Best Gaming News I’ve Heard Today (So Far): Journey Collector’s Edition Coming To Disc This Year.

OK, you KNOW you’re tired when you keep replacing the posts you just wrote with new ones, then get annoyed that what you spent time working on has gone for good (almost… thank goodness for auto-saves!). One more re-post (this one), and I’m off to bed, grrrr…

Well, well, well. Something I’d begged thatgamecompany to consider doing way back when I first saw Journey at a press event here in NYC and it looks as if a lot of other people have been thinking and wanting the exact same thing. Thanks to a recent tweet that spilled the beans after the CE info for the region-free Asian version showed up on Play-Asia (interestingly enough, the page says the popular online import retailer has pre-sold out of its allocated supply already). I saw something about a week or two ago mentioning the possibility of Journey hitting retail a disc, but it looks as if tgc’s other hits, flOw and Flower will also be included along with other surprises not yet revealed. My money is on a soundtrack (either downloadable or on the Blu-Ray), art gallery and perhaps a making of video, all of which would make the package a must-buy, especially for PS3 owners who don’t or can’t access PSN.

That said… all of that content would indeed be lovely, but if there were demos of other PSN games (that were or are HOPEFULLY also Blu-Ray bound as fair-priced collections) of recent vintage (or those soon to be released… *cough!* Papo & Yo *cough!*), that would be even better. Come on, SCEA – do this up right and make some money while making a LOT of people really happy in the process. More news on this awesomeness as it rolls out. The inevitable trailer should be interesting, that’s for sure…

Steel Battalion: Heavy Armor Stomps Into Retail. You’ll Need Patience And Practice To Survive, Period

 

And even if you HATE Kinect with a passion, this super-niche game is worth a look because developer From Software has cleverly cooked up a game that uses BOTH the peripheral and the Xbox 360 controller to give players a realistic simulation of being inside and out of that VT (Vertical Tank). The low-tech alternate time period setting adds a nice touch as well to the world war whatever locales you’ll be trying to survive in. That said, be prepared to put in some heavy time with this one (you can read the manual here just to see what you’ll be getting into), as it’s not aiming for the casual gamer at ALL.

Tip: Pay attention to that tutorial to learn the ropes, get fully immersed in the story and don’t do anything stupid to break the mood the game sets up, as the idea is to put yourself into the boots of one of the crew of that VT during some tough combat missions. Before you get to all that, expect to spend a good deal of time calibrating your Kinect and game area so you’re able to get the game to do what you want it to when you want it to. Yes, this will seem strange to gamers used to simpler stuff, but Capcom and From want you to work hard here (as with the first SB game) and this one’s only going to be enjoyed fully by the hardcore that put in the time necessary to learn and play the game. Besides, any game with a live action trailer directed by Mamoru Oshii can’t be all bad, I say…

 

“Retro” Review: Data East Arcade Classics

Platform: Nintendo Wii

Developer: G1M2

Publisher: Majesco

# of Players: 1 – 2

ESRB Rating: T (Teen)

Official Site

Score: B+

The word “retro” is in quoted in the title above for two reasons, one being the Wii isn’t exactly a dead system (well, depending on who you ask) and two, I didn’t  get the chance to review this collection at all when it was first released back in 2010. It’s getting a good look now because a friend who got a Wii for his kids a while back but has never played anything on it himself saw this in a closeout bin and as he’s an ancient fan of arcade games, he practically ran over some slow shoppers poking around in that bin to grab a copy. Anyway, no one was injured in that incident, so it’s all good. However, I also grabbed a copy and ended up getting some cramped fingers and sore thumbs from spending too much time reliving some great memories. Data East Arcade Classics packs in 15 games from the now defunct coin-op company that range from great to so-so and while some key titles that probably should have been on this disc are missing, it’s clear that this was supposed to be the first in an ongoing series. While the lack of certain key titles from the era and any sort of difficulty adjustment keep this from being flawless, it’s still recommended as a trip down memory lane or as an introduction to some really fun games for the kids.

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Amnesia: A Machine For Pigs Trailer: Not A Sequel, But An Equal (And Then Some)…

The definition of insanity? It’s not Far Cry 3’s jungle sprawl and overkill, but something like Frictional Games and thechineseroom’s upcoming collaboration. Dear Esther was a haunting masterpiece from thechineseroom that’s worth a buy for the visuals alone, but the innovative gameplay is also a draw. As far as Frictional goes, if the progression they’ve shown in their previous games (Fiend, the Penumbra Trilogy and Anmesia: The Dark Descent) is any indication, horror game fans will be in for some sleepless nights and days where they’re looking over their shoulders for things sneaking up from behind. This should be interesting (to put it mildly)…

Gravity Rush Is In Stores Now. If You Own (Or Want) A Vita, It’s A Must-Buy.

It’s almost too bad the Vita didn’t launch with this title, as it’s a new IP that introduces a character any gamer will love as well as shows off what the system can do quite well. Thankfully, this trailer shows off some of those cool things quite nicely. I’ll try to jam in a review at some point this month, but no promises, as it’s a bit hectic at the moment. For now, however, I’m absolutely recommending you check this one out if your Vita has been feeling lonely or you’re thinking about the system and want another definitive killer app that’s pure fun from the moment you pick it up and start playing…

EDF 3 Portable Coming To PlayStation Vita (In Japan, At Least) With 4-Player Co-op

BRING BACK THE BUGS! Hey, D3Publisher of America: I’m putting you on notice NOW. If you aren’t planning to snap this up and get it out in North America instead of another kid-friendly game that might sell a few more copies, you’re nuts. In the nicest possible way, though. Seriously, you’re loved around here for some cool games and all, but THIS one has to get a US release. Not only is this looking exactly like the Xbox 360 game many PlayStation-only fans of the series never got to play, Sandlot actually ADDED a four-player co-op mode.Which is an excellent move, by the way (provided the slowdown present in the original game has been taken care of).

I’m stealing one screenshot from Andriasang (thanks, guys!) to show you this is no joke, but here’s a link so you can check out the rest of them and start yelling into your Vita like it’s actually got a phone built in. Day one purchase? Oh, absolutely. ESPECIALLY if D3 is smart enough to consider that dual game card package, provided they can release it at a decent price point. If not, a single cart is still fine, but I’m gathering that a single cart and download voucher deal for a friend might be another way to go. OK, let me stop giving out free ideas and get back to hoping we see this one drop into stores as soon as possible…

E3 2012: Feeling Down? Rayman Legends Will Make You Smile In A Few Seconds Flat.

Seriously, if these two E3 videos from Ubisoft’s upcoming (up to FIVE player) Wii U exclusive don’t get you grinning, you’re one pretty mean person having a not so hot day. Don’t spread that frown around at all, I say. Rayman, Murphy, Globox and the rest of the crew want you to let your cares fall away as you race through some mighty pretty (and pretty insane) old-school platforming levels (with some neat and quick “3D” elements) , feeling like you’re years younger, pounds lighter and a bit hairier up top. No, on top of your head, silly (yeesh!). Ha! I saw you smile. Good – that’s just what the game is supposed to do. OK, my work here is done (again)… Thanks Ubisoft!

E3 2012: New Little King’s Story: Big Changes For A Smaller System

If you missed out on Little King’s Story on the Wii a few years back, you didn’t get to play a really cute and fun blend of real time strategy and RPG elements wrapped into a surprisingly neat neat tale that was also pretty funny at times. This sequel gets a completely new visual style, more mature looking characters and a few other tweaks, but as many Vita owners will be new to the game, that doesn’t matter all that much, I’d imagine. What DOES matter is that the Vita NEEDS more quality games such as this and as many as possible over the next few months so that this current dry spell is rendered a thing of the past sooner than later. Let’s keep ’em coming Sony!

E3 2012: Nintendo Press Conference: Forging Ahead Toward Greatness, Blinders On (Like Everyone Else)…

 

While it’s easy for some writers to harshly criticize Nintendo for not showing certain core franchises to the press, the simple fact is, they were first and foremost, REALLY showing off the Wii U and new 3DS titles to what I call “pure” Nintendo fans, not jaded games journalists. As the company has been reaching outside standard media channels through their official site for a while now, it’s clear to me what’s happening. Quite simply, they want to show consumers who already (and only) have a Nintendo console in the household (or have interest in owning one) that they’re being looked out for in terms of getting them many of the most popular core third-party titles already on (or coming to) the competition. If you think about it, Sony and Microsoft do the same thing in catering solely to their fans in the exact same manner (as they do EVERY E3), touting their systems and services as the “best” for their respective target audiences.

If you know me (or read the title of this blog), you’ve probably figured out that I’m against this sort of system bias, so I’ve found this quite a dumb way to do things for ages. Still, business is business, so the “console wars” march onward…

 

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E3 2012: Nintendo Wii U: Still Skeptical? Some Perspective To Roll Around In Your Heads

Nintendo’s E3 Press conference was interesting, but a bit backward. They should have opened with the park theme and closed with Pikmin 3, but ah well. Still, a LOT was revealed, but even more questions were left unanswered, most importantly, a price point and actual release date. Also, some important franchises were nowhere to be seen, HOWEVER, that doesn’t mean they aren’t in the pipeline. Nintendo isn’t dumb enough to think they don’t need to work on these core fan experiences at all, folks. I know they’re coming, but I’m patient enough to wait until they’re ready to roll out what’s ready to show.

it’s actually a smart thing that third-party tiles, most of which have NEVER been played by those who ONLY own Nintendo systems (which is a lot of folks, by the way) will take up the slack while Nintendo gets to work on whatever Zelda, Metroid, Super Smash Bros. and whatever other key games we didn’t see this year. Sure, those jaded multi-console owning gamers and game journalists (who should all know better) are griping that they’ve played Arkham City or Mass Effect already, and sure that is a point of consideration for those folks. But I’m gathering that the Wii U content will end up being superior in a few ways thanks to the new controller, as it allows developers to go back and add things that can enhance the experiences enough to make them worth going through again whether you’ve played them on another console or not.

Just a thought…

Back later – I’ve got some games to see…