Resident Evil Revelations “Atmosphere” Case File: Remember to Breathe At Some Point…

I’m probably the only person I know who thinks that there should be a Resident Evil game where you don’t put a single bullet through a zombie or other mutated monster. Nope, in fact, almost the entire game would take place at some sort of control center where all you did was send out agents into the field and they’d do the dirty work while you sat back and collected all that information from the files, videos and other intel that makes up a good deal of lore and used it for assorted research purposes. Granted, this sort of management simulation has been done to death in other genres, but I think it might be interesting as a side game in a new Resident Evil game at some point down the road…

Hmmm, perhaps I didn’t get enough sleep last night or something? Where the heck did I put that rocket launcher again? Resident Evil Revelations hits PC, PS3 and, Wii U and Xbox 360 on May 21, 2013. My goofball game idea? Well, that’s shipping out never (much to the delight of the most dedicated RE fanatics out there)…

Gallery: Resident Evil Revelations

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Jill_Porthole_ArtworkJill Valentine certainly isn’t on The Love Boat this time out and this creature-packed cruise from hell she’s stuck on will surely make her long “OK, let’s NOT do that again” list along with her every other appearance in a Resident Evil game where she’s put through the virtual wringer. But where would you fans be if she wasn’t always in some sort of peril with half a clip left and something really ugly closing in for it’s dinner? Granted, if she’s out of ammo and on her last legs, that’s actually more your fault than the game, right?

Anyway, Resident Evil Revelations looked fantastic as a Nintendo 3DS game last year, but completely redone for consoles and PC, it’s definitely a visual showstopper for the long-running franchise. With a May 21 release date set Capcom has announced that yes indeed, a demo for the upcoming multiplatform game will be released soon over Steam (PC), PSN (PS3), Xbox Live (Xbox 360) and eShop (Wii U), so you’ll get to try this one out and see the horror for yourself. Or not see it, because you’re too damn scared to tiptoe into the next room. Hmmm… I wonder if there’s even a tiptoe animation in the game. I guess that’s my winning suggestion to Capcom for the next installment in the series…

Below the jump are a boatload of screens and a part one of a great developer diary that looks at how RE’s of the past have shaped this installment – do drop in and check it out, please… Continue reading

The Last of Us Dev Diary 1: Hush (Well, After You Gag From Looking At That Creature)…

 

Naughty Dog’s upcoming survival adventure isn’t quite the last great PS3 game, but ever since the amazing E3 demo from last year, PS3 owners have been keeping their eyes peeled for anything and everything about this one. Well, it looks as the developer diaries are getting rolled out on YouTube and I’d gather we’ll see more of these all the way up to the game’s June 14 launch. System seller this late in the game? I think so, for some who still might not be ready for a new console and want something they’re going to play and be knocked off their feet by. Then again, I can’t see anyone looking forward to this with a PS3 holding out for a shinier and more visually spectacular version (which isn’t going to happen anytime soon, folks). This is the work of a dev team at their best, so don’t pass it up at all…

DESTINY: Bungie’s Big Ideas & Big World Need Big Gameplay To Get My Money…

So, the big, big not so secret big game revealed today at Bungie HQ is an all-new IP for Activision and a purported innovative open world sort of multiplayer FPS (don’t call it a MMO!) called Destiny with a heavy social tilt and a ton of intriguing elements that look and sound grand on paper and in print (and in video – see above)… but I’m not all in just yet. One MASSIVE problem I have with these press events where ideas and concepts and big talk about the future come up and cycle about the room is until there’s ACTUAL gameplay to be seen. Sure, I know Bungie can most likely deliver the goods their fan base expects and then some. However, I’ve never seen a game that delivered as much as promised after a huge press event such as this one.

That said, I’m more than happy to be proven wrong, but the game has lost my interest already thanks to the online only play and heavy cream emphasis on “social” play. Ugh. I don’t own an iPhone, my internet connection blows and I like my games story-driven and immersive outside of flashy visuals and cast of thousands scope. I’ll only cover this again after I get to PLAY it, as it’s a case of so much promise that might not deliver everything at the same time plus a bunch of other things that annoy me to no end. Hey, at least I’m a positive skeptic willing to change my mind after finally tasting what’s on the menu that’s been waved under my nose all day…

Star Trek: The Video Game – Making The Game (Part 1): “Deflectors Full Intensity!”

 

Here’s the first of a few video peeks at  the making of Digital Extremes’ upcoming Star Trek game, which is looking pretty cool. Three years of hard work just might pay off for action gamers as well as Star Trek fans who don’t mind a lot more action than sitting around discussing plot points while a star field zips by in the background. Of course, if this does well, it would e nice to see a deeper more RPG-like experience in the Mass Effect vein. Then again, Bioware’s hit series was in part inspired by the Trek franchise, so it would be a case of taking the crown and passing it around the galaxy for a bit, I say…

Remember Me: Behind the Music Trailer (No, This Isn’t MTV, Silly)…

 

Capcom, we love you like a long lost dog that’s been newly found in fine shape, but… you have to be a tiny bit more original with your promo video titles. That’s pretty much the sole negative thing I have to say about this look at the process of scoring the upcoming action adventure game developed by Dontnod Entertainment set for release in May 2013. I’m hoping we get the option of hearing both versions of the score, as it sounds pretty cool so far.  Hmmmm… Neo Paris, huh? I wonder if any Parisians not parkouring about the City of Light in 2084 are still going to get that two months paid vacation or whatever is is they enjoy.  Nice city, confusing navigating those districts if you’re easily distracted. I haven’t been there in ages, but I’ll get to take a virtual trip soon enough through this excellent looking game. Now, I want a good glass of wine, some nice Camembert and a hunk of good bread. Good Night…

Ni no Kuni: Wrath of the White Witch: Meet Joe Hisaishi, The Final Piece of a Perfect Puzzle…

 

As you’ll see here (and hear here, ha ha), Joe Hisaishi’s stirring score for the Level-5/Studio Ghibli collaboration Ni no Kuni: Wrath of the White Witch fits the game wonderfully well. It’s definitely one of those cases where every element of the game’s development flowed together into what’s looking to be a truly spectacular and memorable experience for JRPG fans. North American PS3 owners only have about two weeks more to wait before the game hits retail, but it’s absolutely going to be one of those games that was not only worth the wait, but worth every penny spent on whatever edition you end up owning. Namco Bandai has a big hit here, I say – hopefully, it’ll do as well as the company and all involved in the project hope, as these sorts of expensive epics may be going the way of the dinosaur thanks to too many publishers focusing on quickie casual, social and mobile titles more and more for faster revenue generation.

Ni no Kuni: Wrath of the White Witch – Behind the Scenes With Studio Ghibli

 

If that first Ni no Kuni developer diary  from a few weeks back made you want to make games, this one will make you want to pick up a paintbrush and get to making some art and/or go watch a bunch of Studio Ghibli’s wonderful animated films. The PS3 exclusive game hits retail on January 22, 2013 (hey, that’s after the world is supposed to end!) and it’s practically guaranteed to be one of the best JRPGs on the console to date. Go give that PSN demo a shot if you haven’t yet and see what’s what.

Video Game Appreciation 101: Papo & Yo Dev Diaries Let The Music Do The Talking

Minority Media’s sleeper PSN game has a great soundtrack that reacts to what you’re doing (or not doing) in the game in some interesting ways. Here are looks (and sounds) at how the team did the music and how well it’s integrated into the final product. Yes, this is a Video Game Appreciation 101 class – the test is you buying and playing the game to see and hear the results.

This Ni no Kuni Behind The Scenes Video Will Make You Want To Make Games…

…Or hell, at least want to buy a PS3 just so you can play THIS one. Personally, I love this video because you can see the passion as well as dedication the team at Level-5 put into the project (and boy, do they have some nice offices in Fukuoka), with a “little” assistance from Studio Ghibli, of course. Kids, remember to show this to your parents so you can prove that all that time you spend in front of the TV will lead to something other than the need for glasses or contacts, a lust for caffeinated beverages and the occasional bandage to cover up those blistered thumbs.