Welcome to Siberia and Alaska (and no, you can’t see one location from the other in the game if you stare at the screen long enough) Outside here, it’s just miserable and non-wintry, but in SSX, you’ll find nothing but white stuff all around. From what I’ve played of it. everything is rock solid and FUN, except those rocks and other solid objects you’ll collide with when you get cocky and careless. Those are not fun. Still, for total sports cowards like me, it beats actually getting on a REAL snowboard and getting a an adrenaline fix right before I crash into a tree or land on the spinning blades of the helicopter that just dropped me off on that run (ouch). Anyway, go buy this one, I say – you get to do stuff you can’t on a real board without those pesky, expensive medical bills and long periods of recuperation and rehab…
Tag Archives: EA
SSX Gallery Mini-Update: The Only Snow Some Of You Will See All Year. Yikes.
So far, “winter” here and in a few other places has been a complete bust, but thankfully, EA is on the case with way TOO much snow and a bunch of fearless boarders you’ll soon get to play around with. Inside, where it’s warm, at that. I’ve played a few chunks of the game at press events since last year and at the Spotlight EA event earlier this month, this slick reboot was looking amazing and is definitely headed to fans as a fantastic addition to the hugely popular franchise. Run out and grab it, I say, but If there’s still no snow on the ground by the time the game reaches a retailer near you (it’ll be in stores on February 28 for the PS3 and Xbox 360), just keep a few windows open in the house so you can at least catch an ice cold breeze while you’re playing.
Note: Diving face first into a big plastic bucket of ice cubes to simulate falling in the digital snow isn’t at all recommended. But, hey… it’s your living room (and your face).
Syndicate Hands-On Update: A Fresh Perspective That’s Just Right (Again)
With the release of Syndicate less than a week away, here’s a quick (and mostly spoiler-free) update on what to expect from Starbreeze Studios’ reboot of the PC classic. I had the chance to play through the game’s first two missions plus a tough co-op map with a few fellow journalist types at the Spotlight EA event last week and as I’ve been saying, the game absolutely nails the feel of the original game in many areas, improving on things by dropping the camera to first person and putting you into the shoes of cyber-enhanced corporate agent, Miles Kilo. Those of you out there still skeptically on your internet forum soapboxes need to step down and pick up a controller at some point, as any bit of quality time spent with the game will prove that it’s a winner that improves on many elements the original pioneered.
Mass Effect 3 “Take Earth Back” Teaser – Stellar Storytelling (Short Version)
I saw the full-length version of this last week at the Spotlight EA event and it’s pretty spectacular, stirring stuff by time the dramatic ending rolls around. Not that Mass Effect 3 needs the hard sell at all. Hell, BioWare has pulled out all the stops with the upcoming PS3/Xbox 360/PC game an you’ll see many improvements plus a super 4-player co-op mode that ties into the main single player storyline. It’s almost like the developer (and whomever did the CG work) is showing off how well their game is going to yank players all across the emotional spectrum and leave them in sobbing, yet defiant heaps of Shepard-ness right before they hop back in to finish the fight. Wait, wrong game franchise! Oh, you know what I mean. If you STILL haven’t played the other two (or Mass Effect 2, if you’re only a PS3 owner), you should pick them up ASAP, as they’re cheap and will get you even more revved up for this finale. Also, the demo is out NOW, so give it a whirl – the single player is about 2 hours or so and you’ve got some co-op fun added as well.
It’s Going To Be A Mass Effect 3 Kind Of Year (Unless You’re An Android)…
It was actually pretty funny (to me, at least) that EA had plenty of Android plushies to hand out at their Spotlight event on Tuesday, but one of the bigger games announced, Mass Effect: Infiltrator is currently ONLY going to be an iOS release. Yes, I know they’re going for the most successful platform in the world for this fantastic-looking third-person touchscreen action shooter, but I know some non-iOS device owners who are going to be (or already are) pretty irate about their devices NOT getting this game.
The rest of the Mass assault at the event was incredibly impressive, what with an amazing new CG trailer revealed (“Take Back Earth”) that’s going to blow fans away. All EA needs to do is get this into theaters and posted online (I think the latter will happen sometime next week) and I’d bet pre-orders for the game get a big bump. As for the Datapad app that lets you receive messages from your squad mates and other info, well… it’s not really necessary to play the game, but like Infiltrator, I can see a ton of downloads from core ME fans who want every single bit of content about the upcoming finale.
As for the latest build of Mass Effect 3 on display? Magnificent. BioWare has done its best work to date here and unless you’ve got that oddball genetic disposition to dump all over the hard hard work the team has put into this, you’ll find that both the single player campaign and multiplayer modes are rock solid. So solid in fact, that I’d rather spend time beefing up interest in Syndicate and SSX, two other titles shown at the event that deserve just as much love. More on those two later – I’m going to sleep, as it was a long day. for me…
Retro Swag: Haunting Leather Jacket (Polterguy’s The Prize…)

I guess you could technically call this airbrushed (and hopefully one of a kind) Haunting Starring Polterguy leather jacket a Sega collectible (sort of). Or perhaps it’s an Electronic Arts collectible, as they’re the ones who sent it my way along with a copy of the game. Anyway, I won this for entering art in a Diehard Game Fan contest back in 1993. The goal was to finish a Haunting-themed comic strip based on elements in the game with a final panel that showed some sort of scary monster. I actually entered on a whim, not even thinking I’d win (or make the deadline) with a creature that had mouths where its eyes were and eyes in his mouth (eek). Unfortunately, I didn’t make a color copy of the panel I painted nor did I get the issue the panel was in thanks to the issue it appeared in not showing up (and I was a loyal subscriber, too!). But I think I may have a crappy faded black and white copy buried in a bunch of old art around here. If I manage to dig it up, I’ll post it here.
Syndicate TV Spot: The Corporate Wars Are Getting Closer…
Nice. I’m sincerely hoping Starbreeze Studios and EA have their collective fingers in their ears and (their bulletproof vests on) when it comes to the silly trolling their baby is getting in some online circles. As noted on the other blog, once you try out the Syndicate demo and things start clicking into place, you’re hooked in and set to roll with whatever the final version packs. Me, I’ve been aboard since last year when I played the demo, so I know the game proper will be outstanding. To those still making Deus Ex: Human Revolution comparisons… well, you’ll just have to see for yourselves that while yes, there are some visual similarities, it’s not even close in terms of a few other key points. Well, there’s not too much longer to wait, so you’ll get the chance to see what’s up shortly… provided you can uncross your arms and look down at a controller instead of sticking your noses in the air…
Kingdoms of Amalur: Reckoning/Mass Effect 3 Demo Bonus Gear Revealed
Personally, I’d have preferred to see this cool gear made available on the game discs (for those folks who can’t try out the demos thanks to no/slow broadband access), but I guess that crowd will have to suffer without the cool swag unless it pops up on a reprint down the road. Granted, none of the gear in this trailer is probably necessary to clear either game, but it all sure looks cool, doesn’t it? As for that demo, it’s really excellent. The game absolutely is NOT trying to be “realistic” in a Skyrim or Dark Souls manner where carry weight, proper blocking or balance when swinging a weapon comes into play. Hell, you’re running too fast for wearing armor, the colors pop in a more graphic novel/fantasy art manner and overall, the gameplay owes more to faster-paced action games more than classic RPG’s.
Still, these will be major selling points to those gamers who disliked the games mentioned for their pacing and general overkill in a few areas. As for me, I can make the distinction between many types of games, so I’m all in for Amalur as well as anything else that comes down the pike as long as it’s well done. EA, 38 Studios and Big Huge Games have a big, huge hit on their hands, so don’t pass it up when the game hits retail on February 7, 2012. I’ll need to flip a coin to decide which console version to pick up, but I’m leaning towards the PS3, as it’s the system that’s given me the least (as in NO) troubles over the long haul.
Gallery: SSX
EA Sports’ Communications Manager Duke Indrasigamany looked pleased but slightly annoyed the last time I saw him a few months back at EA’s Holiday event here in NYC. He’d spent the better part of the day playing through a demo build of SSX for small groups of game journalists and it seemed that only a few of them were coming away excited. I passed by the demo area when I entered, planning to loop back around and get some hands-on time with the game, but it took me a while to get there. After a few hours of playing SWTOR (excellent), Syndicate (REALLY surprising), Mass Effect 3 and Battlefield 3’s multiplayer modes (awesome), Funcom’s amazing The Secret World (great, but needs an offline mode), and the Dragon Age II expansion (featuring Felicia Day, everyone’s favorite gal gamer/multimedia star du jour), I finally made my way back to the SSX station and sat down with Sir Duke for a bit of fun in the high mountain air…
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Syndicate Co-op Gameplay Trailers: Classic Meets Current
Submitted for your approval, two pretty cool videos from EA’s upcoming reboot of the PC and console classic. Not only does veteran developer, Starbreeze get it, they get it RIGHT. Reworking some classic Syndicate maps into the new game’s 4-player co-op mode is a great thing indeed and should give the more open-minded loyalists something to think about. As much as I love the original game, it’s not 199X, folks… so it’s time to move on and enjoy what’s here, keeping in mind that the game has the blessing of members of the original’s development team. It’s all coming along really nicely and I can’t wait to see more gameplay videos as the game gets closer to completion.








