep the night before that big brain-battle)…

Injustice: Gods Among Us TV Spot: Abbott & Costello Meet The DC Universe…

Or something like that. I’ve been following this game, but not those big celebrity filled trailers and weekly battle deals. I’d rather just dive into Injustice cold and play it at my leisure, unlocking characters and goodies as I go. Anyway, I think that Abbott & Costello idea above is the next flick Kevin Smith should consider doing, as he and Jason Mewes certainly aren’t getting any younger and it’s time they did something together that’s NOT another Jay & Silent Bob deal. Well, this ad was a fine enough (and funny) start, so I guess we’ll see what’s what soon enough (or later enough). As long as it’s not that Clerks flick his stuck in the 90’s fans want so much for him to make, it’ll probably be at least interesting to watch. That and hey, someone needs to keep Mewes off the streets – I hear he’s nothing but trouble like a bobcat dropped into a baby shower (er… ha, ha?)…

Injustice: Gods Among Us Trailer: More DC Only On The PS3…

But this time, it’s not a big deal MMO I have no interest in playing (thankfully!) exclusive is a new fighting game by NetherRealm Studios (yup, the Mortal Kombat folks). This one caught me by surprise, but thinking about it, MK vs DC was pretty well received, so this not quite follow-up is going to be huge. I’m hoping we see this on the Vita as well and YES, with cross-platform play of some sort, as Sony REALLY needs to start pushing those features and developers NEED to start using them. Anyway, this looks like a ton of fun…

Mortal Kombat On The Vita: That Challenge Tower Just Got A Whole Lot Taller (And Trickier)

I’m one of those people who hates the word “port” with a divine passion, particularly when it comes to portable versions of home console games. Hell, a LOT of hard work goes into getting everything  jammed onto a handheld and in the case of games like Mortal Kombat on the Vita, the smaller system is actually getting a lot more in the way of new content. Gamers who still don’t quite get it hear that word and automatically think they’re getting nothing changed from the home version or worse, they think they’re getting a “lesser: game for their money, all squashed down and unrecognizable.  Well, that’s not the case at all with this version of MK, as I found out last week when I sat down with the Producer, NetherRealm’s Hector Sanchez and he showed me around some of the new Challenge Tower events.

The Vita-specific content actually shows up in a separate tower and as you make your way up, you’ll see missions that use the Vita touch screens in some interesting ways, a few of which will be familiar to fans of certain hugely popular casual device games. Sure, slicing flying stuff while avoiding bombs or trying to keep your character balanced for ten seconds over a deadly pit using the Vita’s accelerometer might seem a wee bit too casual to some hardcore MK fans, but it works perfectly on the Vita. And besides, we’re talking about a franchise that’s had a “chess” mode and kart racing dropped in as funky bonus content in previous installments. Not to worry, though – there are plenty of gory moments in these new mini-games that should please even the most die-hard fan of the series.

As a portable game, MK still delivers the goods where it counts, controls like a dream on the Vita and with its May 1 release date screaming up pretty fast, looks as if it’s set to be as big a hit on Sony’s shiny new little wonder as it was on consoles. Of course, that “big hit” stuff all depends on YOU (and I don’t mean your skill at pulling off Fatalities, either), so don’t disappoint Hector, folks. Or Scorpion, Baraka, Stryker or any of the other fighters in the game, for that matter. You wouldn’t want them to come looking for you to ask why you’re not taking them out to play, would you?

Mortal Kombat Vita Bound This Spring

“The NetherRealm team is committed to making sure that we follow up the success of 2011’s Mortal Kombat with an equally compelling experience on the PlayStation Vita,” said Ed Boon, Creative Director, NetherRealm Studios. “The original game content and new features we developed for the PlayStation Vita will provide gamers with the best fighting game experience available on the new mobile platform.”

NetherRealm’s brutal battle ballet is back, this time arriving on the Vita sometime this spring. As with the PlayStation 3 version, the game will feature fan favorite Kratos as a playable fighter plus a number of new yet to be announced enhancements and features that should help it rocket to some pretty impressive sales. While I wait for more news and some screenshots from the upcoming game, it looks as if this version will start making appearances at a Vita Hill Social Club event near you at some point in the near future. Stay tuned for updates as we get them