Cavia Lives! Sort Of. Xseed Returns Bullet Witch To The Xbox 360 Via Games On Demand

Bullet Witch Banner Xseed

 

BW_AliciaAh, my dear, dear Alicia… I missed you and your “witchy” ways, but it’s too bad this brief and non-physical reunion we’re having is just courtesy of a reissue and not an all NEW adventure.

Some people hated the now shuttered Japanese developer Cavia’s Bullet Witch when Atari brought it to the US for the Xbox 360, but I liked it (warts and all) thanks to the difficulty that required players PAY ATTENTION to enemies in the environments (snipers in that game were paid very well, let’s just say), learn patterns and take advantage of assorted strategies while trying to find that perfect pace to move at so poor Alicia didn’t get swarmed.

Bullet Witch 1 Bullet Witch 2 Bullet Witch 3

While PlatinumGames’ Bayonetta became a much more popular (and faster moving) heroine three years after this game came and went, I’ll always remember Alicia being there first with her big gun and wild spells. One day, she needs a proper comeback in a  better (and multi-platform) game, I say. Continue reading

Review: Earth Defense Force 2017


Platform: Xbox 360

Developer: Sandlot


Publisher: D3Publisher of America


# of Players: 1 – 2


ESRB Rating: T (Teen)


Official Site


Score: B+

One of those “cult classics” that, three years after its US release is still a hell of a lot more fun than certain bigger budgeted (and bigger hyped) games, Earth Defense Force 2017 is finally back on the Xbox 360, this time as a download only Games on Demand release. Whether you missed out on it the first time back in 2007 or you're replacing that copy you sold off on ebay, 2017 is still an absolute blast to play, mixing in dozens of hours of non-stop hardcore action with couch co-op and a grand, campy “B” movie aesthetic that permeates the game from start to finish. Sure, there's no online play, the character and vehicle controls are a tad quirky and the game isn't exactly “state of the art” in terms of presentation. On the other hand, the old school gameplay coupled with some truly and terrifyingly challenging levels go a long way in proving pure fun trumps innovation any damn day of the week. That twenty bucks might seem like a “premium” price for a game in these days of too many indie games going for a buck or few on XBLA, but trust me, you're getting easily three to four times that value in gameplay length alone.

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