Review: High Strangeness (Wii U)

High Strangeness Start ScreenPlatform: Wii U (also on PC)
Developer: Barnyard Intelligence Games/Crystal Labs
Publisher: Midnight City/Majesco
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: B+ (85%)
 

HS 12-bit technology
 

While “short” by whatever “today’s standards” for game length is, High Strangeness is actually about as long as many of the 8 and 16-bit games it’s inspired by. A few too many gamers today are a wee bit spoiled by the still baffling comparison of game length somehow equaling overall quality so it’s great to play a new “retro” game that doesn’t wear you down with too many gimmicks before the ride is over. What’s here is a pretty cool throwback that bridges the game between the two eras with a “12-bit” approach that allows players to travel back and forth between two distinct visual styles. There’s also a mix of sci-fi and light horror vibes going on here with creepy-looking enemies, a big mystery and even a sentient cat to keep you dialed in from start to finish.

high strangeness 3 

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High Strangeness: What A Way To End A Week!

High Strangeness Logo While it’s also available on PC via Steam, High Strangeness makes for a more interesting experience on the Wii U thanks to the whole “retro” vibe it gives off. Barnyard Intelligence Games‘ “12-bit” action/adventure is so far one of those games that is pretty amusing, weird as heck and fun to play. However, I’m hoping it can sustain those high notes until the ending as sometimes nifty ideas and amusing dialog can’t keep some games out of trouble in their latter portions when both run out of gas and things coast to a cliff edge. We shall see come review time next week, but for now it’s a recommended title on a console going through some ups and downs of late.

High Strangeness SC01