I’m getting a chuckle from all these complaints about paid DLC on day one of a game release as well as other bile-packed grumblings from folks who don’t like the “deal” that’s been forced on gamers during this console cycle in regards to digital content. I’ve been saying for years that even though the concept of additional content for a console game is a fantastic idea, you can’t MAKE people buy that content if they don’t have access to a broadband connection and you refuse to get it to them ON a disc (even in a re-release down the road). Sure, the amount of gamers with high speed connections has increased greatly over the past decade, but not everyone is able to make the move thanks to numerous factors. Game companies have been rushing too fast into digital without making sure they’re taking as many of the less fortunate consumers along with them.
Even worse, day one DLC hits this crowd the hardest, as even if they wanted to PAY for it (which would be good for both the publisher and developer bottom lines), they’re needlessly shut out unless someone decides to put out a Game of the Year or other retail version (way after the game’s release window has shut) that allows access to all that content they’ve missed out on. As for the whys of day one DLC, some of you complainers aren’t paying much attention to industry news, so let me defend the practice a little bit before poking a few holes in the ego balloon I’ve blown up…
















