Alphadia Genesis Mini-Update: Seven More Screens To Tickle Your JRPG Fancy…

MainScreen I’m quite sure someone at Natsume just LOVES teasing gamers half to death and is probably chuckling merrily about it somewhere safe with a nice fat cream puff and a cup of good Genmaicha. Dropping a mere seven more screenshots from its upcoming Wii U download-only JRPG Alphadia Genesis into my inbox and stealthily escaping into the night air, a hint of sugar in the breeze as the ninja swoops up onto a rooftop and then dives down into the dogwood trees below. Good thing they planted those trees about a year or two back and removed the chain link fence, as that’s seven stories to the ground otherwise.

Anyway, here you go – the game is coming to the eShop for the Wii U later this year. back with more when that sneaky ninja makes a comeback…

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Review: End of Serenity

EOS_ArtPlatform: Sony PSP/Vita

Developer: World Wide Software/Kemco

Publisher: Natsume

# of Players: 1

ESRB Rating: E10+ (Everyone 10 & Up)


Official Site

Score: B (80%)

Are you jonesing for some old school JRPG bliss but find yourself pressed for time? Are you one of those folks new to JRPGs (Japanese Role Playing Games) and want to dive in headfirst without much fuss and bother, just a fun and simple adventure to last you maybe a few days if you play on and off to and from work`? Well, Natsume has a little something for you in End of Serenity, a slightly enhanced “port” of an iOS/Android/mobile game from 2013 called End of Aspiration. No, I don’t know why the title was changed other than to guess that since “Aspiration” (which in the case of the game means “a hope or ambition of achieving something”) can also mean “the action or process of drawing breath”, some sarcastic smarty pants out there might think the title could also be read as “End of Breathing”, which isn’t a good name for a game.

Anyway, what’s here is a quite easy to get into game that can be played three ways. You can blow through the game in under nine hours total (a single sitting for those used to blocking out longer stretches of time for more epic length games), missing out on some bonus areas, items and skills. You can easily more than double that time by “farming” up fish to earn ESP (End of Serenity Points) that unlock those extra areas and goodies, or you can simply pay a few dollars more than what you just spent on PSN to buy as many ESP as you need, allowing you to access everything right from the beginning. No, this isn’t a “pay to win” game at all, as even if you’re lazy (crazy? not frugal?) enough to buy up enough ESP to bring the cost of the game up to what a JRPG would cost circa 1990 or so, you still have to play the game to see what you paid for. For my review, I decided to tackle two of the three methods at the same time, but I’ll explain that a bit more below the jump… Continue reading

Gallery: End of Serenity

End  of Serenity_LogoJust when I was lamenting Natsume not updating its YouTube page, I get a load of screenshots and art from its E3 lineup to run here, so I’ll do just that over the next couple of days. first up is Edge of Serenity, the PSP exclusive (I’ll gather it’s Vita compatible but won’t confirm that until I hear it from someone out west) coming on June 24, 2014. As you can see this is all old-school JRPG goodness packed with classic 2D sprite art, turn-based battles and probably a very MIDI-esque music score to keep things nice and nostalgic.

End  of Serenity_MainArt

Character profiles have also been revealed for the principals, so let’s meet the cast, shall we?

Yute is a tough young merchant with a strong sense of wrong and right; the dangers of the road have sharpened his sword skills despite his tender age. He can’t bear to turn away when he sees injustice.

Eril, also known as the Azure Sorceress, is set on exposing the Underworld’s nefarious plans. Using an Atomigem-powered weapon known as an Accelerator, her cold demeanor hides a heart bruised by her upraising in a small orphanage that she strives desperately now to save.

Kat, with her jingling bells and cat-like ears, may look like a teen, but she insists she is in fact over 100 years old! Only when she opens up her heart and reveals her secret will she ever truly be understood.

Earon is an undisputed master of martial arts. With his snow white hair, it’s no surprise this trainer was thinking about retirement…that is, before he discovered that one of his former pupils might be involved in the Underworld, and has set off to discover the truth.

Kaede is a pupil trained by Earon, accompanying him on his critical mission. Rumors swirl that she is actually the last of a village of ninjas; only Kaede knows the truth, but she’s not exactly talking…

20 new screens are below the jump – make sure to grab End of Serenity next week when it arrives on PSN!

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E3 2014: Harvest Moon: The Lost Valley – Not The Only Thing Natsume Showed This Year, But…

Alphadia Genesis Wii UYou wouldn’t know this by looking at their North American YouTube page. Now, I’m not singling Natsume out for anything mean here at all, folks. They’re a solid but much smaller publisher than some of the bigger and busier ones who show stuff at E3 and to me, that’s precisely why they NEED more updates on their main video page. Granted, they DO have a nice social presence on facebook with a page that’s updated fairly frequently. however, not everyone has or wants a facebook account and YouTube works quite well as far as letting potential customers see what’s coming (despite the pain in the butt that is Google+ hampering some basic functionality there).

Anyway, as I’ve been trumpeting, Alphadia Genesis is also coming (a port of an iOS and Android JRPG) and I posted about the rest of their lineup before the big show. Hey, I just want to see the little guys succeed, so if I can generate some thrills and hits for Natsume and their cool lineup of upcoming and already available games, I’m doing my job here.

E3 2014: Alphadia Genesis: So It’s A Mobile Port. For Now, It’s The Sole JRPG on the Wii U…

 
Well, until Monolith Soft’s “X”(or whatever it will be called once it’s completed) gets an actual release date (which should hopefully be announced at the Nintendo Direct broadcast later today), that is. Somehow, Nintendo’s home consoles have slipped a bit on the JRPG front since the Super Nintendo days, although there have been a few outright classic (and not so classic) titles released for every home system from the N64 up to the Wii. Natsume is publishing this former iOS/Android game later this summer as a digital-only eShop release and I’d say it’ll do well among those gamers who have a Wii U sitting at home and miss playing these games on a big screen. Sure, the 3DS family has PLENTY of JRPGs and more on the way and yes, is the preferred handheld for millions of users. Nevertheless, old farts like me who prefer playing games we can actually see that won’t have our backs going out from being hunched over a screen and our poor eyeballs swelling in our skulls will be welcoming Alphadia Genesis with open arms. Thanks, Natsume!

Natsume Keeps The PSP Flame Alive With End of Serenity!

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The PSP has become the handheld that just won’t die even though I’d gather that the bulk of owners have moved onto the Vita. On the other hand, I have three PSP’s here and one Vita and some months, one of those older handhelds gets more usage than the newer, pricier one. Anyway, like last year’s sleeper hit, Mystic Chronicles, Natsume’s upcoming RPG End of Serenity started life as a mobile phone game in Japan and is making it overseas this summer as a digital release via PSN. Although the game will make an appearance at this year’s E3, I won’t be there, so I’ll be like the rest of you intrigued about this old-school JRPG and snapping it up when it drops as a download. If the latter game was any indication, gamers can expect a very long and highly challenging JRPG that looks and plays like it belongs on a 16-bit console (which is always a great thing in my book).

More news to come once Natsume rattles my inbox some more – stay tuned…

Mystic Chronicles on PSN Today: It’s Your Blast of Retro JRPG Goodness for July

mystic chronicles art

Well, it SHOULD be up and ready to buy shortly, as I’m getting error messages when I try to download my review code, bleh. This seems to always happen with PSN, as it seems that SCEA updates it during the day with content as opposed to at a fixed time, so one has to keep trying until that code is accepted. Oh well, I guess I can try again in the next few hours while I have access to a decent connection. Otherwise, it’ll be a case of “Tomorrow is another day!” Which reminds me: memo to Scarlett O’Hara, you’re pretty and all… but man are you a dope sometimes! “Fiddle dee dee!” indeed…

Mystic Chronicles: Meet The Heroes (1): Four On The Floor, Ready For Action…

With Kemco’s “old-school” JRPG Mystic Chronicles coming to the PSP this summer from Natsume, the company is dropping a few names and giving players a chance to meet the cast and learn a little bit about them. Say hello to them below and check out the screenshot gallery I posted back in February for some images of the gameplay. All we need now are some videos of this in action and that particular triangle is completed…

Anyway, here they are:

Lux

Lux is the main character of Mystic Chronicles, and the player will control him for the majority of the game. This young man may seem like a simple village boy, but he’s surrounded by a mysterious past that may come back to haunt him. He’s very close to his sister, Fina…

 

finaFina is a nun who players will meet early in the story. Strangely, this woman of the cloth looks a lot like Lux’s sister, Fina. Is there some sort of connection between the two ladies? Lux is determined to find out…

 

Ray

Ray is a mysterious member of the ancientDarkClan – and whether that connection will be blessed or cursed remains to be seen…

 

 

Alberto

Alberto has known Lux since he was a child. A mentor to the youth and a captain in the Holos Guild, Alberto’s guidance will become pivotal in some of the difficult decisions Lux’s journey will lead him to make.

 

Hmmm… My nostalgia sense is REALLY tingling now… all we need is a release date. Natsume won’t disappoint on that end, but you’ll need to wait a bit because that’s how they roll. Back with more on Mystic Chronicles as news arrives – stay tuned…

Gallery: Mystic Chronicles (Or: Natsume Keeps The PSP Flame Burning Into The Summer Months)

MC_screen (1)Well, well, well… I didn’t even know Japanese developer/publisher Kemco was still around these days, but thanks to Natsume deciding to localize the company’s iOS RPG Fantasy Chronicle for North America as Mystic Chronicles for a summer 2013 release, I’m a bit happier to see the developer still cranking out fun games that more genre fans here in the US will get to enjoy. Tile-based 16-bit visuals straight out of the SNES and Genesis days? Check. First-person field and dungeon combat (and turn-based at that)? Check. Cute anime/manga art all over the place (like it or not – I happen to like it a lot in this type of game). Check.

All I need to know now is when it’s coming out and how much I need to spend to get my grubby paws on it (retail is preferred, but I’ll take a PSN code to get my fix). Hey, I have three PSP’s here, at least one of which gets regular usage (Earth Defense Force 2 Portable has been on constant play here since I got it from Play-Asia), so I won’t be needing to go nuts digging through the Bins of Doom here looking for them.

Anyway, onwards to the gallery with you! Watch your step and duck, as it’s below the jump… Continue reading