
It’s almost here, folks… Now you have to make a BIG choice here if you pre-order this upcoming PS3 exclusive – do you get yourself a tactical advantage with that Field-Ops Suit Pack DLC from Amazon OR are you going to energize your game with the Espresso Suit Pack DLC from GameStop? Decisions, decisions… enough to make you a bit schizophrenic, I’d say. I usually dislike DLC like this from different retailers, as it’s an annoying ploy to make you miss something and/or choose sides as if this loyalty to a particular retailer was a good thing.
That said, it’ll be interesting to see which DLC wins out here and if possible, if ALL who buy the game will have the chance to get both packs and that bonus DLC noted below down the road as free or paid content through PSN. That’s the most fair way to go, I say – especially with the cult following this game has and some players wanting everything that can get out of it including these two outfits.
New Features for Deadly Premonition: The Director’s Cut:
New Scenario – Surprising new scenario from the game’s director, Hidetaka “Swery” Suehiro that will please new and hardcore fans alike
HD graphics – complete graphic overhaul with new HD textures
Improved Controls – reworked control system and mappable controls allow for an even better combat experience
Downloadable content – Expand the mystery beyond the original game and let Agent York (and Zach) live it up in Greenvale – *PROFILING START*




Anyway, make sure you wear your rubbers if it’s raining on April 30, 2013 and you’re headed out to pick up a copy of
Hmmm… I think Game Director and 
You know, you can just do York a BIG favor by picking up a copy of Deadly Premonition: The Director’s Cut, coming exclusively for the PlayStation 3 on April 30, 2013 from Rising Star Games. Featuring over 100 improvements over the original, updated HD graphics, 3D TV and PlayStation Move support and more, this one will keep you in York’s shoes for as long as you can stand it. Which is probably a good thing for him, as he kind of needs a break from all that walking and running around in the rain looking for the right generator. Or the left one. Wait, which one is it again? Now I need an aspirin!
And guess what? Game Director Swery 65 is probably chuckling to himself because he knows York all too well and he COULD call him up on his cell phone to tell him which generator is which… but it’s more fun to have him figure it out himself. Or even better, if and when YOU help York figure it out. I was going to say “And now you know how games are made!” or something like that to end this post, but that’s not quite the truth. It’s a hell of a lot more work than that (which is why it’s a damn good thing the coffee is really good in Greenvale)…
You, on the other hand don’t even need to leave the comfort of your own home if you’ve already pre-ordered a copy of
Of course, Game Director supreme (and the honorary mayor/sheriff/bar owner/best tipping A&G Diner patron of Greenvale) Swery 65 hopes you’ll all buy at least one copy of this game just so he can finally get some much-needed rest from all that traveling around promoting this instant horror/comedy/adventure classic. It’s definitely hard enough work MAKING a game, but the touring gets tiring even with the best coffee in the world popping up like clockwork on a regular basis to keep him awake. You don’t want to disappoint him now, do you? I sure don’t…
Speaking of coffee and surprises… I actually needed MORE last week when I noted it was Game Director Swery 65’s birthday. OOPS. It’s actually tomorrow (or is that TODAY in Japan?) and I thought of a great present for him… but Rising Star games beat me to it because they weren’t running around Greenvale and had the time and money to have these AWESOME themed mini-Espresso jars and an A&G Diner mug made up for the birthday boy! Awesome. Of course, NOW I need to get my grubby paws on some of that coffee swag and that mug, but I’ll probably have to settle for pretending I’m in Greenvale and hanging out after the party is over. Hopefully, that stupid Red Seeds Killer won’t muck things up and all those creepy looking Shadows will be well-behaved…
I know for a fact that Game Director Swery 65 loves coffee quite a lot, but I don’t know what’s his favorite brand or how he takes it. Then again, that’s a bit creepy to know that much about a person you don’t PERSONALLY know (well, I think so). However… as we all (well all us caffeine addicts out there) know, your favorite barista at the local coffee emporium probably knows way too much about you and your personal preferences than your closest relative, spouse (if you have one) or psychiatrist (if you have one). Now, THAT’S what I call creepy. But that black gold is oh, so delicious (dilate, dilate, smile…)

“Ruh-Roh”. Welllll, this COULD go three ways for FBI Special Agent Francis York Morgan (just call him York… and call him a cab, as he’s going to need one if he makes a clean getaway from that Red Seeds Killer). He could try and engage the mad killer he’s been seeking for a while in a physical altercation (not a good thing if it’s suit-wearing fisticuffs against ratty robe wearing axe-swinging). He could try to put him down with a couple of well-placed shots from that gun he’s hopefully carrying (since he IS a FBI agent, he SHOULD be carrying his gun when exploring such a freaky location, right?)… OR he could remember that old comedy movie classic that was on TV late last night and attempt to confuse the killer completely before getting away in that cab you called.
And just how will YOU get away from that axe-wielding maniac when you’re playing 
Occasional slow work days and long nights aside, everyone I’ve spoken to in Greenvale during this extended project has nothing but high praise for Game Director Swery 65. They say he’s always willing to listen to input about a scene and even lets the actors do a bit of ad-libbing, which really pays off in certain portions of the game. Like I said above, you’ll see…