Yikes. It still seems not enough of you out there know the difference between a developer and a publisher. Yup, I keep reading message board posts on different forums from or having actual conversations with folks who rant and rage about whatever wrongs they feel certain game companies have committed against a favorite game franchise, but I always see the same mistakes in self-misdirection. You simply can’t have a rational argument that works at all if you keep pointing your fingers in the wrong places. Once again, a DEVELOPER makes games, while a PUBLISHER gets them out the door into a retail or online shop near you. Yes, sometimes both are the same, but more often than not (in the case of many AAA titles), many hands are working together. Let’s keep the DISTRIBUTOR out of this for now, as that’s a bit tricky to define and can get bizarre if you follow the twisty trail that loops backward on itself at times.
Tag Archives: Humor
Gravity Rush Live-Action Trailer: Another Reason To Get a Vita…
Don’t try to read too much into this as far as any “messages” go, folks. It’s just a cool ad designed to get you interested in another awesome Vita launch window game. Created by some of the team behind the Siren games (for my money, one of the most frightening series to date), this one’s a completely different and yes, gravity defying experience that’s a must-buy killer app. It’s also proof that the handheld is a LOT more than “just a hopped up PSP” as I heard some 3DS owner claim a few days ago. Of course, I just had to ask him if he’s actually had the chance to try the Vita out and yup, he admitted that he didn’t. Sorry, but that sort of ignorance gets you a BUSTED rating here at DAF.
Sure, everyone is entitled to their opinions, but as soon as they creep over into the fact section and you start brewing up that pitcher of hateorade (in new bile flavor, Oh Yeeeeeaaaah!), a little gentle smackdown must be applied. Respect gets respect, I say, and broadening one’s horizons only makes you a better person in any subject at the end of the day. I like the 3DS as well as the Vita for different reasons and there are great titles for BOTH systems that make for some fine entertainment.
OK, that’s a solid 100 posts for this month – whee. Act-ually, it’s a solid 120 posts when you include the stuff on the other DAF blog (feel free to sign up if you like – I can always use the extra traffic). I should celebrate a little, but I’m actually focusing on being even MORE productive with so much going on that I need to cover. That said, here’s a live-action WipEout 2048 trailer – another great reason to be a Vita owner, I say.
Toy Fair 2012 Update (Of Sorts): A Bit Of Ephemera…
For me, this sign was probably the funniest thing about this year’s Toy Fair for a few reasons. One of which is as soon as I saw it, I knew I was in a super-huge and important trade show and not some thrown together fan-made convention where this sort of thing isn’t though of until the last minute.
I’m guessing most other shows have people changing into their smelly costumes in the nearest bathroom. At Toy Fair, you get an OFFICIAL changing area (with smelly bathrooms, most likely to balance the scales). As for other fun (and a heck of a lot less signage-related) stuff about the show… well, I’m still writing, so stay tuned…
Game Appreciation 101 (IV): Those Zen-like Reflexes…
Briefly, some random things to contemplate, as you would the moon on a clear night. All of these will be discussed in detail at some later date (and yes, there may even be a test):
Being bad at any games doesn’t mean the game is bad. Hit > To Continue (repeat as necessary).
A game isn’t truly considered “bad” until you actually finish it and can dissect what worked and what didn’t. Hey, you may even like the ending.
Applications of arbitrary rules of reality to any game will only make you enjoy it less. A bit of respect for a developer’s intentions adds perspective.
Bunny hopping, circle strafing and stopping to teabag a dead enemy soldier in a real war zone will get you shot up faster than in any FPS.
Sometimes, skipping Easy mode in a game you’ve never played only to wind up complaining the game is too difficult only means your ego is bigger than your brain.
AI Snipers should always kill you in one shot. This is why they’re snipers. If you think about it, no army wants a soldier with such a position who can’t shoot straight.
Mastering a “bullet hell” shooter actually makes you less likely to fly a real plane out of danger (unless you’re an actual pilot who happens to love those Cave games)…
I’ll stop here, as I have a review to finish and dinner to cook. Class dismissed.
A Day Late & A Dollar Short, But I Work Cheap Anyway…
Thanks to too much on the plate here (hey, it was an all you can type buffet and I got greedy. They had double chocolate alphabet brownies and I kind of went overboard, oof), my Asura’s Wrath review is going to be a day late (boo!). In the meantime, you can stare at this Ghost Rider sketch I did yesterday while I was taking a break from writing. Er, he’s a big Johnny Cash fan, which is why he’s giving you the finger there. What, you want to get into a fight with a guy whose head bursts into flame (for starters)? Go on ahead – I’ll get the marshmallows, fire extinguisher and first aid kit. Back in a bit with that review and some other stuff I’m working on..
Video Game Appreciation 101 (III): On Instructions and Necessary Antisocial Behavior
This time, let’s talk briefly about pain management before moving on to today’s lesson. For this first part of the class, you’ll need a hammer and a hand. Yours, specifically, so you should have two. One-handed gamers are excused from this part of the lesson (unless you can hold a hammer in your prosthetic hand or have a friend who won’t mind lending a hand). Now, on the count of three, raise the hammer and hit your free hand… oh, somewhere around the thumb is fine. Not too hard, now.
Ready? One, Two, Three!
Oops.
As you can probably guess, most of you didn’t actually hit your hands. This is indeed a wise thing. Those of you who did are in a lot of pain and probably wondering why the other 99 percent of the class isn’t joining you curled up in a ball under their seats…
Game Appreciation 101 (II): Learn To Love Ambiguity (Or Else)…
Yes, this post contains spoilers (but not the ones you probably think).
Not every game is going to have a happy “Hollywood” ending, class. Get over it. Not every single story wraps up nicely and neatly at the climax with the heroes walking off into the sunset with evil burning to death in some car that just flew through a guardrail as the villain tried to make good his (or her, or its) escape.Sometimes it’s boy meets girl, boy loses girl, boy never finds girl again. But that’s not always a bad thing if it’s done right and even better, YOU get why it was done in the first place.
Game Appreciation 101: Don’t Be A Size King (Or Queen)…
Remember folks: it’s not how long a game is, it’s what went into making the experience work so well that you HAD to blow through it in eight hours or so that’s key. Bad games don’t get finished all the time unless you paid full price and want to put in that time just to sate your curiosity before you trade it back (or sell it to an unsuspecting friend). Good games, no matter how short or long they are always have you get to the end and wanting to see more. That’s not disappointment to me – that’s just a developer doing its job…
Double Fine Adventure Update: Fun WIth Ron & Tim
Hmmm. It’s way too early in the morning, but I’m up, so here’s a post to read and a long as heck video to watch that’s pretty funny. I made the mistake of watching Mars Needs Moms last night, so this 35-plus minutes actually negated a chunk of that awful film from my memory. Man, was it lousy (it did have some nice animation work, though). Anyway, next time I can’t sleep, I’ll go play a game instead (like Double Fine Adventure, perhaps?)
Wrath of the Titans “Oblivion” Trailer: CGI Overload, I Want My Harryhausen Back!
Well, it’s darker, grittier and more action-packed than the recent remake (which was pretty dark, gritty and action-packed to begin with) and yup, folks who loved the first will be all over this one like cats at a sushi bar. Still, for all the awesomely bombastic CGI effects, I still miss that more human touch Ray Harryhausen had with his work on the original (plus his other work from the era). Well, minor complaining aside, it’s nice to see this franchise expanding with a followup flick… although as I noted last year, the third movie’s title is going to be a pain in the neck to come up with. I say go with “War of the Titans” and call it a night…
